mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 21:17:54 +00:00
[client] egl: reworked the streaming texture pipeline
This commit is contained in:
parent
aff19e13c7
commit
73ba325072
4 changed files with 201 additions and 159 deletions
2
VERSION
2
VERSION
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@ -1 +1 @@
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B1-196-g007122df43+1
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B1-198-g6db1d69959+1
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@ -109,7 +109,7 @@ static struct Option egl_options[] =
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.name = "doubleBuffer",
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.description = "Enable double buffering",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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.value.x_bool = false
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},
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{
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.module = "egl",
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@ -31,6 +31,32 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL2/SDL_egl.h>
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#define TEXTURE_COUNT 4
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struct Tex
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{
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GLuint t[3];
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bool hasPBO;
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GLuint pbo;
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void * map;
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GLsync sync;
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};
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union TexState
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{
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uint32_t v;
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struct
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{
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/*
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* w = write
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* u = upload
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* s = schedule
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* d = display
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*/
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uint8_t w, u, s, d;
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};
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};
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struct EGL_Texture
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{
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enum EGL_PixelFormat pixFmt;
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@ -39,23 +65,18 @@ struct EGL_Texture
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bool streaming;
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bool ready;
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int textureCount;
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GLuint textures[3];
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int planeCount;
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GLuint samplers[3];
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size_t planes [3][3];
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GLintptr offsets [3];
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GLenum intFormat;
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GLenum format;
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GLenum dataType;
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bool hasPBO;
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GLuint pbo[2];
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int pboRIndex;
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int pboWIndex;
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_Atomic(int) pboCount;
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size_t pboBufferSize;
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void * pboMap[2];
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GLsync pboSync[2];
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LG_Lock lock;
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union TexState state;
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struct Tex tex[TEXTURE_COUNT];
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};
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bool egl_texture_init(EGL_Texture ** texture)
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@ -68,7 +89,7 @@ bool egl_texture_init(EGL_Texture ** texture)
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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LG_LOCK_INIT((*texture)->lock);
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return true;
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}
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@ -77,33 +98,34 @@ void egl_texture_free(EGL_Texture ** texture)
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if (!*texture)
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return;
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if ((*texture)->textureCount > 0)
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if ((*texture)->planeCount > 0)
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glDeleteSamplers((*texture)->planeCount, (*texture)->samplers);
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for(int i = 0; i < ((*texture)->streaming ? TEXTURE_COUNT : 1); ++i)
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{
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glDeleteTextures((*texture)->textureCount, (*texture)->textures);
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glDeleteSamplers((*texture)->textureCount, (*texture)->samplers);
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struct Tex * t = &(*texture)->tex[i];
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if (t->hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, t->pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteBuffers(1, &t->pbo);
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if (t->sync)
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glDeleteSync(t->sync);
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}
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if ((*texture)->hasPBO)
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{
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, (*texture)->pbo[i]);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if ((*texture)->pboSync[i])
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glDeleteSync((*texture)->pboSync[i]);
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if ((*texture)->planeCount > 0)
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glDeleteTextures((*texture)->planeCount, t->t);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glDeleteBuffers(2, (*texture)->pbo);
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}
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LG_LOCK_FREE((*texture)->lock);
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free(*texture);
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*texture = NULL;
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}
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
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{
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int textureCount;
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int planeCount;
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texture->pixFmt = pixFmt;
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texture->width = width;
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@ -111,11 +133,12 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->stride = stride;
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texture->streaming = streaming;
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texture->ready = false;
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texture->state.v = 0;
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switch(pixFmt)
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{
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case EGL_PF_BGRA:
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textureCount = 1;
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_BGRA;
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texture->planes[0][0] = width;
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@ -128,7 +151,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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break;
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case EGL_PF_RGBA:
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textureCount = 1;
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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@ -141,7 +164,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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break;
