[client] spice: rewrite cursor handling code to take advantage of xinput

This commit is contained in:
Geoffrey McRae 2021-01-08 13:17:42 +11:00
parent 4b13e590e1
commit 6c8eba5f54
2 changed files with 200 additions and 311 deletions

View file

@ -78,14 +78,8 @@ struct CursorState g_cursor;
// this structure is initialized in config.c
struct AppParams params = { 0 };
struct WarpInfo
{
SDL_Point from, to;
unsigned long serial;
};
static void handleMouseMoveEvent(int ex, int ey);
static void handleMouseRawEvent(double ex, double ey);
static void handleMouseGrabbed(double ex, double ey);
static void handleMouseNormal(double ex, double ey);
static void lgInit()
{
@ -815,30 +809,21 @@ static void warpMouse(int x, int y, bool disable)
if (disable)
g_cursor.warpState = WARP_STATE_OFF;
struct WarpInfo * warp = malloc(sizeof(struct WarpInfo));
warp->from.x = g_cursor.pos.x;
warp->from.y = g_cursor.pos.y;
warp->to.x = x;
warp->to.y = y;
if (g_cursor.pos.x == x && g_cursor.pos.y == y)
return;
if (g_state.wminfo.subsystem == SDL_SYSWM_X11)
{
warp->serial = NextRequest(g_state.wminfo.info.x11.display);
ll_push(g_cursor.warpList, warp);
XWarpPointer(
g_state.wminfo.info.x11.display,
None,
g_state.wminfo.info.x11.window,
0, 0, 0, 0,
x, y);
XFlush(g_state.wminfo.info.x11.display);
XSync(g_state.wminfo.info.x11.display, False);
}
else
{
warp->serial = 0;
ll_push(g_cursor.warpList, warp);
SDL_WarpMouseInWindow(g_state.window, x, y);
}
}
static bool isValidCursorLocation(int x, int y)
@ -855,25 +840,28 @@ static bool isValidCursorLocation(int x, int y)
return false;
}
static void handleMouseRawEvent(double ex, double ey)
static void cursorToInt(double ex, double ey, int *x, int *y)
{
if (g_cursor.sens != 0)
{
g_cursor.sensX += (ex / 10.0) * (g_cursor.sens + 10);
g_cursor.sensY += (ey / 10.0) * (g_cursor.sens + 10);
ex = floor(g_cursor.sensX);
ey = floor(g_cursor.sensY);
g_cursor.sensX -= ex;
g_cursor.sensY -= ey;
}
/* convert to int accumulating the fractional error */
g_cursor.accX += ex;
g_cursor.accY += ey;
int x = floor(g_cursor.accX);
int y = floor(g_cursor.accY);
g_cursor.accX -= x;
g_cursor.accY -= y;
*x = floor(g_cursor.accX);
*y = floor(g_cursor.accY);
g_cursor.accX -= *x;
g_cursor.accY -= *y;
}
static void handleMouseGrabbed(double ex, double ey)
{
/* apply sensitivity */
if (g_cursor.sens != 0)
{
ex = (ex / 10.0) * (g_cursor.sens + 10);
ey = (ey / 10.0) * (g_cursor.sens + 10);
}
int x, y;
cursorToInt(ex, ey, &x, &y);
if (x == 0 && y == 0)
return;
@ -881,162 +869,123 @@ static void handleMouseRawEvent(double ex, double ey)
DEBUG_ERROR("failed to send mouse motion message");
}
static void handleMouseMoveEvent(int ex, int ey)
static void handleMouseNormal(double ex, double ey)
{
if (!params.useSpiceInput || !g_cursor.inWindow)
return;
/* calculate the relative movement */
SDL_Point delta = {
.x = ex - g_cursor.pos.x,
.y = ey - g_cursor.pos.y
};
if (delta.x == 0 && delta.y == 0)
return;
g_cursor.delta.x += delta.x;
g_cursor.delta.y += delta.y;
g_cursor.pos.x = ex;
g_cursor.pos.y = ey;
/* if we don't have the current cursor pos just send cursor movements */
if (!g_cursor.guest.valid)
{
if (g_cursor.grab)
{
g_cursor.inView = true;
spice_mouse_motion(delta.x, delta.y);
if (abs(g_cursor.delta.x) >= 50 || abs(g_cursor.delta.y) >= 50)
{
warpMouse(g_state.windowCX, g_state.windowCY, false);
g_cursor.delta.x = 0;
g_cursor.delta.y = 0;
