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https://github.com/gnif/LookingGlass.git
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[client] define locking types and semantics to allow for alt methods
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2fe800f502
commit
2f6b7e08f8
2 changed files with 21 additions and 12 deletions
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@ -71,7 +71,7 @@ struct Inst
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bool resizeWindow;
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bool frameUpdate;
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volatile int formatLock;
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LG_Lock formatLock;
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LG_RendererFormat format;
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GLuint intFormat;
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GLuint vboFormat;
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@ -81,7 +81,7 @@ struct Inst
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bool hasBuffers;
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GLuint vboID[1];
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uint8_t * texPixels[BUFFER_COUNT];
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volatile int syncLock;
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LG_Lock syncLock;
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int texIndex, wTexIndex;
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int texList;
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int fpsList;
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@ -99,7 +99,7 @@ struct Inst
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uint64_t renderCount;
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SDL_Rect fpsRect;
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volatile int mouseLock;
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LG_Lock mouseLock;
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LG_RendererCursor mouseCursor;
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int mouseWidth;
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int mouseHeight;
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@ -144,6 +144,10 @@ bool opengl_create(void ** opaque, const LG_RendererParams params)
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memcpy(&this->params, ¶ms , sizeof(LG_RendererParams));
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memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
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LG_LOCK_INIT(this->formatLock);
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LG_LOCK_INIT(this->syncLock );
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LG_LOCK_INIT(this->mouseLock );
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return true;
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}
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@ -203,7 +207,7 @@ bool opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const
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if (!this)
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return false;
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while(__sync_lock_test_and_set(&this->mouseLock, 1));
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LG_LOCK(this->mouseLock);
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this->mouseCursor = cursor;
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this->mouseWidth = width;
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this->mouseHeight = height;
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@ -220,7 +224,7 @@ bool opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const
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memcpy(this->mouseData, data, size);
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this->newShape = true;
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__sync_lock_release(&this->mouseLock);
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LG_UNLOCK(this->mouseLock);
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return true;
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}
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@ -250,7 +254,7 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
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return false;
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}
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while(__sync_lock_test_and_set(&this->formatLock, 1));
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LG_LOCK(this->formatLock);
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if (this->reconfigure)
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{
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__sync_lock_release(&this->formatLock);
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@ -270,7 +274,7 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
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while(__sync_lock_test_and_set(&this->syncLock, 1));
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memcpySSE(this->texPixels[this->wTexIndex], data, this->texSize);
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this->frameUpdate = true;
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__sync_lock_release(&this->syncLock);
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LG_UNLOCK(this->syncLock);
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++this->frameCount;
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return true;
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@ -430,7 +434,7 @@ static bool _check_gl_error(unsigned int line, const char * name)
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static bool configure(struct Inst * this, SDL_Window *window)
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{
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while(__sync_lock_test_and_set(&this->formatLock, 1));
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LG_LOCK(this->formatLock);
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if (!this->reconfigure)
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{
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__sync_lock_release(&this->formatLock);
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@ -787,7 +791,7 @@ static bool draw_frame(struct Inst * this, bool * frameUpdate)
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*frameUpdate = this->frameUpdate;
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if (!this->frameUpdate)
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{
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__sync_lock_release(&this->syncLock);
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LG_UNLOCK(this->syncLock);
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return true;
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}
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@ -795,9 +799,9 @@ static bool draw_frame(struct Inst * this, bool * frameUpdate)
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if (++this->wTexIndex == BUFFER_COUNT)
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this->wTexIndex = 0;
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this->frameUpdate = false;
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__sync_lock_release(&this->syncLock);
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LG_UNLOCK(this->syncLock);
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while(__sync_lock_test_and_set(&this->formatLock, 1));
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LG_LOCK(this->formatLock);
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if (this->params.showFPS && this->renderTime > 1e9)
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{
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char str[128];
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@ -45,3 +45,8 @@ static inline void nsleep(uint64_t ns)
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};
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nanosleep(&ts, NULL);
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}
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typedef volatile int LG_Lock;
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#define LG_LOCK_INIT(x) (x) = 0
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#define LG_LOCK(x) while(__sync_lock_test_and_set(&(x), 1))
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#define LG_UNLOCK(x) __sync_lock_release(&this->mouseLock)
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