[client] main: sync to the ups if the ups exceeds minFrameTime

This commit is contained in:
Geoffrey McRae 2021-07-21 16:56:49 +10:00
parent 1c8af28f26
commit 8cf444ef31

View file

@ -147,7 +147,7 @@ static int renderThread(void * unused)
/* start up the fps timer */ /* start up the fps timer */
LGTimer * fpsTimer; LGTimer * fpsTimer;
if (!lgCreateTimer(1000, fpsTimerFn, NULL, &fpsTimer)) if (!lgCreateTimer(500, fpsTimerFn, NULL, &fpsTimer))
{ {
DEBUG_ERROR("Failed to create the fps timer"); DEBUG_ERROR("Failed to create the fps timer");
return 1; return 1;
@ -165,7 +165,9 @@ static int renderThread(void * unused)
{ {
if (g_params.fpsMin != 0) if (g_params.fpsMin != 0)
{ {
if (!lgWaitEventAbs(e_frame, &time)) float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
if (!lgWaitEventAbs(e_frame, &time) || ups > g_params.fpsMin)
{ {
/* only update the time if we woke up early */ /* only update the time if we woke up early */
clock_gettime(CLOCK_MONOTONIC, &time); clock_gettime(CLOCK_MONOTONIC, &time);