}
}
handleMouseGrabbed(ex, ey);
return;
}
/* check if the cursor is in the guests viewport */
const bool inView =
g_cursor.grab || (
ex >= g_state.dstRect.x &&
ex < g_state.dstRect.x + g_state.dstRect.w &&
ey >= g_state.dstRect.y &&
ey < g_state.dstRect.y + g_state.dstRect.h);
/* if the cursor has moved in/outside the display area */
if (g_cursor.inView != inView)
/* scale the movement to the guest */
if (g_cursor.scale && params.scaleMouseInput)
{
g_cursor.inView = inView;
ex *= g_cursor.scaleX / g_cursor.dpiScale;
ey *= g_cursor.scaleY / g_cursor.dpiScale;
}
bool enter = false;
/* if the cursor was outside the viewport, check if it moved in */
if (!g_cursor.inView)
{
const bool inView =
g_cursor.pos.x >= g_state.dstRect.x &&
g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
g_cursor.pos.y >= g_state.dstRect.y &&
g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
if (inView)
{
/* cursor moved in */
if (params.hideMouse)
SDL_ShowCursor(SDL_DISABLE);
/* the cursor moved in, enable grab mode */
g_cursor.inView = true;
g_cursor.warpState = WARP_STATE_ON;
g_cursor.redraw = true;
g_cursor.draw = true;
XGrabPointer(
g_state.wminfo.info.x11.display,
g_state.wminfo.info.x11.window,
true,
None,
GrabModeAsync,
GrabModeAsync,
g_state.wminfo.info.x11.window,
None,
CurrentTime);
/* convert guest to local and calculate the delta */
const int lx = (int)round(((g_cursor.guest.x + g_cursor.guest.hx) /
g_cursor.scaleX)) + g_state.dstRect.x;
const int ly = (int)round(((g_cursor.guest.y + g_cursor.guest.hy) /
g_cursor.scaleY)) + g_state.dstRect.y;
delta.x = ex - lx;
delta.y = ey - ly;
struct DoublePoint guest =
{
.x = (g_cursor.pos.x - g_state.dstRect.x) * g_cursor.scaleX * g_cursor.dpiScale,
.y = (g_cursor.pos.y - g_state.dstRect.y) * g_cursor.scaleY * g_cursor.dpiScale
};
/* add the difference to the offset */
ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
/* stop the below code from looking for an exit */
enter = true;
}
else
{
/* cursor moved out */
SDL_ShowCursor(SDL_ENABLE);
g_cursor.redraw = true;
if (params.useSpiceInput && !params.alwaysShowCursor)
g_cursor.draw = false;
/* nothing to do if the cursor is not in the guest window */
return;
}
}
if (inView)
/* translate the guests position to our coordinate space */
struct DoublePoint local =
{
/* stop the mouse from runing into the edges of the window */
if (abs(g_cursor.delta.x) >= 50 || abs(g_cursor.delta.y) >= 50)
.x = (g_cursor.guest.x + g_cursor.guest.hx) / g_cursor.scaleX,
.y = (g_cursor.guest.y + g_cursor.guest.hy) / g_cursor.scaleY
};
/* check if the move would push the cursor outside the guest's viewport */
if (!enter && (
local.x + ex < 0.0 ||
local.y + ey < 0.0 ||
local.x + ex >= g_state.dstRect.w ||
local.y + ey >= g_state.dstRect.h))
{
local.x += ex;
local.y += ey;
const int tx = ((local.x <= 0.0) ? floor(local.x) : ceil(local.x)) +
g_state.dstRect.x;
const int ty = ((local.y <= 0.0) ? floor(local.y) : ceil(local.y)) +
g_state.dstRect.y;
if (isValidCursorLocation(
g_state.windowPos.x + g_state.border.x + tx,
g_state.windowPos.y + g_state.border.y + ty))
{
warpMouse(g_state.windowCX, g_state.windowCY, false);
g_cursor.delta.x = 0;
g_cursor.delta.y = 0;
g_cursor.inView = false;
/* pre-empt the window leave flag if the warp will leave our window */
if (tx < 0 || ty < 0 || tx > g_state.windowW || ty > g_state.windowH)
{
g_cursor.inWindow = false;
}
/* ungrab the pointer and move the local cursor to the exit point */
XUngrabPointer(g_state.wminfo.info.x11.display, CurrentTime);
warpMouse(tx, ty, true);
}
}
else
{
/* cursor outside of the bounds, don't do anything */
return;
}
if (g_cursor.scale && params.scaleMouseInput && !g_cursor.grab)
{
g_cursor.accX += (float)delta.x * g_cursor.scaleX / g_cursor.dpiScale;
g_cursor.accY += (float)delta.y * g_cursor.scaleY / g_cursor.dpiScale;
delta.x = floor(g_cursor.accX);
delta.y = floor(g_cursor.accY);
g_cursor.accX -= delta.x;
g_cursor.accY -= delta.y;
}
int x, y;
cursorToInt(ex, ey, &x, &y);
if (x == 0 && y == 0)
return;
if (g_cursor.grab && g_cursor.sens != 0)
{
g_cursor.sensX += ((float)delta.x / 10.0f) * (g_cursor.sens + 10);
g_cursor.sensY += ((float)delta.y / 10.0f) * (g_cursor.sens + 10);
delta.x = floor(g_cursor.sensX);
delta.y = floor(g_cursor.sensY);
g_cursor.sensX -= delta.x;
g_cursor.sensY -= delta.y;
}
/* assume the mouse will move to the location we attempt to move it to so we
* avoid warp out of window issues. The cursorThread will correct this if
* wrong after the movement has ocurred on the guest */
g_cursor.guest.x += x;
g_cursor.guest.y += y;
/* if the cursor is not grabbed and warp is possible, and the cursor is
* visible check if the translated guest cursor movement would live the window,
* and if so move the host cursor to the exit location and enable it, but only
* if the target is valid */
if (!g_cursor.grab && g_cursor.warpState == WARP_STATE_ON &&
g_cursor.guest.visible) // invisible cursors don't get position updates
{
const float fx = (float)(g_cursor.guest.x + g_cursor.guest.hx + delta.x) /
g_cursor.scaleX;
const float fy = (float)(g_cursor.guest.y + g_cursor.guest.hy + delta.y) /
g_cursor.scaleY;
const SDL_Point newPos =
{
.x = fx < 0.0f ? floor(fx) : (fx >= g_state.dstRect.w ? ceil(fx) : round(fx)),
.y = fy < 0.0f ? floor(fy) : (fy >= g_state.dstRect.h ? ceil(fy) : round(fy))
};
/* check if the movement would exit the window */
if (newPos.x < 0 || newPos.x >= g_state.dstRect.w ||
newPos.y < 0 || newPos.y >= g_state.dstRect.h)
{
const int nx = g_state.windowPos.x + g_state.border.x +
g_state.dstRect.x + newPos.x;
const int ny = g_state.windowPos.y + g_state.border.y +
g_state.dstRect.y + newPos.y;
if (isValidCursorLocation(nx, ny))
{
/* put the mouse where it should be and disable warp */
warpMouse(
g_state.dstRect.x + newPos.x,
g_state.dstRect.y + newPos.y,
true
);
SDL_ShowCursor(SDL_ENABLE);
return;
}
}
}
/* send the movement to the guest */
if (!spice_mouse_motion(delta.x, delta.y))
if (!spice_mouse_motion(x, y))
DEBUG_ERROR("failed to send mouse motion message");
}
@ -1059,6 +1008,7 @@ static void handleResizeEvent(unsigned int w, unsigned int h)
static void handleWindowLeave()
{
g_cursor.inWindow = false;
g_cursor.inView = false;
if (!params.useSpiceInput)
return;
@ -1066,7 +1016,6 @@ static void handleWindowLeave()
if (!params.alwaysShowCursor)
g_cursor.draw = false;
g_cursor.inView = false;
g_cursor.redraw = true;
}
@ -1076,10 +1025,6 @@ static void handleWindowEnter()
if (!params.useSpiceInput)
return;
/* set large values to force a warp to center */
g_cursor.delta.x = 0xFFFF;
g_cursor.delta.y = 0xFFFF;
if (!g_cursor.guest.valid)
return;
@ -1117,23 +1062,6 @@ static void keyboardUngrab()
);
}
static void processWarp(int serial, int x, int y)
{
struct WarpInfo * warp;
if (!ll_peek_head(g_cursor.warpList, (void **)&warp) ||
serial < warp->serial || warp->to.x != x || warp->to.y != y)
return;
ll_shift(g_cursor.warpList, NULL);
g_cursor.pos.x = x + (warp->from.x - g_cursor.pos.x);
g_cursor.pos.y = y + (warp->from.y - g_cursor.pos.y);
free(warp);
if (ll_count(g_cursor.warpList) == 0 && g_cursor.inWindow)
g_cursor.warpState = WARP_STATE_ON;
}
static void setGrab(bool enable)
{
if (g_cursor.grab == enable)
@ -1176,14 +1104,6 @@ static void setGrab(bool enable)
if (g_cursor.grab)
g_cursor.inView = true;
/* if exiting grab move the pointer back to the center of the window */
if (!g_cursor.grab && g_cursor.inWindow)
{
warpMouse(g_state.windowCX, g_state.windowCY, false);
g_cursor.delta.x = 0;
g_cursor.delta.y = 0;
}
app_alert(
g_cursor.grab ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
g_cursor.grab ? "Capture Enabled" : "Capture Disabled"
@ -1270,114 +1190,104 @@ int eventFilter(void * userdata, SDL_Event * event)
/* support movements via XInput2 */
case GenericEvent:
{
if (!params.useSpiceInput || g_state.ignoreInput)
break;
XGenericEventCookie *cookie = (XGenericEventCookie*)&xe.xcookie;
if (cookie->extension != g_XInputOp)
break;
if (g_cursor.grab)
switch(cookie->evtype)
{
if (cookie->evtype != XI_RawMotion)
break;
if (g_state.ignoreInput)
break;
XIRawEvent *raw = cookie->data;
double axis[2];
/* select the active validators for the X & Y axis */
double *valuator = raw->valuators.values;
double *value = raw->raw_values;
int count = 0;
for(int i = 0; i < raw->valuators.mask_len * 8; ++i)
case XI_Motion:
{
if (XIMaskIsSet(raw->valuators.mask, i))
{
if (params.rawMouse)
axis[count++] = *value;
else
axis[count++] = *valuator;
if (!g_cursor.inWindow)
break;
if (count == 2)
break;
++valuator;
++value;
}
XIDeviceEvent *device = cookie->data;
g_cursor.pos.x = device->event_x;
g_cursor.pos.y = device->event_y;
break;
}
/* filter out scroll wheel and other events */
if (count < 2)
case XI_RawMotion:
{
if (!g_cursor.inWindow)
break;
XIRawEvent *raw = cookie->data;
double raw_axis[2];
double axis[2];
/* select the active validators for the X & Y axis */
double *valuator = raw->valuators.values;
double *r_value = raw->raw_values;
int count = 0;
for(int i = 0; i < raw->valuators.mask_len * 8; ++i)
{
if (XIMaskIsSet(raw->valuators.mask, i))
{
raw_axis[count] = *r_value;
axis [count] = *valuator;
++count;
if (count == 2)
break;
++valuator;
++r_value;
}
}
/* filter out scroll wheel and other events */
if (count < 2)
break;
/* filter out duplicate events */
static Time prev_time = 0;
static double prev_axis[2] = {0};
if (raw->time == prev_time &&
axis[0] == prev_axis[0] &&
axis[1] == prev_axis[1])
break;
prev_time = raw->time;
prev_axis[0] = axis[0];
prev_axis[1] = axis[1];
if (g_cursor.grab)
{
if (params.rawMouse)
handleMouseGrabbed(raw_axis[0], raw_axis[1]);
else
handleMouseGrabbed(axis[0], axis[1]);
}
else
if (g_cursor.inWindow)
handleMouseNormal(axis[0], axis[1]);
break;
/* filter out duplicate events */
static Time prev_time = 0;
static double prev_axis[2] = {0};
if (raw->time == prev_time &&
axis[0] == prev_axis[0] &&
axis[1] == prev_axis[1])
break;
prev_time = raw->time;
prev_axis[0] = axis[0];
prev_axis[1] = axis[1];
handleMouseRawEvent(axis[0], axis[1]);
}
}
else
{
if (cookie->evtype != XI_Motion)
break;
XIDeviceEvent *device = cookie->data;
const int x = round(device->event_x);
const int y = round(device->event_y);
processWarp(xe.xany.serial, x, y);
if (!g_state.ignoreInput)
handleMouseMoveEvent(device->event_x, device->event_y);
}
break;
}
#endif
/* even if using XInput2 we still need this otherwise we dont get
* motion events when a button is held */
case MotionNotify:
{
if (!g_cursor.grab)
{
processWarp(xe.xany.serial, xe.xmotion.x, xe.xmotion.y);
if (!g_state.ignoreInput)
handleMouseMoveEvent(xe.xmotion.x, xe.xmotion.y);
}
break;
}
/* key press/release events can be the end of a warp also */
case KeyPress:
case KeyRelease:
processWarp(xe.xany.serial, xe.xkey.x, xe.xkey.y);
break;
/* button press/release events can be the end of a warp also */
case ButtonPress:
case ButtonRelease:
processWarp(xe.xany.serial, xe.xbutton.x, xe.xbutton.y);
break;
case EnterNotify:
{
g_cursor.pos.x = xe.xcrossing.x;
g_cursor.pos.y = xe.xcrossing.y;
handleWindowEnter();
processWarp(xe.xany.serial, xe.xcrossing.x, xe.xcrossing.y);
break;
}
case LeaveNotify:
{
processWarp(xe.xany.serial, xe.xcrossing.x, xe.xcrossing.y);
if (xe.xcrossing.mode != NotifyNormal)
break;
g_cursor.pos.x = xe.xcrossing.x;
g_cursor.pos.y = xe.xcrossing.y;
handleWindowLeave();
break;
}
@ -1404,19 +1314,6 @@ int eventFilter(void * userdata, SDL_Event * event)
keyboardUngrab();
}
break;
default:
{
struct WarpInfo * warp;
if (ll_peek_head(g_cursor.warpList, (void **)&warp) &&
xe.xany.serial == warp->serial)
{
DEBUG_INFO("bug: %d", xe.type);
ll_shift(g_cursor.warpList, NULL);
free(warp);
}
}
}
}
@ -1430,8 +1327,10 @@ int eventFilter(void * userdata, SDL_Event * event)
if (g_state.wminfo.subsystem == SDL_SYSWM_X11)
break;
processWarp(0, event->motion.x, event->motion.y);
handleMouseMoveEvent(event->motion.x, event->motion.y);
if (g_cursor.grab)
handleMouseGrabbed(event->motion.xrel, event->motion.yrel);
else
handleMouseNormal(event->motion.xrel, event->motion.yrel);
break;
}
@ -1759,7 +1658,6 @@ static void initSDLCursor()
static int lg_run()
{
memset(&g_state, 0, sizeof(g_state));
g_cursor.warpList = ll_new();
lgInit();
@ -2211,14 +2109,6 @@ static void lg_shutdown()
release_key_binds();
if (g_cursor.warpList)
{
struct WarpInfo * warp;
while(ll_shift(g_cursor.warpList, (void **)&warp))
free(warp);
ll_free(g_cursor.warpList);
}
SDL_Quit();
}

View file

@ -25,7 +25,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "dynamic/renderers.h"
#include "dynamic/clipboards.h"
#include "common/ivshmem.h"
#include "ll.h"
#include "spice/spice.h"
#include <lgmp/client.h>
@ -179,6 +178,11 @@ struct CursorInfo
uint32_t dpiScale;
};
struct DoublePoint
{
double x, y;
};
struct CursorState
{
/* cursor is in grab mode */
@ -200,27 +204,22 @@ struct CursorState
bool scale;
/* the amount to scale the X & Y movements by */
float scaleX, scaleY;
double scaleX, scaleY;
/* the dpi scale factor from the guest as a fraction */
float dpiScale;
double dpiScale;
/* the error accumulators */
float accX, accY;
double accX, accY;
/* the local X & Y position */
SDL_Point pos;
struct DoublePoint pos;
/* the delta since the last warp to CX/CY */
SDL_Point delta;
/* the scale factor for the mouse sensitiviy */
int sens;
/* the scale factors for the mouse sensitiviy */
int sens;
float sensX, sensY;
/* the mouse warp state and queue */
/* the mouse warp state */
enum WarpState warpState;
struct ll * warpList;
/* the guest's cursor position */
struct CursorInfo guest;