[host] d12: implement hdr16 to hdr10 conversion

This commit is contained in:
Geoffrey McRae 2024-02-28 11:59:58 +11:00
parent 0184ddeedd
commit ad7ac6540f
11 changed files with 670 additions and 117 deletions

View file

@ -0,0 +1,32 @@
/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_COMMON_DISPLAY_
#define _H_COMMON_DISPLAY_
#if defined(_WIN32)
#include <windows.h>
#include <stdbool.h>
bool display_getPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info);
float display_getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo);
#endif
#endif

View file

@ -39,6 +39,7 @@ add_library(lg_common_platform_code STATIC
ivshmem.c
time.c
cpuinfo.c
display.c
)
target_link_libraries(lg_common_platform_code

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@ -0,0 +1,120 @@
/**
* Looking Glass
* Copyright © 2017-2024 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "common/display.h"
#include "common/debug.h"
bool display_getPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info)
{
bool result = false;
UINT32 numPath, numMode;
MONITORINFOEXW viewInfo = { .cbSize = sizeof(viewInfo) };
if (!GetMonitorInfoW(monitor, (MONITORINFO*)&viewInfo))
{
DEBUG_ERROR("Failed to get the monitor info");
goto err;
}
err_retry:
if (FAILED(GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath, &numMode)))
goto err;
DISPLAYCONFIG_PATH_INFO * pathInfo = calloc(sizeof(*pathInfo), numPath);
if (!pathInfo)
goto err_mem_pathInfo;
DISPLAYCONFIG_MODE_INFO * modeInfo = calloc(sizeof(*modeInfo), numMode);
if (!modeInfo)
goto err_mem_modeInfo;
LONG status = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,
&numPath, pathInfo,
&numMode, modeInfo,
NULL);
if (status != ERROR_SUCCESS)
{
if (status == ERROR_INSUFFICIENT_BUFFER)
{
free(modeInfo);
free(pathInfo);
goto err_retry;
}
DEBUG_ERROR("QueryDisplayConfig failed with 0x%lx", status);
goto err_queryDisplay;
}
for(unsigned i = 0; i < numPath; ++i)
{
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME,
.size = sizeof(sourceName),
.adapterId = pathInfo[i].sourceInfo.adapterId,
.id = pathInfo[i].sourceInfo.id,
}
};
if (FAILED(DisplayConfigGetDeviceInfo(&sourceName.header)))
continue;
if (wcscmp(viewInfo.szDevice, sourceName.viewGdiDeviceName) != 0)
continue;
*info = pathInfo[i];
result = true;
break;
}
err_queryDisplay:
free(modeInfo);
err_mem_modeInfo:
free(pathInfo);
err_mem_pathInfo:
err:
return result;
}
float display_getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
float nits = 80.0f;
DISPLAYCONFIG_SDR_WHITE_LEVEL level =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL,
.size = sizeof(level),
.adapterId = displayPathInfo->targetInfo.adapterId,
.id = displayPathInfo->targetInfo.id,
}
};
if (SUCCEEDED(DisplayConfigGetDeviceInfo(&level.header)))
nits = level.SDRWhiteLevel / 1000.0f * 80.0f;
return nits;
}

View file

@ -6,6 +6,7 @@ add_library(capture_D12 STATIC
command_group.c
backend/dd.c
effect/rgb24.c
effect/hdr16to10.c
)
target_link_libraries(capture_D12

