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[client] egl: use texture sampler for desktop
The desktop doesn't need its own sampler, there is already an identically configured one in the `desktop->texture`. For some reason, using the texture sampler fixes a black screen issue with my GTX 660 using the 470.86 driver. Maybe hitting some limit for how many samplers can be allocated?
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1 changed files with 1 additions and 8 deletions
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@ -57,7 +57,6 @@ struct EGL_Desktop
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EGLDisplay * display;
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EGL_Texture * texture;
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GLuint sampler;
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struct DesktopShader shader;
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EGL_DesktopRects * mesh;
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CountedBuffer * matrix;
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@ -296,12 +295,6 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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return false;
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}
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glGenSamplers(1, &desktop->sampler);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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return true;
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}
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@ -396,7 +389,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindSampler(0, desktop->sampler);
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glBindSampler(0, desktop->texture->sampler);
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if (finalSizeX > desktop->width || finalSizeY > desktop->height)
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scaleType = EGL_DESKTOP_DOWNSCALE;
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