mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-01-24 12:38:10 +00:00
[client] imgui: use improved high DPI rendering
This actually makes imgui render at a higher resolution, avoiding scaling and resulting blurriness.
This commit is contained in:
parent
b5c5ecc074
commit
5d053128ac
11 changed files with 122 additions and 18 deletions
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@ -121,6 +121,7 @@ set(SOURCES
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src/egl_dynprocs.c
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src/egl_dynprocs.c
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src/eglutil.c
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src/eglutil.c
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src/overlay_utils.c
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src/overlay_utils.c
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src/overlay_utils.cpp
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src/overlay/fps.c
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src/overlay/fps.c
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src/overlay/graphs.c
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src/overlay/graphs.c
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@ -23,6 +23,15 @@
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#include "common/types.h"
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#include "common/types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void overlayGetImGuiRect(struct Rect * rect);
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void overlayGetImGuiRect(struct Rect * rect);
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void imGuiResetStyle(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#endif
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@ -46,4 +46,7 @@ static inline double util_clamp(double x, double min, double max)
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return x;
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return x;
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}
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}
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#define DEFAULT_FONT_NAME "DejaVu Sans Mono"
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char * util_getUIFont(const char * fontName);
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#endif
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#endif
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@ -504,6 +504,10 @@ void egl_on_resize(void * opaque, const int width, const int height, const doubl
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damage->count = 0;
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damage->count = 0;
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free(atomic_exchange(&this->desktopDamage, damage));
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free(atomic_exchange(&this->desktopDamage, damage));
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// this is needed to refresh the font atlas texture
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplOpenGL3_NewFrame();
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egl_damage_resize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
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egl_damage_resize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
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}
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}
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@ -354,6 +354,10 @@ void opengl_on_resize(void * opaque, const int width, const int height, const do
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1.0f
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1.0f
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);
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);
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}
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}
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// this is needed to refresh the font atlas texture
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ImGui_ImplOpenGL2_Shutdown();
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ImGui_ImplOpenGL2_NewFrame();
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}
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}
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bool opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor,
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bool opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor,
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@ -677,14 +677,6 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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const int written =
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const int written =
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overlay->ops->render(overlay->udata, false, buffer, MAX_OVERLAY_RECTS);
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overlay->ops->render(overlay->udata, false, buffer, MAX_OVERLAY_RECTS);
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for (int i = 0; i < written; ++i)
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{
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buffer[i].x *= g_state.windowScale;
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buffer[i].y *= g_state.windowScale;
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buffer[i].w *= g_state.windowScale;
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buffer[i].h *= g_state.windowScale;
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}
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// It is an error to run out of rectangles, because we will not be able to
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// It is an error to run out of rectangles, because we will not be able to
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// correctly calculate the damage of the next frame.
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// correctly calculate the damage of the next frame.
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assert(written >= 0);
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assert(written >= 0);
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@ -56,6 +56,8 @@
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#include "ll.h"
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#include "ll.h"
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#include "egl_dynprocs.h"
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#include "egl_dynprocs.h"
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#include "overlays.h"
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#include "overlays.h"
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#include "overlay_utils.h"
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#include "util.h"
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// forwards
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// forwards
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static int cursorThread(void * unused);
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static int cursorThread(void * unused);
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@ -180,14 +182,18 @@ static int renderThread(void * unused)
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if (resize)
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if (resize)
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{
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{
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g_state.io->DisplaySize = (ImVec2) {
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g_state.io->DisplaySize = (ImVec2) {
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.x = g_state.windowW,
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.x = g_state.windowW * g_state.windowScale,
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.y = g_state.windowH
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.y = g_state.windowH * g_state.windowScale
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};
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g_state.io->DisplayFramebufferScale = (ImVec2) {
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.x = g_state.windowScale,
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.y = g_state.windowScale,
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};
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};
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imGuiResetStyle();
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ImGuiStyle_ScaleAllSizes(g_state.style, g_state.windowScale);
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ImFontAtlas_Clear(g_state.io->Fonts);
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ImFontAtlas_AddFontFromFileTTF(g_state.io->Fonts, g_state.fontName,
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14 * g_state.windowScale, NULL, NULL);
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ImFontAtlas_Build(g_state.io->Fonts);
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if (g_state.lgr)
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if (g_state.lgr)
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g_state.lgr->on_resize(g_state.lgrData, g_state.windowW, g_state.windowH,
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g_state.lgr->on_resize(g_state.lgrData, g_state.windowW, g_state.windowH,
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g_state.windowScale, g_state.dstRect, g_params.winRotate);
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g_state.windowScale, g_state.dstRect, g_params.winRotate);
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@ -755,12 +761,18 @@ static int lg_run(void)
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/* setup imgui */
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/* setup imgui */
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igCreateContext(NULL);
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igCreateContext(NULL);
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g_state.io = igGetIO();
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g_state.io = igGetIO();
