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[client] overlay/help: use the interactive
argument
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@ -39,7 +39,7 @@ static void help_free(void * udata)
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static int help_render(void * udata, bool interactive, struct Rect * windowRects,
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static int help_render(void * udata, bool interactive, struct Rect * windowRects,
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int maxRects)
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int maxRects)
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{
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{
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if (!g_state.escapeHelp && !g_state.overlayInput)
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if (!g_state.escapeHelp && !interactive)
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return 0;
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return 0;
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ImVec2 * screen = overlayGetScreenSize();
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ImVec2 * screen = overlayGetScreenSize();
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