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[client/host] added new asyncronous memory copy
This changes the method of the memory copy from the host application to the guest. Instead of performing a full copy from the capture device into shared memory, and then flagging the new frame, we instead set a write pointer, flag the client that there is a new frame and then copy in chunks of 1024 bytes until the entire frame is copied. The client upon seeing the new frame flag begins to poll at high frequency the write pointer and upon each update copies as much as it can into the texture. This should improve latency but also slightly increase CPU usage on the client due to the high frequency polling.
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17 changed files with 358 additions and 277 deletions
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@ -26,6 +26,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "app.h"
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#include "common/KVMFR.h"
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#include "common/framebuffer.h"
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#define IS_LG_RENDERER_VALID(x) \
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((x)->get_name && \
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@ -89,7 +90,7 @@ typedef void (* LG_RendererDeInitialize)(void * opaque);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
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typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const FrameBuffer frame);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
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typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
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