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[client] moved sdl and window init outside of the thread, needs to happen early
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parent
3173564b4d
commit
b5ef81ff57
1 changed files with 26 additions and 25 deletions
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@ -241,30 +241,6 @@ int renderThread(void * unused)
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format.stride = 0;
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format.frames = 0;
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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DEBUG_ERROR("SDL_Init Failed");
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return -1;
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}
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state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS);
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if (!state.window)
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{
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DEBUG_ERROR("failed to create window");
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return -1;
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}
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state.renderer = SDL_CreateRenderer(state.window, -1,
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!state.renderer)
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{
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DEBUG_ERROR("failed to create window");
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return -1;
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}
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startCopyThreads();
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while(state.running)
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{
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// ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized
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@ -547,6 +523,31 @@ int main(int argc, char * argv[])
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memset(&state, 0, sizeof(state));
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state.running = true;
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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DEBUG_ERROR("SDL_Init Failed");
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return -1;
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}
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state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS);
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if (!state.window)
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{
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DEBUG_ERROR("failed to create window");
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return -1;
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}
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state.renderer = SDL_CreateRenderer(state.window, -1,
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!state.renderer)
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{
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DEBUG_ERROR("failed to create window");
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return -1;
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}
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startCopyThreads();
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int shm_fd = 0;
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SDL_Thread *t_ivshmem = NULL;
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SDL_Thread *t_spice = NULL;
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