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[client] egl: use desktop frame damage information
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4 changed files with 87 additions and 17 deletions
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@ -419,7 +419,8 @@ bool opengl_on_frame_format(void * opaque, const LG_RendererFormat format, bool
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return true;
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}
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bool opengl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd)
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bool opengl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damage, int damageCount)
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{
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struct Inst * this = (struct Inst *)opaque;
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