[client] egl: fix mistake in rect clamping

This commit is contained in:
Geoffrey McRae 2022-05-22 11:53:46 +10:00
parent 16f39450b5
commit 947db38bc9

View file

@ -126,8 +126,8 @@ bool egl_textureUpdateRect(EGL_Texture * this,
{ {
x = clamp(x , 0, this->format.width ); x = clamp(x , 0, this->format.width );
y = clamp(y , 0, this->format.height ); y = clamp(y , 0, this->format.height );
width = clamp(width , x, this->format.width - x); width = clamp(width , 0, this->format.width - x);
height = clamp(height, y, this->format.height - y); height = clamp(height, 0, this->format.height - y);
if (!width || !height) if (!width || !height)
return true; return true;