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[client] egl: partially fix RGB_24 support
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2 changed files with 18 additions and 8 deletions
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@ -111,7 +111,7 @@ static bool egl_filterBGRtoBGRASetup(EGL_Filter * filter,
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{
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EGL_FilterBGRtoBGRA * this = UPCAST(EGL_FilterBGRtoBGRA, filter);
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if (pixFmt != EGL_PF_BGR_32 || pixFmt != EGL_PF_RGB_24)
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if (pixFmt != EGL_PF_BGR_32 && pixFmt != EGL_PF_RGB_24)
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return false;
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if (this->useDMA != useDMA)
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@ -30,12 +30,17 @@
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bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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{
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fmt->pixFmt = setup->pixFmt;
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fmt->width = setup->width;
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fmt->height = setup->height;
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fmt->stride = setup->stride;
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fmt->pitch = setup->pitch;
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switch(setup->pixFmt)
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{
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//EGL has no support for 24-bit formats, so we stuff it into a 32-bit
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//texture to unpack with a shader later
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case EGL_PF_BGR_32:
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case EGL_PF_RGB_24:
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// fallthrough
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case EGL_PF_BGRA:
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@ -70,17 +75,22 @@ bool egl_texUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt)
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fmt->fourcc = DRM_FORMAT_ABGR16161616F;
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break;
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case EGL_PF_RGB_24:
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fmt->bpp = 3;
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fmt->format = GL_BGRA_EXT;
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fmt->intFormat = GL_BGRA_EXT;
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fmt->dataType = GL_UNSIGNED_BYTE;
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fmt->fourcc = DRM_FORMAT_ARGB8888;
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// adjust the width as the texture is 32bpp but our source is 24bpp
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fmt->width = fmt->width / 4 * 3;
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break;
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default:
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DEBUG_ERROR("Unsupported pixel format");
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return false;
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}
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fmt->pixFmt = setup->pixFmt;
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fmt->width = setup->width;
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fmt->height = setup->height;
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fmt->stride = setup->stride;
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fmt->pitch = setup->pitch;
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if (!fmt->stride)
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fmt->stride = setup->width;
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