View file

@ -28,6 +28,7 @@
#include "common/option.h"
#include "common/rects.h"
#include "common/vector.h"
#include "common/display.h"
#include "com_ref.h"
#include "backend.h"
@ -36,6 +37,7 @@
#include <dxgi.h>
#include <dxgi1_3.h>
#include <dxgi1_6.h>
#include <d3dcommon.h>
// definitions
@ -46,6 +48,8 @@ struct D12Interface
IDXGIFactory2 ** factory;
ID3D12Device3 ** device;
DISPLAYCONFIG_PATH_INFO displayPathInfo;
ID3D12CommandQueue ** copyQueue;
ID3D12CommandQueue ** computeQueue;
D12CommandGroup copyCommand;
@ -76,6 +80,7 @@ struct D12Interface
bool debug;
bool trackDamage;
bool allowRGB24;
bool hdr16to10;
unsigned frameBufferCount;
// must be last
@ -154,6 +159,14 @@ static void d12_initOptions(void)
.type = OPTION_TYPE_BOOL,
.value.x_bool = false
},
{
.module = "d12",
.name = "HDR16to10",
.description =
"Convert HDR16/8bpp to HDR10/4bpp (saves bandwidth)",
.type = OPTION_TYPE_BOOL,
.value.x_bool = true
},
{
.module = "d12",
.name = "debug",
@ -180,9 +193,10 @@ static bool d12_create(
return false;
}
this->debug = option_get_bool("d12", "debug" );
this->trackDamage = option_get_bool("d12", "trackDamage");
this->allowRGB24 = option_get_bool("d12", "allowRGB24" );
this->debug = option_get_bool("d12", "debug" );
this->trackDamage = option_get_bool("d12", "trackDamage" );
this->allowRGB24 = option_get_bool("d12", "allowRGB24" );
this->hdr16to10 = option_get_bool("d12", "HDR16to10" );
DEBUG_INFO(
"debug:%d trackDamage:%d allowRGB24:%d",
@ -264,6 +278,23 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(*debug, TRUE);
}
// get the display path info
comRef_defineLocal(IDXGIOutput6, output6);
hr = IDXGIOutput_QueryInterface(*output, &IID_IDXGIOutput6, (void **)output6);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to obtain the IDXGIOutput6 interface", hr);
goto exit;
}
DXGI_OUTPUT_DESC1 desc1;
IDXGIOutput6_GetDesc1(*output6, &desc1);
if (!display_getPathInfo(desc1.Monitor, &this->displayPathInfo))
{
DEBUG_ERROR("Failed to get the display path info");
goto exit;
}
// create the D3D12 device
comRef_defineLocal(ID3D12Device3, device);
hr = DX12.D3D12CreateDevice(
@ -353,13 +384,22 @@ retryCreateCommandQueue:
// create the vector of effects
vector_create(&this->effects, sizeof(D12Effect *), 0);
D12Effect * effect;
if (this->hdr16to10)
{
if (!d12_effectCreate(&D12Effect_HDR16to10, &effect, *device,
&this->displayPathInfo))
goto exit;
vector_push(&this->effects, &effect);
}
/* if RGB24 conversion is enabled add the effect to the list
NOTE: THIS MUST BE THE LAST EFFECT */
if (this->allowRGB24)
{
D12Effect * effect;
if (!d12_effectCreate(&D12Effect_RGB24, &effect, *device))
if (!d12_effectCreate(&D12Effect_RGB24, &effect, *device,
&this->displayPathInfo))
goto exit;
vector_push(&this->effects, &effect);
}
@ -494,12 +534,14 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
this->captureFormat = srcFormat;
D12Effect * effect;
D12FrameFormat curFormat = srcFormat;
vector_forEach(effect, &this->effects)
{
dstFormat = srcFormat;
switch(d12_effectSetFormat(effect, *this->device, &srcFormat, &dstFormat))
dstFormat = curFormat;
switch(d12_effectSetFormat(effect, *this->device, &curFormat, &dstFormat))
{
case D12_EFFECT_STATUS_OK:
curFormat = dstFormat;
effect->enabled = true;
break;
@ -542,8 +584,8 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
const unsigned int maxRows = maxFrameSize / layout.Footprint.RowPitch;
frame->formatVer = this->formatVer;
frame->screenWidth = srcFormat.desc.Width;
frame->screenHeight = srcFormat.desc.Height;
frame->screenWidth = srcFormat.width;
frame->screenHeight = srcFormat.height;
frame->dataWidth = dstFormat.desc.Width;
frame->dataHeight = min(maxRows, dstFormat.desc.Height);
frame->frameWidth = dstFormat.width;

View file

@ -42,7 +42,8 @@ struct D12Effect
bool enabled;
bool (*create)(D12Effect ** instance, ID3D12Device3 * device);
bool (*create)(D12Effect ** instance, ID3D12Device3 * device,
const DISPLAYCONFIG_PATH_INFO * displayPathInfo);
void (*free)(D12Effect ** instance);
@ -61,9 +62,10 @@ struct D12Effect
};
static inline bool d12_effectCreate(const D12Effect * effect,
D12Effect ** instance, ID3D12Device3 * device)
D12Effect ** instance, ID3D12Device3 * device,
const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
if (!effect->create(instance, device))
if (!effect->create(instance, device, displayPathInfo))
return false;
memcpy(*instance, effect, sizeof(*effect));
return true;
@ -94,5 +96,6 @@ static inline ID3D12Resource * d12_effectRun(D12Effect * effect,
// effect defines
extern const D12Effect D12Effect_RGB24;
extern const D12Effect D12Effect_HDR16to10;
#endif

