[client] egl: use texture sampler for desktop

The desktop doesn't need its own sampler, there is already an identically
configured one in the `desktop->texture`.

For some reason, using the texture sampler fixes a black screen issue
with my GTX 660 using the 470.86 driver. Maybe hitting some limit
for how many samplers can be allocated?
This commit is contained in:
Paul Hollinsky 2022-02-07 19:00:57 -05:00 committed by Geoffrey McRae
parent 4223a5e38f
commit 3890c72159

View file

@ -57,7 +57,6 @@ struct EGL_Desktop
EGLDisplay * display;
EGL_Texture * texture;
GLuint sampler;
struct DesktopShader shader;
EGL_DesktopRects * mesh;
CountedBuffer * matrix;
@ -296,12 +295,6 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
return false;
}
glGenSamplers(1, &desktop->sampler);
glSamplerParameteri(desktop->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(desktop->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
glSamplerParameteri(desktop->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
return true;
}
@ -396,7 +389,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glBindSampler(0, desktop->sampler);
glBindSampler(0, desktop->texture->sampler);
if (finalSizeX > desktop->width || finalSizeY > desktop->height)
scaleType = EGL_DESKTOP_DOWNSCALE;