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[client] wayland: implement signalNextFrame with frame callbacks
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3043296e52
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3 changed files with 21 additions and 0 deletions
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@ -164,6 +164,7 @@ struct LG_DisplayServerOps LGDS_Wayland =
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.glSetSwapInterval = waylandGLSetSwapInterval,
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.glSwapBuffers = waylandGLSwapBuffers,
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#endif
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.signalNextFrame = waylandSignalNextFrame,
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.guestPointerUpdated = waylandGuestPointerUpdated,
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.setPointer = waylandSetPointer,
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.grabPointer = waylandGrabPointer,
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@ -289,3 +289,4 @@ void waylandWindowFree(void);
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void waylandWindowUpdateScale(void);
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void waylandSetWindowSize(int x, int y);
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bool waylandIsValidPointerPos(int x, int y);
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void waylandSignalNextFrame(LGEvent * event);
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@ -27,6 +27,7 @@
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#include "app.h"
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#include "common/debug.h"
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#include "common/event.h"
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// Surface-handling listeners.
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@ -114,3 +115,21 @@ bool waylandIsValidPointerPos(int x, int y)
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{
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return x >= 0 && x < wlWm.width && y >= 0 && y < wlWm.height;
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}
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static void frameHandler(void * opaque, struct wl_callback * callback, unsigned int data)
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{
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LGEvent * event = opaque;
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lgSignalEvent(event);
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wl_callback_destroy(callback);
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}
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static const struct wl_callback_listener frame_listener = {
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.done = frameHandler,
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};
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void waylandSignalNextFrame(LGEvent * event)
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{
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struct wl_callback * callback = wl_surface_frame(wlWm.surface);
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if (callback)
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wl_callback_add_listener(callback, &frame_listener, event);
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}
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