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[host] dxgi: damage all textures when skipping frame
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1 changed files with 7 additions and 0 deletions
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@ -858,6 +858,13 @@ static CaptureResult dxgi_capture(void)
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return CAPTURE_RESULT_ERROR;
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return CAPTURE_RESULT_ERROR;
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}
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}
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}
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}
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else
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{
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// If we are skipping the frame, then we lose track of the damage,
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// and must invalidate all the textures.
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for (int i = 0; i < this->maxTextures; ++i)
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this->texture[i].texDamageCount = -1;
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}
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}
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}
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IDXGIResource_Release(res);
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IDXGIResource_Release(res);
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