[client] implemented initial slow yuv420 support

This commit is contained in:
Geoffrey McRae 2018-07-28 08:41:15 +10:00
parent d292d46fcb
commit 05bd587c74
6 changed files with 199 additions and 20 deletions

View file

@ -53,6 +53,7 @@ set(SOURCES
spice/rsa.c
spice/spice.c
decoders/null.c
decoders/yuv420.c
renderers/opengl.c
)

172
client/decoders/yuv420.c Normal file
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@ -0,0 +1,172 @@
/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lg-decoder.h"
#include "debug.h"
#include "memcpySSE.h"
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
//#include <GL/glu.h>
//#include <GL/glx.h>
struct Pixel
{
uint8_t b, g, r, a;
};
struct Inst
{
LG_RendererFormat format;
struct Pixel * pixels;
unsigned int yBytes;
};
static bool lgd_yuv420_create (void ** opaque);
static void lgd_yuv420_destroy (void * opaque);
static bool lgd_yuv420_initialize (void * opaque, const LG_RendererFormat format, SDL_Window * window);
static void lgd_yuv420_deinitialize (void * opaque);
static LG_OutFormat lgd_yuv420_get_out_format (void * opaque);
static unsigned int lgd_yuv420_get_frame_pitch (void * opaque);
static unsigned int lgd_yuv420_get_frame_stride(void * opaque);
static bool lgd_yuv420_decode (void * opaque, const uint8_t * src, size_t srcSize);
static const uint8_t * lgd_yuv420_get_buffer (void * opaque);
static bool lgd_yuv420_create(void ** opaque)
{
// create our local storage
*opaque = malloc(sizeof(struct Inst));
if (!*opaque)
{
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
return false;
}
memset(*opaque, 0, sizeof(struct Inst));
return true;
}
static void lgd_yuv420_destroy(void * opaque)
{
free(opaque);
}
static bool lgd_yuv420_initialize(void * opaque, const LG_RendererFormat format, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->yBytes = format.width * format.height;
this->pixels = malloc(sizeof(struct Pixel) * (format.width * format.height));
return true;
}
static void lgd_yuv420_deinitialize(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
free(this->pixels);
}
static LG_OutFormat lgd_yuv420_get_out_format(void * opaque)
{
return LG_OUTPUT_BGRA;
}
static unsigned int lgd_yuv420_get_frame_pitch(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
return this->format.width * 4;
}
static unsigned int lgd_yuv420_get_frame_stride(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
return this->format.width;
}
static bool lgd_yuv420_decode(void * opaque, const uint8_t * src, size_t srcSize)
{
//FIXME: implement this properly using GLSL
struct Inst * this = (struct Inst *)opaque;
const unsigned int hw = this->format.width / 2;
const unsigned int hp = this->yBytes / 4;
for(size_t y = 0; y < this->format.height; ++y)
for(size_t x = 0; x < this->format.width; ++x)
{
const unsigned int yoff = y * this->format.width + x;
const unsigned int uoff = this->yBytes + ((y / 2) * hw + x / 2);
const unsigned int voff = uoff + hp;
float b = 1.164f * ((float)src[yoff] - 16.0f) + 2.018f * ((float)src[uoff] - 128.0f);
float g = 1.164f * ((float)src[yoff] - 16.0f) - 0.813f * ((float)src[voff] - 128.0f) - 0.391f * ((float)src[uoff] - 128.0f);
float r = 1.164f * ((float)src[yoff] - 16.0f) + 1.596f * ((float)src[voff] - 128.0f);
#define CLAMP(x) (x < 0 ? 0 : (x > 255 ? 255 : x))
this->pixels[yoff].b = CLAMP(b);
this->pixels[yoff].g = CLAMP(g);
this->pixels[yoff].r = CLAMP(r);
}
return true;
}
static const uint8_t * lgd_yuv420_get_buffer(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
return (uint8_t *)this->pixels;
}
bool lgd_yuv420_init_gl_texture(void * opaque, GLenum target, GLuint texture, void ** ref)
{
return false;
}
void lgd_yuv420_free_gl_texture(void * opaque, void * ref)
{
}
bool lgd_yuv420_update_gl_texture(void * opaque, void * ref)
{
return false;
}
const LG_Decoder LGD_YUV420 =
{
.name = "YUV420",
.create = lgd_yuv420_create,
.destroy = lgd_yuv420_destroy,
.initialize = lgd_yuv420_initialize,
.deinitialize = lgd_yuv420_deinitialize,
.get_out_format = lgd_yuv420_get_out_format,
.get_frame_pitch = lgd_yuv420_get_frame_pitch,
.get_frame_stride = lgd_yuv420_get_frame_stride,
.decode = lgd_yuv420_decode,
.get_buffer = lgd_yuv420_get_buffer,
.has_gl = false, //FIXME: Implement this
.init_gl_texture = lgd_yuv420_init_gl_texture,
.free_gl_texture = lgd_yuv420_free_gl_texture,
.update_gl_texture = lgd_yuv420_update_gl_texture
};

