[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware

NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
This commit is contained in:
Geoffrey McRae 2021-10-20 11:28:29 +11:00
parent edc9825c04
commit bc34dc9e24

View file

@ -318,6 +318,14 @@ bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dma
} }
DEBUG_WARN("DMA update failed, disabling DMABUF imports"); DEBUG_WARN("DMA update failed, disabling DMABUF imports");
const char * vendor = (const char *)glGetString(GL_VENDOR);
if (strstr(vendor, "NVIDIA"))
{
DEBUG_WARN("NVIDIA's DMABUF support is incomplete, please direct your complaints to NVIDIA");
DEBUG_WARN("This is not a bug in Looking Glass");
}
desktop->useDMA = false; desktop->useDMA = false;
egl_textureFree(&desktop->texture); egl_textureFree(&desktop->texture);