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[client] add new option input:captureOnFocus
This option allows the client to automatically enter capture mode if the window is focused. Closes #1088
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3 changed files with 15 additions and 0 deletions
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@ -95,6 +95,9 @@ void app_updateCursorPos(double x, double y)
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void app_handleFocusEvent(bool focused)
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{
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if (g_state.focused == focused)
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return;
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g_state.focused = focused;
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// release any imgui buttons/keys if we lost focus
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@ -126,6 +129,9 @@ void app_handleFocusEvent(bool focused)
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if (g_params.minimizeOnFocusLoss)
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g_state.ds->minimize();
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}
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else
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if (g_params.captureOnFocus)
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core_setGrab(true);
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g_cursor.realign = true;
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g_state.ds->realignPointer();
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@ -297,6 +297,13 @@ static struct Option options[] =
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},
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// input options
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{
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.module = "input",
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.name = "captureOnFocus",
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.description = "Enable capture mode when the window becomes focused",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "input",
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.name = "grabKeyboard",
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@ -664,6 +671,7 @@ bool config_load(int argc, char * argv[])
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case 270: g_params.winRotate = LG_ROTATE_270; break;
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}
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g_params.captureOnFocus = option_get_bool("input", "captureOnFocus" );
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g_params.grabKeyboard = option_get_bool("input", "grabKeyboard" );
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g_params.grabKeyboardOnFocus = option_get_bool("input", "grabKeyboardOnFocus" );
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g_params.releaseKeysOnFocusLoss = option_get_bool("input", "releaseKeysOnFocusLoss");
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@ -186,6 +186,7 @@ struct AppParams
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bool ignoreQuit;
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bool noScreensaver;
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bool autoScreensaver;
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bool captureOnFocus;
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bool grabKeyboard;
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bool grabKeyboardOnFocus;
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int escapeKey;
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