View file

@ -0,0 +1,454 @@
#include "effect.h"
#include "d12.h"
#include "command_group.h"
#include "com_ref.h"
#include "common/debug.h"
#include "common/windebug.h"
#include "common/array.h"
#include "common/display.h"
#include <d3dcompiler.h>
typedef struct HDR16to10Inst
{
D12Effect base;
const DISPLAYCONFIG_PATH_INFO * displayPathInfo;
struct
{
float SDRWhiteLevel;
}
consts;
ID3D12RootSignature ** rootSignature;
ID3D12PipelineState ** pso;
ID3D12DescriptorHeap ** descHeap;
ID3D12Resource ** constBuffer;
unsigned threadsX, threadsY;
ID3D12Resource ** dst;
}
HDR16to10Inst;
#define THREADS 8
static bool d12_effect_hdr16to10Create(D12Effect ** instance,
ID3D12Device3 * device, const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
HDR16to10Inst * this = calloc(1, sizeof(*this));
if (!this)
{
DEBUG_ERROR("out of memory");
return false;
}
bool result = false;
HRESULT hr;
comRef_scopePush(10);
this->displayPathInfo = displayPathInfo;
// shader resource view
D3D12_DESCRIPTOR_RANGE descriptorRanges[3] =
{
{
.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
.NumDescriptors = 1,
.BaseShaderRegister = 0,
.RegisterSpace = 0,
.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
},
{
.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
.NumDescriptors = 1,
.BaseShaderRegister = 0,
.RegisterSpace = 0,
.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
},
{
.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
.NumDescriptors = 1,
.BaseShaderRegister = 0,
.RegisterSpace = 0,
.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
}
};
// descriptor table
D3D12_ROOT_PARAMETER rootParams[1] =
{
{
.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
.DescriptorTable =
{
.NumDescriptorRanges = ARRAY_LENGTH(descriptorRanges),
.pDescriptorRanges = descriptorRanges
}
}
};
// root signature
D3D12_VERSIONED_ROOT_SIGNATURE_DESC rootSignatureDesc =
{
.Version = D3D_ROOT_SIGNATURE_VERSION_1,
.Desc_1_0 =
{
.NumParameters = ARRAY_LENGTH(rootParams),
.pParameters = rootParams,
.NumStaticSamplers = 0,
.pStaticSamplers = NULL,
.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE
}
};
// Serialize the root signature
comRef_defineLocal(ID3DBlob, blob );
comRef_defineLocal(ID3DBlob, error);
hr = DX12.D3D12SerializeVersionedRootSignature(
&rootSignatureDesc, blob, error);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to serialize the root signature", hr);
DEBUG_ERROR("%s", (const char *)ID3DBlob_GetBufferPointer(*error));
goto exit;
}
// Create the root signature
comRef_defineLocal(ID3D12RootSignature, rootSignature);
hr = ID3D12Device_CreateRootSignature(
device,
0,
ID3DBlob_GetBufferPointer(*blob),
ID3DBlob_GetBufferSize(*blob),
&IID_ID3D12RootSignature,
(void **)rootSignature);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the root signature", hr);
goto exit;
}
// Compile the shader
const char * testCode =
"cbuffer Constants : register(b0)\n"
"{\n"
" float SDRWhiteLevel;\n"
"};\n"
"\n"
"Texture2D <float4> src : register(t0);\n"
"RWTexture2D<float4> dst : register(u0);\n"
"\n"
"[numthreads(" STR(THREADS) ", " STR(THREADS) ", 1)]\n"
"void main(uint3 dt : SV_DispatchThreadID)\n"
"{\n"
" dst[dt.xy] = src[dt.xy] * SDRWhiteLevel;"
"}\n";
bool debug = false;
hr = D3DCompile(
testCode, strlen(testCode),
NULL, NULL, NULL, "main", "cs_5_0",
debug ? (D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION) : 0,
0, blob, error);
if (FAILED(hr))
{
DEBUG_ERROR("Failed to compile the shader");
DEBUG_ERROR("%s", (const char *)ID3DBlob_GetBufferPointer(*error));
goto exit;
}
// Create the PSO
D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc =
{
.pRootSignature = *rootSignature,
.CS =
{
.pShaderBytecode = ID3DBlob_GetBufferPointer(*blob),
.BytecodeLength = ID3DBlob_GetBufferSize (*blob)
}
};
comRef_defineLocal(ID3D12PipelineState, pso);
hr = ID3D12Device3_CreateComputePipelineState(
device, &psoDesc, &IID_ID3D12PipelineState, (void **)pso);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the PSO", hr);
goto exit;
}
// Create the descriptor heap
D3D12_DESCRIPTOR_HEAP_DESC descHeapDesc =
{
.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
.NumDescriptors = ARRAY_LENGTH(descriptorRanges),
.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE,
.NodeMask = 0
};
comRef_defineLocal(ID3D12DescriptorHeap, descHeap);
hr = ID3D12Device3_CreateDescriptorHeap(
device, &descHeapDesc, &IID_ID3D12DescriptorHeap, (void **)descHeap);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the parameter heap", hr);
goto exit;
}
D3D12_HEAP_PROPERTIES constHeapProps =
{
.Type = D3D12_HEAP_TYPE_UPLOAD,
.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN
};
D3D12_RESOURCE_DESC constBufferDesc =
{
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
.Width = ALIGN_TO(sizeof(this->consts),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT),
.Height = 1,
.DepthOrArraySize = 1,
.MipLevels = 1,
.Format = DXGI_FORMAT_UNKNOWN,
.SampleDesc.Count = 1,
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_NONE
};
comRef_defineLocal(ID3D12Resource, constBuffer);
hr = ID3D12Device3_CreateCommittedResource(
device,
&constHeapProps,
D3D12_HEAP_FLAG_NONE,
&constBufferDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
NULL,
&IID_ID3D12Resource,
(void **)constBuffer);
if (FAILED(hr))
{
DEBUG_WINERROR("Failed to create the constant buffer resource", hr);
goto exit;
}
comRef_toGlobal(this->rootSignature, rootSignature);
comRef_toGlobal(this->pso , pso );
comRef_toGlobal(this->descHeap , descHeap );
comRef_toGlobal(this->constBuffer , constBuffer );
result = true;
exit:
if (result)
*instance = &this->base;
else
free(this);
comRef_scopePop();
return result;
}
static void d12_effect_hdr16to10Free(D12Effect ** instance)
{
HDR16to10Inst * this = UPCAST(HDR16to10Inst, *instance);
free(this);
}
static D12EffectStatus d12_effect_hdr16to10SetFormat(D12Effect * effect,
ID3D12Device3 * device,
const D12FrameFormat * src,
D12FrameFormat * dst)
{
HDR16to10Inst * this = UPCAST(HDR16to10Inst, effect);
comRef_scopePush(1);
D12EffectStatus result = D12_EFFECT_STATUS_ERROR;
HRESULT hr;
if (src->desc.Format != DXGI_FORMAT_R16G16B16A16_FLOAT ||
src->colorSpace != DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020)
{
result = D12_EFFECT_STATUS_BYPASS;
goto exit;
}
D3D12_HEAP_PROPERTIES heapProps =
{
.Type = D3D12_HEAP_TYPE_DEFAULT,
.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN,
.CreationNodeMask = 1,
.VisibleNodeMask = 1
};
D3D12_RESOURCE_DESC desc =
{
.Format = DXGI_FORMAT_R10G10B10A2_UNORM,
.Width = src->desc.Width,
.Height = src->desc.Height,
.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
.MipLevels = 1,
.DepthOrArraySize = 1,
.SampleDesc.Count = 1
};
comRef_defineLocal(ID3D12Resource, res);
hr = ID3D12Device3_CreateCommittedResource(
device, &heapProps, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &desc,
D3D12_RESOURCE_STATE_COPY_SOURCE, NULL, &IID_ID3D12Resource,
(void **)res);
if (FAILED(hr))
{
DEBUG_ERROR("Failed to create the destination texture");
goto exit;
}
comRef_toGlobal(this->dst, res);
this->threadsX = (desc.Width + (THREADS-1)) / THREADS;
this->threadsY = (desc.Height + (THREADS-1)) / THREADS;
dst->desc = desc;
dst->format = CAPTURE_FMT_RGBA10;
result = D12_EFFECT_STATUS_OK;
exit:
comRef_scopePop();
return result;
}
static ID3D12Resource * d12_effect_hdr16to10Run(D12Effect * effect,
ID3D12Device3 * device, ID3D12GraphicsCommandList * commandList,
