mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 14:21:57 +00:00
[egl] don't re-create the buffer each frame
This commit is contained in:
parent
0903b4a610
commit
1f1c9dfa59
1 changed files with 6 additions and 7 deletions
|
@ -107,13 +107,12 @@ bool egl_texture_stream_buffer(EGL_Texture * texture, const uint8_t * buffer)
|
|||
if (++texture->pboIndex == 2)
|
||||
texture->pboIndex = 0;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, 0, GL_DYNAMIC_DRAW);
|
||||
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
|
||||
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, buffer);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue