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[client] egl: fix bgr filter re-init if DMA mode changes
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1 changed files with 2 additions and 1 deletions
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@ -130,7 +130,8 @@ static bool egl_filterBGRtoBGRASetup(EGL_Filter * filter,
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this->uOutputSize.location =
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this->uOutputSize.location =
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egl_shaderGetUniform(this->shader, "outputSize");
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egl_shaderGetUniform(this->shader, "outputSize");
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this->useDMA = useDMA;
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this->useDMA = useDMA;
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this->prepared = false;
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}
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}
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if (this->prepared &&
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if (this->prepared &&
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