[client] renderers: add on_help to renderer interface

This will be used to tell a render to display a help message.
This commit is contained in:
Quantum 2021-01-30 04:38:52 -05:00 committed by Geoffrey McRae
parent a00a6429d3
commit 5dce97264b
3 changed files with 15 additions and 0 deletions

View file

@ -35,6 +35,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
(x)->on_mouse_shape && \
(x)->on_mouse_event && \
(x)->on_alert && \
(x)->on_help && \
(x)->render_startup && \
(x)->render && \
(x)->update_fps)
@ -114,6 +115,7 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
typedef bool (* LG_RendererRenderStartup)(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
@ -134,6 +136,7 @@ typedef struct LG_Renderer
LG_RendererOnFrameFormat on_frame_format;
LG_RendererOnFrame on_frame;
LG_RendererOnAlert on_alert;
LG_RendererOnHelp on_help;
LG_RendererRenderStartup render_startup;
LG_RendererRender render;
LG_RendererUpdateFPS update_fps;

View file

@ -476,6 +476,11 @@ void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message,
this->showAlert = true;
}
void egl_on_help(void * opaque, const char * message)
{
// TODO: Implement this.
}
bool egl_render_startup(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
@ -729,6 +734,7 @@ struct LG_Renderer LGR_EGL =
.on_frame_format = egl_on_frame_format,
.on_frame = egl_on_frame,
.on_alert = egl_on_alert,
.on_help = egl_on_help,
.render_startup = egl_render_startup,
.render = egl_render,
.update_fps = egl_update_fps

View file

@ -461,6 +461,11 @@ void opengl_on_alert(void * opaque, const LG_MsgAlert alert, const char * messag
ll_push(this->alerts, a);
}
void opengl_on_help(void * opaque, const char * message)
{
// TODO: Implement this.
}
void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
{
glBindTexture(GL_TEXTURE_2D , texture );
@ -823,6 +828,7 @@ const LG_Renderer LGR_OpenGL =
.on_frame_format = opengl_on_frame_format,
.on_frame = opengl_on_frame,
.on_alert = opengl_on_alert,
.on_help = opengl_on_help,
.render_startup = opengl_render_startup,
.render = opengl_render,
.update_fps = opengl_update_fps