[client] renderer: add ability to toggle the FPS display

Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
This commit is contained in:
Quantum 2021-01-31 22:09:03 -05:00 committed by Geoffrey McRae
parent b45f7a6733
commit 89b73512ad
10 changed files with 57 additions and 9 deletions

View file

@ -115,4 +115,9 @@ void app_releaseAllKeybinds(void);
*/
void app_showHelp(bool show);
/**
* Changes whether the FPS is displayed or not.
*/
void app_showFPS(bool showFPS);
#endif

View file

@ -36,6 +36,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
(x)->on_mouse_event && \
(x)->on_alert && \
(x)->on_help && \
(x)->on_show_fps && \
(x)->render_startup && \
(x)->render && \
(x)->update_fps)
@ -44,7 +45,6 @@ typedef struct LG_RendererParams
{
// TTF_Font * font;
// TTF_Font * alertFont;
bool showFPS;
bool quickSplash;
}
LG_RendererParams;
@ -116,6 +116,7 @@ typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_Render
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
typedef void (* LG_RendererOnShowFPS )(void * opaque, bool showFPS);
typedef bool (* LG_RendererRenderStartup)(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
@ -137,6 +138,7 @@ typedef struct LG_Renderer
LG_RendererOnFrame on_frame;
LG_RendererOnAlert on_alert;
LG_RendererOnHelp on_help;
LG_RendererOnShowFPS on_show_fps;
LG_RendererRenderStartup render_startup;
LG_RendererRender render;
LG_RendererUpdateFPS update_fps;

View file

@ -499,6 +499,12 @@ void egl_on_help(void * opaque, const char * message)
egl_help_set_text(this->help, message);
}
void egl_on_show_fps(void * opaque, bool showFPS)
{
struct Inst * this = (struct Inst *)opaque;
egl_fps_set_display(this->fps, showFPS);
}
bool egl_render_startup(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
@ -738,9 +744,6 @@ bool egl_render(void * opaque, LG_RendererRotate rotate)
void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
{
struct Inst * this = (struct Inst *)opaque;
if (!this->params.showFPS)
return;
egl_fps_update(this->fps, avgUPS, avgFPS);
}
@ -760,6 +763,7 @@ struct LG_Renderer LGR_EGL =
.on_frame = egl_on_frame,
.on_alert = egl_on_alert,
.on_help = egl_on_help,
.on_show_fps = egl_on_show_fps,
.render_startup = egl_render_startup,
.render = egl_render,
.update_fps = egl_update_fps

View file

@ -42,6 +42,7 @@ struct EGL_FPS
EGL_Shader * shaderBG;
EGL_Model * model;
bool display;
bool ready;
int iwidth, iheight;
float width, height;
@ -132,8 +133,16 @@ void egl_fps_free(EGL_FPS ** fps)
*fps = NULL;
}
void egl_fps_set_display(EGL_FPS * fps, bool display)
{
fps->display = display;
}
void egl_fps_update(EGL_FPS * fps, const float avgFPS, const float renderFPS)
{
if (!fps->display)
return;
char str[128];
snprintf(str, sizeof(str), "UPS: %8.4f, FPS: %8.4f", avgFPS, renderFPS);
@ -174,7 +183,7 @@ void egl_fps_update(EGL_FPS * fps, const float avgFPS, const float renderFPS)
void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY)
{
if (!fps->ready)
if (!fps->display || !fps->ready)
return;
glEnable(GL_BLEND);

View file

@ -28,5 +28,6 @@ typedef struct EGL_FPS EGL_FPS;
bool egl_fps_init(EGL_FPS ** fps, const LG_Font * font, LG_FontObj fontObj);
void egl_fps_free(EGL_FPS ** fps);
void egl_fps_set_display(EGL_FPS * fps, bool display);
void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
void egl_fps_render(EGL_FPS * fps, const float scaleX, const float scaleY);