ID3D12Resource * src, RECT dirtyRects[], unsigned * nbDirtyRects)
{
HDR16to10Inst * this = UPCAST(HDR16to10Inst, effect);
float nits = 80.0f / display_getSDRWhiteLevel(this->displayPathInfo);
if (nits != this->consts.SDRWhiteLevel)
{
this->consts.SDRWhiteLevel = nits;
void * data;
D3D12_RANGE readRange = { 0, 0 };
HRESULT hr = ID3D12Resource_Map(*this->constBuffer, 0, &readRange, &data);
if (SUCCEEDED(hr))
{
memcpy(data, &this->consts, sizeof(this->consts));
ID3D12Resource_Unmap(*this->constBuffer, 0, NULL);
}
}
// transition the destination texture to unordered access so we can write to it
{
D3D12_RESOURCE_BARRIER barrier =
{
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition =
{
.pResource = *this->dst,
.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE,
.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
}
};
ID3D12GraphicsCommandList_ResourceBarrier(commandList, 1, &barrier);
}
// get the heap handle
D3D12_CPU_DESCRIPTOR_HANDLE cpuSrvUavHandle =
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(*this->descHeap);
// descriptor for input CBV
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc =
{
.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(*this->constBuffer),
.SizeInBytes = ALIGN_TO(sizeof(this->consts),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)
};
ID3D12Device3_CreateConstantBufferView(device, &cbvDesc, cpuSrvUavHandle);
// move to the next slot
cpuSrvUavHandle.ptr += ID3D12Device3_GetDescriptorHandleIncrementSize(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
// descriptor for input SRV
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc =
{
.Format = DXGI_FORMAT_R16G16B16A16_FLOAT,
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D,
.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
.Texture2D.MipLevels = 1
};
ID3D12Device3_CreateShaderResourceView(device, src, &srvDesc, cpuSrvUavHandle);
// move to the next slot
cpuSrvUavHandle.ptr += ID3D12Device3_GetDescriptorHandleIncrementSize(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
// descriptor for the output UAV
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc =
{
.Format = DXGI_FORMAT_R10G10B10A2_UNORM,
.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D
};
ID3D12Device3_CreateUnorderedAccessView(
device, *this->dst, NULL, &uavDesc, cpuSrvUavHandle);
// bind the descriptor heap to the pipeline
ID3D12GraphicsCommandList_SetDescriptorHeaps(commandList, 1, this->descHeap);
// set the pipeline state
ID3D12GraphicsCommandList_SetPipelineState(commandList, *this->pso);
// set the root signature on the command list
ID3D12GraphicsCommandList_SetComputeRootSignature(
commandList, *this->rootSignature);
// get the GPU side handle for our heap
D3D12_GPU_DESCRIPTOR_HANDLE gpuSrvUavHandle =
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(*this->descHeap);
// bind the descriptor tables to the root signature
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(
commandList, 0, gpuSrvUavHandle);
ID3D12GraphicsCommandList_Dispatch(
commandList, this->threadsX, this->threadsY, 1);
// transition the destination texture to a copy source for the next stage
{
D3D12_RESOURCE_BARRIER barrier =
{
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
.Transition =
{
.pResource = *this->dst,
.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE,
.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
}
};
ID3D12GraphicsCommandList_ResourceBarrier(commandList, 1, &barrier);
}
// return the output buffer
return *this->dst;
}
const D12Effect D12Effect_HDR16to10 =
{
.name = "HDR16to10",
.create = d12_effect_hdr16to10Create,
.free = d12_effect_hdr16to10Free,
.setFormat = d12_effect_hdr16to10SetFormat,
.run = d12_effect_hdr16to10Run
};

