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Add a setting that hides the mouse cursor
Give OBS plugin users the option of hiding or showing the mouse cursor, since Looking Glass renders it client-side.
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parent
9a9f9d433e
commit
4f3682fece
1 changed files with 5 additions and 2 deletions
7
obs/lg.c
7
obs/lg.c
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@ -84,6 +84,7 @@ typedef struct
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uint8_t * texData;
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uint32_t linesize;
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bool hideMouse;
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#if LIBOBS_API_MAJOR_VER >= 27
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bool dmabuf;
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DMAFrameInfo dmaInfo[LGMP_Q_FRAME_LEN];
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@ -206,6 +207,7 @@ static obs_properties_t * lgGetProperties(void * data)
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obs_properties_t * props = obs_properties_create();
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obs_properties_add_text(props, "shmFile", obs_module_text("SHM File"), OBS_TEXT_DEFAULT);
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obs_properties_add_bool(props, "hideMouse", obs_module_text("Hide mouse cursor"));
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#if LIBOBS_API_MAJOR_VER >= 27
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obs_properties_add_bool(props, "dmabuf", obs_module_text("Use DMABUF import (requires kvmfr device)"));
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#else
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@ -291,8 +293,8 @@ static void * pointerThread(void * data)
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}
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const KVMFRCursor * const cursor = (const KVMFRCursor * const)msg.mem;
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this->cursorVisible =
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msg.udata & CURSOR_FLAG_VISIBLE;
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this->cursorVisible = this->hideMouse ?
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0 : msg.udata & CURSOR_FLAG_VISIBLE;
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if (msg.udata & CURSOR_FLAG_SHAPE)
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{
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@ -386,6 +388,7 @@ static void lgUpdate(void * data, obs_data_t * settings)
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if (!ivshmemOpenDev(&this->shmDev, this->shmFile))
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return;
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this->hideMouse = obs_data_get_bool(settings, "hideMouse") ? 1 : 0;
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#if LIBOBS_API_MAJOR_VER >= 27
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this->dmabuf = obs_data_get_bool(settings, "dmabuf") && ivshmemHasDMA(&this->shmDev);
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#endif
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