diff --git a/client/renderers/EGL/desktop.c b/client/renderers/EGL/desktop.c index f4cae28c..aa7ac0c8 100644 --- a/client/renderers/EGL/desktop.c +++ b/client/renderers/EGL/desktop.c @@ -119,20 +119,21 @@ static void setupFilters(EGL_Desktop * desktop) egl_textureAddFilter(desktop->texture, desktop->ffxCAS, 1.0f, false); } -bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display, +bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display, bool useDMA, int maxRects) { - *desktop = (EGL_Desktop *)calloc(1, sizeof(EGL_Desktop)); - if (!*desktop) + EGL_Desktop * desktop = (EGL_Desktop *)calloc(1, sizeof(EGL_Desktop)); + if (!desktop) { DEBUG_ERROR("Failed to malloc EGL_Desktop"); return false; } + *desktop_ = desktop; - (*desktop)->egl = egl; - (*desktop)->display = display; + desktop->egl = egl; + desktop->display = display; - if (!egl_textureInit(egl, &(*desktop)->texture, display, + if (!egl_textureInit(egl, &desktop->texture, display, useDMA ? EGL_TEXTYPE_DMABUF : EGL_TEXTYPE_FRAMEBUFFER, true)) { DEBUG_ERROR("Failed to initialize the desktop texture"); @@ -140,7 +141,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display, } if (!egl_initDesktopShader( - &(*desktop)->shader, + &desktop->shader, b_shader_desktop_vert , b_shader_desktop_vert_size, b_shader_desktop_rgb_frag, b_shader_desktop_rgb_frag_size)) { @@ -148,33 +149,34 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display, return false; } - if (!egl_desktopRectsInit(&(*desktop)->mesh, maxRects)) + if (!egl_desktopRectsInit(&desktop->mesh, maxRects)) { DEBUG_ERROR("Failed to initialize the desktop mesh"); return false; } - (*desktop)->matrix = countedBufferNew(6 * sizeof(GLfloat)); - if (!(*desktop)->matrix) + desktop->matrix = countedBufferNew(6 * sizeof(GLfloat)); + if (!desktop->matrix) { DEBUG_ERROR("Failed to allocate the desktop matrix buffer"); return false; } - app_registerKeybind(KEY_N, egl_desktop_toggle_nv, *desktop, "Toggle night vision mode"); + app_registerKeybind(KEY_N, egl_desktop_toggle_nv, desktop, + "Toggle night vision mode"); - (*desktop)->nvMax = option_get_int("egl", "nvGainMax"); - (*desktop)->nvGain = option_get_int("egl", "nvGain" ); - (*desktop)->cbMode = option_get_int("egl", "cbMode" ); - (*desktop)->scaleAlgo = option_get_int("egl", "scale" ); - (*desktop)->useDMA = useDMA; + desktop->nvMax = option_get_int("egl", "nvGainMax"); + desktop->nvGain = option_get_int("egl", "nvGain" ); + desktop->cbMode = option_get_int("egl", "cbMode" ); + desktop->scaleAlgo = option_get_int("egl", "scale" ); + desktop->useDMA = useDMA; - egl_shaderInit(&(*desktop)->ffxCAS); - egl_shaderCompile((*desktop)->ffxCAS, + egl_shaderInit(&desktop->ffxCAS); + egl_shaderCompile(desktop->ffxCAS, b_shader_basic_vert , b_shader_basic_vert_size, b_shader_ffx_cas_frag, b_shader_ffx_cas_frag_size); - setupFilters(*desktop); + setupFilters(desktop); return true; }