View file

@ -148,6 +148,7 @@ struct Inst
uint64_t waitFadeTime;
bool waitDone;
bool showFPS;
bool fpsTexture;
SDL_Rect fpsRect;
@ -466,6 +467,12 @@ void opengl_on_help(void * opaque, const char * message)
// TODO: Implement this.
}
void opengl_on_show_fps(void * opaque, bool showFPS)
{
struct Inst * this = (struct Inst *)opaque;
this->showFPS = showFPS;
}
void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
{
glBindTexture(GL_TEXTURE_2D , texture );
@ -583,7 +590,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate)
render_wait(this);
}
if (this->fpsTexture)
if (this->showFPS && this->fpsTexture)
glCallList(this->fpsList);
struct Alert * alert;
@ -668,7 +675,7 @@ bool opengl_render(void * opaque, LG_RendererRotate rotate)
void opengl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
{
struct Inst * this = (struct Inst *)opaque;
if (!this->params.showFPS)
if (!this->showFPS)
return;
char str[128];
@ -829,6 +836,7 @@ const LG_Renderer LGR_OpenGL =
.on_frame = opengl_on_frame,
.on_alert = opengl_on_alert,
.on_help = opengl_on_help,
.on_show_fps = opengl_on_show_fps,
.render_startup = opengl_render_startup,
.render = opengl_render,
.update_fps = opengl_update_fps

View file

@ -552,3 +552,11 @@ void app_showHelp(bool show)
g_state.lgr->on_help(g_state.lgrData, help);
free(help);
}
void app_showFPS(bool showFPS)
{
if (!g_state.lgr)
return;
g_state.lgr->on_show_fps(g_state.lgrData, showFPS);
}

View file

@ -47,6 +47,12 @@ static void bind_video(int sc, void * opaque)
core_startFrameThread();
}
static void bind_showFPS(int sc, void * opaque)
{
g_state.showFPS = !g_state.showFPS;
app_showFPS(g_state.showFPS);
}
static void bind_rotate(int sc, void * opaque)
{
if (g_params.winRotate == LG_ROTATE_MAX-1)
@ -126,6 +132,7 @@ void keybind_register(void)
{
app_registerKeybind(KEY_F, bind_fullscreen, NULL, "Full screen toggle");
app_registerKeybind(KEY_V, bind_video , NULL, "Video stream toggle");
app_registerKeybind(KEY_D, bind_showFPS , NULL, "FPS display toggle");
app_registerKeybind(KEY_R, bind_rotate , NULL, "Rotate the output clockwise by 90° increments");
app_registerKeybind(KEY_Q, bind_quit , NULL, "Quit");

View file

@ -104,6 +104,8 @@ static int renderThread(void * unused)
return 1;
}
g_state.lgr->on_show_fps(g_state.lgrData, g_state.showFPS);
/* signal to other threads that the renderer is ready */
lgSignalEvent(e_startup);
@ -131,7 +133,7 @@ static int renderThread(void * unused)
if (!g_state.lgr->render(g_state.lgrData, g_params.winRotate))
break;
if (g_params.showFPS)
if (g_state.showFPS)
{
const uint64_t t = nanotime();
g_state.renderTime += t - g_state.lastFrameTime;
@ -629,6 +631,8 @@ static int lg_run(void)
if (g_cursor.sens < -9) g_cursor.sens = -9;
else if (g_cursor.sens > 9) g_cursor.sens = 9;
g_state.showFPS = g_params.showFPS;
// search for the best displayserver ops to use
for(int i = 0; i < LG_DISPLAYSERVER_COUNT; ++i)
if (LG_DisplayServers[i]->probe())
@ -693,7 +697,6 @@ static int lg_run(void)
// select and init a renderer
bool needsOpenGL;
LG_RendererParams lgrParams;
lgrParams.showFPS = g_params.showFPS;
lgrParams.quickSplash = g_params.quickSplash;
if (g_params.forceRenderer)

View file

@ -47,6 +47,7 @@ struct AppState
bool stopVideo;
bool ignoreInput;
bool showFPS;
bool escapeActive;
int escapeAction;
KeybindHandle bindings[KEY_MAX];