[client] egl: switch postprocessing filters to use vectors

This will allow them to be reordered much more easily.
This commit is contained in:
Quantum 2021-08-22 02:22:27 -04:00 committed by Geoffrey McRae
parent 24e0343156
commit 99761b195f

View file

@ -27,8 +27,7 @@
#include "common/debug.h"
#include "common/array.h"
#include "ll.h"
#include "common/vector.h"
static const EGL_FilterOps * EGL_Filters[] =
{
@ -39,7 +38,7 @@ static const EGL_FilterOps * EGL_Filters[] =
struct EGL_PostProcess
{
struct ll * filters;
Vector * filters;
GLuint output;
unsigned int outputX, outputY;
_Atomic(bool) modified;
@ -58,8 +57,9 @@ static void configUI(void * opaque, int * id)
struct EGL_PostProcess * this = opaque;
bool redraw = false;
EGL_Filter * filter;
for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
vector_forEach(filter, this->filters)
{
igPushIDInt(++*id);
if (igCollapsingHeaderBoolPtr(filter->ops.name, NULL, 0))
@ -83,7 +83,7 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
return false;
}
this->filters = ll_new(sizeof(EGL_Filter *));
this->filters = vector_create(sizeof(EGL_Filter *), ARRAY_LENGTH(EGL_Filters));
if (!this->filters)
{
DEBUG_ERROR("Failed to allocate the filter list");
@ -103,7 +103,7 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
return true;
error_filters:
ll_free(this->filters);
vector_free(this->filters);
error_this:
free(this);
@ -119,10 +119,10 @@ void egl_postProcessFree(EGL_PostProcess ** pp)
if (this->filters)
{
EGL_Filter * filter;
while(ll_shift(this->filters, (void **)&filter))
egl_filterFree(&filter);
ll_free(this->filters);
EGL_Filter ** filter;
vector_forEachRef(filter, this->filters)
egl_filterFree(filter);
vector_free(this->filters);
}
egl_modelFree(&this->model);
@ -136,7 +136,7 @@ bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
if (!egl_filterInit(ops, &filter))
return false;
ll_push(this->filters, filter);
vector_push(this->filters, &filter);
return true;
}
@ -148,7 +148,7 @@ bool egl_postProcessConfigModified(EGL_PostProcess * this)
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
unsigned int targetX, unsigned int targetY)
{
EGL_Filter * lastFilter = NULL, * filter;
EGL_Filter * lastFilter = NULL;
unsigned int sizeX, sizeY;
GLuint texture;
@ -156,7 +156,9 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
return false;
atomic_store(&this->modified, false);
for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
EGL_Filter * filter;
vector_forEach(filter, this->filters)
{
egl_filterSetOutputResHint(filter, targetX, targetY);
egl_filterSetup(filter, tex->format.pixFmt, sizeX, sizeY);