[host] fixed project Release shader build

This commit is contained in:
Geoffrey McRae 2018-07-28 06:25:41 +10:00
parent e515cdc8dd
commit 354bef94ee
2 changed files with 36 additions and 1 deletions

View file

@ -363,17 +363,50 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName> <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput> <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Pixel.h</HeaderFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Pixel.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Pixel</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Pixel.h</HeaderFileOutput>
</FxCompile> </FxCompile>
<FxCompile Include="Shaders\RGBtoYUV.hlsl"> <FxCompile Include="Shaders\RGBtoYUV.hlsl">
<FileType>HLSL</FileType> <FileType>HLSL</FileType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName> <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_RGBtoYUV</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput> <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_RGBtoYUV</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_RGBtoYUV</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_RGBtoYUV</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\RGBtoYUV.h</HeaderFileOutput>
</FxCompile> </FxCompile>
<FxCompile Include="Shaders\Vertex.hlsl"> <FxCompile Include="Shaders\Vertex.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType> <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName> <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">g_Vertex</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput> <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Shaders\Vertex.h</HeaderFileOutput>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">g_Vertex</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">g_Vertex</VariableName>
<VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">g_Vertex</VariableName>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Shaders\Vertex.h</HeaderFileOutput>
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Shaders\Vertex.h</HeaderFileOutput>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug - NvFBC|x64'">4.0_level_9_1</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release - NvFBC|x64'">Vertex</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
</FxCompile> </FxCompile>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View file

@ -111,6 +111,8 @@
<FxCompile Include="Shaders\RGBtoYUV.hlsl"> <FxCompile Include="Shaders\RGBtoYUV.hlsl">
<Filter>Source Files\Shaders</Filter> <Filter>Source Files\Shaders</Filter>
</FxCompile> </FxCompile>
<FxCompile Include="Shaders\Pixel.hlsl" /> <FxCompile Include="Shaders\Pixel.hlsl">
<Filter>Source Files\Shaders</Filter>
</FxCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>