View file

@ -25,7 +25,8 @@ TestInstance;
#define THREADS 8
static bool d12_effect_rgb24Create(D12Effect ** instance, ID3D12Device3 * device)
static bool d12_effect_rgb24Create(D12Effect ** instance, ID3D12Device3 * device,
const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
TestInstance * this = calloc(1, sizeof(*this));
if (!this)

View file

@ -24,6 +24,7 @@
#include "common/debug.h"
#include "common/windebug.h"
#include "common/display.h"
#include <dxgi1_6.h>
@ -92,7 +93,7 @@ static bool sdrWhiteLevel_setup(
DXGI_OUTPUT_DESC1 desc1;
IDXGIOutput6_GetDesc1(*output6, &desc1);
if (!getDisplayPathInfo(desc1.Monitor, &this.displayPathInfo))
if (!display_getPathInfo(desc1.Monitor, &this.displayPathInfo))
{
DEBUG_ERROR("Failed to get the display path info");
goto exit;
@ -214,7 +215,7 @@ static void sdrWhiteLevel_free(void * opaque)
static void updateConsts(void)
{
float nits = getSDRWhiteLevel(&this.displayPathInfo);
float nits = display_getSDRWhiteLevel(&this.displayPathInfo);
if (nits == this.sdrWhiteLevel)
return;

View file

@ -224,104 +224,6 @@ bool compileShader(ID3DBlob ** dst, const char * entry, const char * target,
return true;
}
bool getDisplayPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info)
{
bool result = false;
UINT32 numPath, numMode;
MONITORINFOEXW viewInfo = { .cbSize = sizeof(viewInfo) };
if (!GetMonitorInfoW(monitor, (MONITORINFO*)&viewInfo))
{
DEBUG_ERROR("Failed to get the monitor info");
goto err;
}
err_retry:
if (FAILED(GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath, &numMode)))
goto err;
DISPLAYCONFIG_PATH_INFO * pathInfo = calloc(sizeof(*pathInfo), numPath);
if (!pathInfo)
goto err_mem_pathInfo;
DISPLAYCONFIG_MODE_INFO * modeInfo = calloc(sizeof(*modeInfo), numMode);
if (!modeInfo)
goto err_mem_modeInfo;
LONG status = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS,
&numPath, pathInfo,
&numMode, modeInfo,
NULL);
if (status != ERROR_SUCCESS)
{
if (status == ERROR_INSUFFICIENT_BUFFER)
{
free(modeInfo);
free(pathInfo);
goto err_retry;
}
DEBUG_ERROR("QueryDisplayConfig failed with 0x%lx", status);
goto err_queryDisplay;
}
for(unsigned i = 0; i < numPath; ++i)
{
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME,
.size = sizeof(sourceName),
.adapterId = pathInfo[i].sourceInfo.adapterId,
.id = pathInfo[i].sourceInfo.id,
}
};
if (FAILED(DisplayConfigGetDeviceInfo(&sourceName.header)))
continue;
if (wcscmp(viewInfo.szDevice, sourceName.viewGdiDeviceName) != 0)
continue;
*info = pathInfo[i];
result = true;
break;
}
err_queryDisplay:
free(modeInfo);
err_mem_modeInfo:
free(pathInfo);
err_mem_pathInfo:
err:
return result;
}
float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
{
float nits = 80.0f;
DISPLAYCONFIG_SDR_WHITE_LEVEL level =
{
.header =
{
.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL,
.size = sizeof(level),
.adapterId = displayPathInfo->targetInfo.adapterId,
.id = displayPathInfo->targetInfo.id,
}
};
if (SUCCEEDED(DisplayConfigGetDeviceInfo(&level.header)))
nits = level.SDRWhiteLevel / 1000.0f * 80.0f;
return nits;
}
DXGI_FORMAT getDXGIFormat(CaptureFormat format)
{
switch(format)

View file

@ -30,8 +30,4 @@ const char * getDXGIColorSpaceTypeStr(DXGI_COLOR_SPACE_TYPE type);
bool compileShader(ID3DBlob ** dst, const char * entry, const char * target,
const char * code, const D3D_SHADER_MACRO * defines);
bool getDisplayPathInfo(HMONITOR monitor, DISPLAYCONFIG_PATH_INFO * info);
float getSDRWhiteLevel(const DISPLAYCONFIG_PATH_INFO * displayPathInfo);
DXGI_FORMAT getDXGIFormat(CaptureFormat format);