View file

@ -21,10 +21,12 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "lg-decoder.h"
extern const LG_Decoder LGD_NULL;
extern const LG_Decoder LGD_YUV420;
const LG_Decoder * LG_Decoders[] =
{
&LGD_NULL,
&LGD_YUV420,
NULL // end of array sentinal
};

View file

@ -24,6 +24,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "KVMFR.h"
#define IS_LG_RENDERER_VALID(x) \
((x)->get_name && \
(x)->create && \
@ -65,21 +67,14 @@ typedef struct LG_RendererParams
}
LG_RendererParams;
typedef enum LG_RendererComp
{
LG_COMPRESSION_NONE,
LG_COMPRESSION_H264
}
LG_RendererComp;
typedef struct LG_RendererFormat
{
LG_RendererComp comp; // compression format
unsigned int width; // image width
unsigned int height; // image height
unsigned int stride; // scanline width (zero if compresed)
unsigned int pitch; // scanline bytes (or compressed size)
unsigned int bpp; // bits per pixel (zero if compressed)
FrameType type; // frame type
unsigned int width; // image width
unsigned int height; // image height
unsigned int stride; // scanline width (zero if compresed)
unsigned int pitch; // scanline bytes (or compressed size)
unsigned int bpp; // bits per pixel (zero if compressed)
}
LG_RendererFormat;

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@ -343,6 +343,7 @@ int frameThread(void * unused)
// setup the renderer format with the frame format details
LG_RendererFormat lgrFormat;
lgrFormat.type = header.type;
lgrFormat.width = header.width;
lgrFormat.height = header.height;
lgrFormat.stride = header.stride;
@ -353,14 +354,18 @@ int frameThread(void * unused)
{
case FRAME_TYPE_ARGB:
dataSize = lgrFormat.height * lgrFormat.pitch;
lgrFormat.comp = LG_COMPRESSION_NONE;
lgrFormat.bpp = 32;
break;
case FRAME_TYPE_YUV420:
dataSize = lgrFormat.height * lgrFormat.width;
dataSize += (dataSize / 4) * 2;
lgrFormat.bpp = 12;
break;
case FRAME_TYPE_H264:
dataSize = lgrFormat.pitch;
lgrFormat.comp = LG_COMPRESSION_H264;
lgrFormat.bpp = 0;
dataSize = lgrFormat.pitch;
lgrFormat.bpp = 0;
break;
default:

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@ -315,7 +315,7 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
}
if (!this->configured ||
this->format.comp != format.comp ||
this->format.type != format.type ||
this->format.width != format.width ||
this->format.height != format.height ||
this->format.stride != format.stride ||
@ -885,12 +885,16 @@ static bool configure(struct Inst * this, SDL_Window *window)
if (this->configured)
deconfigure(this);
switch(this->format.comp)
switch(this->format.type)
{
case LG_COMPRESSION_NONE:
case FRAME_TYPE_ARGB:
this->decoder = &LGD_NULL;
break;
case FRAME_TYPE_YUV420:
this->decoder = &LGD_YUV420;
break;
default:
DEBUG_ERROR("Unknown/unsupported compression type");
return false;