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case EGL_PF_RGBA10:
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textureCount = 1;
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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@ -154,7 +177,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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break;
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case EGL_PF_YUV420:
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textureCount = 3;
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planeCount = 3;
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texture->bpp = 4;
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texture->format = GL_RED;
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texture->planes[0][0] = width;
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@ -178,50 +201,57 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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return false;
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}
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if (textureCount > texture->textureCount)
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if (planeCount > texture->planeCount)
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{
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if (texture->textureCount > 0)
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if (texture->planeCount > 0)
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glDeleteSamplers(texture->planeCount, texture->samplers);
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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glDeleteTextures(texture->textureCount, texture->textures);
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glDeleteSamplers(texture->textureCount, texture->samplers);
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if (texture->planeCount > 0)
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glDeleteTextures(texture->planeCount, texture->tex[i].t);
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glGenTextures(planeCount, texture->tex[i].t);
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}
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texture->textureCount = textureCount;
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glGenTextures(texture->textureCount, texture->textures);
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glGenSamplers(texture->textureCount, texture->samplers);
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glGenSamplers(planeCount, texture->samplers);
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for(int p = 0; p < planeCount; ++p)
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{
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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}
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for(int i = 0; i < textureCount; ++i)
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{
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->samplers[i], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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texture->planeCount = planeCount;
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}
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[i][0], texture->planes[i][1],
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0, texture->format, texture->dataType, NULL);
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for(int i = 0; i < (streaming ? TEXTURE_COUNT : 1); ++i)
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{
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for(int p = 0; p < planeCount; ++p)
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[i].t[p]);
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glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[p][0],
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texture->planes[p][1], 0, texture->format, texture->dataType, NULL);
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (streaming)
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{
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if (texture->hasPBO)
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// release old PBOs and delete and re-create the buffers
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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// release old PBOs and delete the buffers
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for(int i = 0; i < 2; ++i)
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if (texture->tex[i].hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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}
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glDeleteBuffers(2, texture->pbo);
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glDeleteBuffers(1, &texture->tex[i].pbo);
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}
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glGenBuffers(2, texture->pbo);
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texture->hasPBO = true;
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glGenBuffers(1, &texture->tex[i].pbo);
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texture->tex[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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@ -230,18 +260,17 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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GL_MAP_WRITE_BIT
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);
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texture->pboMap[i] = glMapBufferRange(
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texture->tex[i].map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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texture->pboBufferSize,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_FLUSH_EXPLICIT_BIT
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GL_MAP_INVALIDATE_BUFFER_BIT
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);
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if (!texture->pboMap[i])
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if (!texture->tex[i].map)
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{
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EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
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return false;
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@ -259,28 +288,31 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
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if (atomic_load_explicit(&texture->pboCount, memory_order_acquire) == 2)
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
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if (next == s.u)
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return true;
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/* update the GPU buffer */
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memcpy(texture->pboMap[texture->pboWIndex], buffer, texture->pboBufferSize);
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texture->pboSync[texture->pboWIndex] = 0;
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memcpy(texture->tex[s.w].map, buffer, texture->pboBufferSize);
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if (++texture->pboWIndex == 2)
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texture->pboWIndex = 0;
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atomic_fetch_add_explicit(&texture->pboCount, 1, memory_order_release);
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LG_LOCK(texture->lock);
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texture->state.w = next;
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LG_UNLOCK(texture->lock);
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}
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else
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{
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/* Non streaming, this is NOT thread safe */
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for(int i = 0; i < texture->textureCount; ++i)
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for(int p = 0; p < texture->planeCount; ++p)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
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texture->format, texture->dataType, buffer + texture->offsets[i]);
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glBindTexture(GL_TEXTURE_2D, texture->tex[0].t[p]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
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texture->format, texture->dataType, buffer + texture->offsets[p]);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@ -292,12 +324,18 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
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if (!texture->streaming)
