[client] egl: fix non-dma texture stride issue

This commit is contained in:
Geoffrey McRae 2023-11-15 17:40:57 +11:00
parent 1f4395570c
commit 6357df1a7a

View file

@ -242,7 +242,7 @@ EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture)
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
glBindTexture(GL_TEXTURE_2D, tex); glBindTexture(GL_TEXTURE_2D, tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->format.width); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->format.stride);
glTexSubImage2D(GL_TEXTURE_2D, glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, 0, 0, 0,
texture->format.width, texture->format.width,