[client] opengl: don't scale the FPS readout

This commit is contained in:
Geoffrey McRae 2017-12-21 06:50:57 +11:00
parent 2b66fa6136
commit a08aad8009

View file

@ -371,6 +371,9 @@ bool opengl_render(void * opaque, SDL_Window * window)
this->fpsTexture = true;
glNewList(this->fpsList, GL_COMPILE);
glPushMatrix();
glLoadIdentity();
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
@ -391,6 +394,8 @@ bool opengl_render(void * opaque, SDL_Window * window)
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
glEnd();
glDisable(GL_BLEND);
glPopMatrix();
glEndList();
}