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g_state.style = igGetStyle();
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unsigned char *text_pixels = NULL;
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unsigned char *text_pixels = NULL;
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int text_w, text_h;
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int text_w, text_h;
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ImFontAtlas_GetTexDataAsRGBA32(g_state.io->Fonts, &text_pixels,
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ImFontAtlas_GetTexDataAsRGBA32(g_state.io->Fonts, &text_pixels,
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&text_w, &text_h, NULL);
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&text_w, &text_h, NULL);
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g_state.windowScale = 1.0;
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g_state.fontName = util_getUIFont(DEFAULT_FONT_NAME);
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DEBUG_INFO("Using font: %s", g_state.fontName);
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g_state.overlays = ll_new();
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g_state.overlays = ll_new();
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app_registerOverlay(&LGOverlayFPS , NULL);
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app_registerOverlay(&LGOverlayFPS , NULL);
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app_registerOverlay(&LGOverlayGraphs, NULL);
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app_registerOverlay(&LGOverlayGraphs, NULL);
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@ -1149,6 +1161,7 @@ static void lg_shutdown(void)
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ringbuffer_free(&g_state.renderTimings);
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ringbuffer_free(&g_state.renderTimings);
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ringbuffer_free(&g_state.frameTimings );
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ringbuffer_free(&g_state.frameTimings );
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free(g_state.fontName);
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igDestroyContext(NULL);
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igDestroyContext(NULL);
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}
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}
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@ -47,8 +47,10 @@ struct AppState
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{
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{
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enum RunState state;
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enum RunState state;
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ImGuiIO * io;
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ImGuiIO * io;
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struct ll * overlays;
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ImGuiStyle * style;
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struct ll * overlays;
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char * fontName;
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struct LG_DisplayServerOps * ds;
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struct LG_DisplayServerOps * ds;
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bool dsInitialized;
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bool dsInitialized;
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@ -93,6 +93,8 @@ static int graphs_render(void * udata, bool interactive,
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if (!g_state.showTiming)
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if (!g_state.showTiming)
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return 0;
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return 0;
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float fontSize = igGetFontSize();
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ImVec2 pos = {0.0f, 0.0f};
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ImVec2 pos = {0.0f, 0.0f};
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igSetNextWindowBgAlpha(0.4f);
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igSetNextWindowBgAlpha(0.4f);
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igSetNextWindowPos(pos, 0, pos);
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igSetNextWindowPos(pos, 0, pos);
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@ -121,7 +123,7 @@ static int graphs_render(void * udata, bool interactive,
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}
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}
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char title[64];
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char title[64];
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const ImVec2 size = {400.0f, 100.0f};
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const ImVec2 size = {28.0f * fontSize, 7.0f * fontSize};
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snprintf(title, sizeof(title),
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snprintf(title, sizeof(title),
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"%s: min:%4.2f max:%4.2f avg:%4.2f/%4.2fHz",
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"%s: min:%4.2f max:%4.2f avg:%4.2f/%4.2fHz",
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28
client/src/overlay_utils.cpp
Normal file
28
client/src/overlay_utils.cpp
Normal file
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@ -0,0 +1,28 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "overlay_utils.h"
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#include "imgui.h"
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void imGuiResetStyle(void)
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{
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ImGui::GetStyle() = ImGuiStyle();
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}
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@ -29,6 +29,7 @@
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#include <string.h>
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#include <string.h>
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#include <assert.h>
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#include <assert.h>
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#include <math.h>
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#include <math.h>
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#include <fontconfig/fontconfig.h>
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bool util_fileGetContents(const char * filename, char ** buffer, size_t * length)
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bool util_fileGetContents(const char * filename, char ** buffer, size_t * length)
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{
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{
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@ -258,3 +259,48 @@ int util_mergeOverlappingRects(FrameDamageRect * out, const FrameDamageRect * re
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out[o++] = out[i];
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out[o++] = out[i];
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return o;
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return o;
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}
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}
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char * util_getUIFont(const char * fontName)
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{
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static FcConfig * fc = NULL;
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char * ttf = NULL;
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if (!fc)
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fc = FcInitLoadConfigAndFonts();
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if (!fc)
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{
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DEBUG_ERROR("FcInitLoadConfigAndFonts Failed");
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return NULL;
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}
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FcPattern * pat = FcNameParse((const FcChar8*) fontName);
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if (!pat)
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{
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DEBUG_ERROR("FCNameParse failed");
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return NULL;
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}
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FcConfigSubstitute(fc, pat, FcMatchPattern);
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FcDefaultSubstitute(pat);
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FcResult result;
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FcChar8 * file = NULL;
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FcPattern * match = FcFontMatch(fc, pat, &result);
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if (!match)
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{
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DEBUG_ERROR("FcFontMatch Failed");
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goto fail_parse;
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}
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if (FcPatternGetString(match, FC_FILE, 0, &file) == FcResultMatch)
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ttf = strdup((char *) file);
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else
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DEBUG_ERROR("Failed to locate the requested font: %s", fontName);
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FcPatternDestroy(match);
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fail_parse:
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FcPatternDestroy(pat);
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return ttf;
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}
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