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[client] renderers: add on_help to renderer interface
This will be used to tell a render to display a help message.
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3 changed files with 15 additions and 0 deletions
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@ -35,6 +35,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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(x)->on_mouse_shape && \
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(x)->on_mouse_event && \
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(x)->on_alert && \
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(x)->on_help && \
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(x)->render_startup && \
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(x)->render && \
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(x)->update_fps)
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@ -114,6 +115,7 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
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typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
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typedef bool (* LG_RendererRenderStartup)(void * opaque);
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typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
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typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
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@ -134,6 +136,7 @@ typedef struct LG_Renderer
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LG_RendererOnFrameFormat on_frame_format;
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LG_RendererOnFrame on_frame;
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LG_RendererOnAlert on_alert;
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LG_RendererOnHelp on_help;
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LG_RendererRenderStartup render_startup;
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LG_RendererRender render;
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LG_RendererUpdateFPS update_fps;
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@ -476,6 +476,11 @@ void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message,
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this->showAlert = true;
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}
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void egl_on_help(void * opaque, const char * message)
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{
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// TODO: Implement this.
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}
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bool egl_render_startup(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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@ -729,6 +734,7 @@ struct LG_Renderer LGR_EGL =
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.on_frame_format = egl_on_frame_format,
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.on_frame = egl_on_frame,
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.on_alert = egl_on_alert,
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.on_help = egl_on_help,
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.render_startup = egl_render_startup,
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.render = egl_render,
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.update_fps = egl_update_fps
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@ -461,6 +461,11 @@ void opengl_on_alert(void * opaque, const LG_MsgAlert alert, const char * messag
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ll_push(this->alerts, a);
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}
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void opengl_on_help(void * opaque, const char * message)
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{
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// TODO: Implement this.
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}
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void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
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{
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glBindTexture(GL_TEXTURE_2D , texture );
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@ -823,6 +828,7 @@ const LG_Renderer LGR_OpenGL =
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.on_frame_format = opengl_on_frame_format,
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.on_frame = opengl_on_frame,
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.on_alert = opengl_on_alert,
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.on_help = opengl_on_help,
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.render_startup = opengl_render_startup,
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.render = opengl_render,
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.update_fps = opengl_update_fps
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