[client] opengl: update mouse draw time when doing decoupled draws

This commit is contained in:
Geoffrey McRae 2017-12-15 17:03:51 +11:00
parent 9bb66b7bd6
commit 7bfed41523

View file

@ -720,6 +720,9 @@ bool lgr_opengl_render(void * opaque)
glCallList(this->fpsList);
glDrawBuffer(GL_BACK);
glFlush();
this->mouseUpdate = false;
this->lastMouseDraw = nanotime();
return true;
}