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[client] egl: nit, fix case of function name
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3 changed files with 3 additions and 3 deletions
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@ -21,7 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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struct EGLDynProcs g_dynprocs = {0};
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void egl_DynProcsInit(void)
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void egl_dynProcsInit(void)
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{
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g_dynprocs.glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_t)
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eglGetProcAddress("glEGLImageTargetTexture2DOES");
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@ -29,4 +29,4 @@ struct EGLDynProcs
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extern struct EGLDynProcs g_dynprocs;
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void egl_DynProcsInit(void);
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void egl_dynProcsInit(void);
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@ -630,7 +630,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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egl_DynProcsInit();
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egl_dynProcsInit();
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DEBUG_INFO("EGL : %d.%d", maj, min);
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DEBUG_INFO("Vendor : %s", vendor);
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