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return false;
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if (atomic_load_explicit(&texture->pboCount, memory_order_acquire) == 2)
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
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if (next == s.u)
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return true;
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framebuffer_read(
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frame,
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texture->pboMap[texture->pboWIndex],
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texture->tex[s.w].map,
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texture->stride,
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texture->height,
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texture->width,
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@ -305,12 +343,10 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
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texture->stride
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);
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texture->pboSync[texture->pboWIndex] = 0;
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LG_LOCK(texture->lock);
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texture->state.w = next;
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LG_UNLOCK(texture->lock);
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if (++texture->pboWIndex == 2)
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texture->pboWIndex = 0;
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atomic_fetch_add_explicit(&texture->pboCount, 1, memory_order_release);
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return true;
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}
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@ -319,65 +355,35 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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if (!texture->streaming)
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return EGL_TEX_STATUS_OK;
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int pboCount = atomic_load_explicit(&texture->pboCount, memory_order_acquire);
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if (pboCount == 0)
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t nextu = (s.u + 1) % TEXTURE_COUNT;
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if (s.u == s.w || nextu == s.s || nextu == s.d)
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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/* process any buffers that have not yet been flushed */
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int pos = texture->pboRIndex;
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for(int i = 0; i < pboCount; ++i)
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/* update the texture */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
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for(int p = 0; p < texture->planeCount; ++p)
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{
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if (texture->pboSync[pos] == 0)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize);
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texture->pboSync[pos] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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glBindTexture(GL_TEXTURE_2D, texture->tex[s.u].t[p]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][2]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
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texture->format, texture->dataType, (const void *)texture->offsets[p]);
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if (++pos == 2)
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pos = 0;
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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/* wait for the buffer to be ready */
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pos = texture->pboRIndex;
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switch(glClientWaitSync(texture->pboSync[pos], 0, 0))
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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break;
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/* create a fence to prevent usage before the update is complete */
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texture->tex[s.u].sync =
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glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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case GL_TIMEOUT_EXPIRED:
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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LG_LOCK(texture->lock);
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texture->state.u = nextu;
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LG_UNLOCK(texture->lock);
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case GL_WAIT_FAILED:
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glDeleteSync(texture->pboSync[pos]);
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EGL_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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}
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/* delete the sync and bind the buffer */
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glDeleteSync(texture->pboSync[pos]);
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texture->pboSync[pos] = 0;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
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/* update the textures */
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, texture->dataType, (const void *)texture->offsets[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* advance the read index */
|
||||
if (++texture->pboRIndex == 2)
|
||||
texture->pboRIndex = 0;
|
||||
|
||||
atomic_fetch_sub_explicit(&texture->pboCount, 1, memory_order_release);
|
||||
texture->ready = true;
|
||||
|
||||
return EGL_TEX_STATUS_OK;
|
||||
|
@ -385,14 +391,47 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||
|
||||
enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
||||
{
|
||||
/* if there are no new buffers ready, then just bind the textures */
|
||||
if (texture->streaming && !texture->ready)
|
||||
union TexState s;
|
||||
LG_LOCK(texture->lock);
|
||||
s.v = texture->state.v;
|
||||
LG_UNLOCK(texture->lock);
|
||||
|
||||
if (texture->streaming)
|
||||
{
|
||||
if (!texture->ready)
|
||||
return EGL_TEX_STATUS_NOTREADY;
|
||||
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
if (texture->tex[s.s].sync != 0)
|
||||
{
|
||||
switch(glClientWaitSync(texture->tex[s.s].sync, 0, 0))
|
||||
{
|
||||
case GL_ALREADY_SIGNALED:
|
||||
case GL_CONDITION_SATISFIED:
|
||||
glDeleteSync(texture->tex[s.s].sync);
|
||||
texture->tex[s.s].sync = 0;
|
||||
|
||||
LG_LOCK(texture->lock);
|
||||
texture->state.d = texture->state.s;
|
||||
texture->state.s = (s.s + 1) % TEXTURE_COUNT;
|
||||
LG_UNLOCK(texture->lock);
|
||||
break;
|
||||
|
||||
case GL_TIMEOUT_EXPIRED:
|
||||
break;
|
||||
|
||||
case GL_WAIT_FAILED:
|
||||
glDeleteSync(texture->tex[s.s].sync);
|
||||
texture->tex[s.s].sync = 0;
|
||||
EGL_ERROR("glClientWaitSync failed");
|
||||
return EGL_TEX_STATUS_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < texture->planeCount; ++i)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex[s.d].t[i]);
|
||||
glBindSampler(i, texture->samplers[i]);
|
||||
}
|
||||
|
||||
|
@ -401,5 +440,5 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
|||
|
||||
int egl_texture_count(EGL_Texture * texture)
|
||||
{
|
||||
return texture->textureCount;
|
||||
return texture->planeCount;
|
||||
}
|
||||
|
|
|
@ -156,7 +156,7 @@ static int renderThread(void * unused)
|
|||
// if our clock is too far out of sync, resync it
|
||||
// this can happen when switching to/from a TTY, or due to clock drift
|
||||
// we only check this once every 100 frames
|
||||
if (++resyncCheck == 100)
|
||||
if (state.frameTime > 0 && ++resyncCheck == 100)
|
||||
{
|
||||
resyncCheck = 0;
|
||||
|
||||
|
@ -209,6 +209,18 @@ static int renderThread(void * unused)
|
|||
}
|
||||
}
|
||||
|
||||
if (!state.resizeDone && state.resizeTimeout < microtime())
|
||||
{
|
||||
SDL_SetWindowSize(
|
||||
state.window,
|
||||
state.dstRect.w,
|
||||
state.dstRect.h
|
||||
);
|
||||
state.resizeDone = true;
|
||||
}
|
||||
|
||||
if (state.frameTime > 0)
|
||||
{
|
||||
uint64_t nsec = time.tv_nsec + state.frameTime;
|
||||
if (nsec > 1e9)
|
||||
{
|
||||
|
@ -219,15 +231,6 @@ static int renderThread(void * unused)
|
|||
time.tv_nsec = nsec;
|
||||
|
||||
clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &time, NULL);
|
||||
|
||||
if (!state.resizeDone && state.resizeTimeout < microtime())
|
||||
{
|
||||
SDL_SetWindowSize(
|
||||
state.window,
|
||||
state.dstRect.w,
|
||||
state.dstRect.h
|
||||
);
|
||||
state.resizeDone = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue