[client] egl: nit, fix case of function name

This commit is contained in:
Geoffrey McRae 2021-01-24 12:18:56 +11:00
parent 6990d7f7e3
commit 88b15cb3fe
3 changed files with 3 additions and 3 deletions

View file

@ -21,7 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
struct EGLDynProcs g_dynprocs = {0};
void egl_DynProcsInit(void)
void egl_dynProcsInit(void)
{
g_dynprocs.glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_t)
eglGetProcAddress("glEGLImageTargetTexture2DOES");

View file

@ -29,4 +29,4 @@ struct EGLDynProcs
extern struct EGLDynProcs g_dynprocs;
void egl_DynProcsInit(void);
void egl_dynProcsInit(void);

View file

@ -630,7 +630,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
const char *vendor = (const char *)glGetString(GL_VENDOR);
egl_DynProcsInit();
egl_dynProcsInit();
DEBUG_INFO("EGL : %d.%d", maj, min);
DEBUG_INFO("Vendor : %s", vendor);