mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 21:17:54 +00:00
[client] egl: make better use of the second thread for streaming
This commit is contained in:
parent
dc3e89e65c
commit
01bfd2e090
8 changed files with 195 additions and 109 deletions
2
VERSION
2
VERSION
|
@ -1 +1 @@
|
|||
B1-203-g240d0ff263+1
|
||||
B1-204-gdc3e89e65c+1
|
|
@ -109,6 +109,8 @@ typedef struct LG_Renderer
|
|||
LG_RendererOnFrameEvent on_frame_event;
|
||||
LG_RendererOnAlert on_alert;
|
||||
LG_RendererRender render_startup;
|
||||
LG_RendererRender render_begin;
|
||||
LG_RendererRender render_end;
|
||||
LG_RendererRender render;
|
||||
LG_RendererUpdateFPS update_fps;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||
*/
|
||||
|
||||
#include "desktop.h"
|
||||
#include "egl.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/option.h"
|
||||
#include "common/locking.h"
|
||||
|
@ -47,22 +48,19 @@ struct DesktopShader
|
|||
|
||||
struct EGL_Desktop
|
||||
{
|
||||
void * egl;
|
||||
|
||||
EGL_Texture * texture;
|
||||
struct DesktopShader * shader; // the active shader
|
||||
EGL_Model * model;
|
||||
|
||||
// internals
|
||||
int width, height;
|
||||
|
||||
// shader instances
|
||||
struct DesktopShader shader_generic;
|
||||
struct DesktopShader shader_yuv;
|
||||
|
||||
// internals
|
||||
LG_Lock updateLock;
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
unsigned int width, height;
|
||||
unsigned int pitch;
|
||||
const FrameBuffer * frame;
|
||||
bool update;
|
||||
|
||||
// night vision
|
||||
KeybindHandle kbNV;
|
||||
int nvMax;
|
||||
|
@ -97,7 +95,7 @@ static bool egl_init_desktop_shader(
|
|||
return true;
|
||||
}
|
||||
|
||||
bool egl_desktop_init(EGL_Desktop ** desktop)
|
||||
bool egl_desktop_init(void * egl, EGL_Desktop ** desktop)
|
||||
{
|
||||
*desktop = (EGL_Desktop *)malloc(sizeof(EGL_Desktop));
|
||||
if (!*desktop)
|
||||
|
@ -141,8 +139,7 @@ bool egl_desktop_init(EGL_Desktop ** desktop)
|
|||
egl_model_set_default((*desktop)->model);
|
||||
egl_model_set_texture((*desktop)->model, (*desktop)->texture);
|
||||
|
||||
LG_LOCK_INIT((*desktop)->updateLock);
|
||||
|
||||
(*desktop)->egl = egl;
|
||||
(*desktop)->kbNV = app_register_keybind(SDL_SCANCODE_N, egl_desktop_toggle_nv, *desktop);
|
||||
|
||||
(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
|
||||
|
@ -168,8 +165,6 @@ void egl_desktop_free(EGL_Desktop ** desktop)
|
|||
if (!*desktop)
|
||||
return;
|
||||
|
||||
LG_LOCK_FREE((*desktop)->updateLock);
|
||||
|
||||
egl_texture_free(&(*desktop)->texture );
|
||||
egl_shader_free (&(*desktop)->shader_generic.shader);
|
||||
egl_shader_free (&(*desktop)->shader_yuv.shader );
|
||||
|
@ -181,90 +176,81 @@ void egl_desktop_free(EGL_Desktop ** desktop)
|
|||
*desktop = NULL;
|
||||
}
|
||||
|
||||
bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame)
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame)
|
||||
{
|
||||
if (sourceChanged)
|
||||
{
|
||||
LG_LOCK(desktop->updateLock);
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
switch(format.type)
|
||||
{
|
||||
case FRAME_TYPE_BGRA:
|
||||
desktop->pixFmt = EGL_PF_BGRA;
|
||||
pixFmt = EGL_PF_BGRA;
|
||||
desktop->shader = &desktop->shader_generic;
|
||||
break;
|
||||
|
||||
case FRAME_TYPE_RGBA:
|
||||
desktop->pixFmt = EGL_PF_RGBA;
|
||||
pixFmt = EGL_PF_RGBA;
|
||||
desktop->shader = &desktop->shader_generic;
|
||||
break;
|
||||
|
||||
case FRAME_TYPE_RGBA10:
|
||||
desktop->pixFmt = EGL_PF_RGBA10;
|
||||
pixFmt = EGL_PF_RGBA10;
|
||||
desktop->shader = &desktop->shader_generic;
|
||||
break;
|
||||
|
||||
case FRAME_TYPE_YUV420:
|
||||
desktop->pixFmt = EGL_PF_YUV420;
|
||||
pixFmt = EGL_PF_YUV420;
|
||||
desktop->shader = &desktop->shader_yuv;
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_ERROR("Unsupported frame format");
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return false;
|
||||
}
|
||||
|
||||
desktop->width = format.width;
|
||||
desktop->height = format.height;
|
||||
desktop->pitch = format.pitch;
|
||||
desktop->frame = frame;
|
||||
desktop->update = true;
|
||||
|
||||
/* defer the actual update as the format has changed and we need to issue GL commands first */
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* update the texture now */
|
||||
return egl_texture_update_from_frame(desktop->texture, frame);
|
||||
}
|
||||
|
||||
void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged)
|
||||
{
|
||||
if (sourceChanged)
|
||||
{
|
||||
LG_LOCK(desktop->updateLock);
|
||||
egl_lock(desktop->egl);
|
||||
if (!egl_texture_setup(
|
||||
desktop->texture,
|
||||
desktop->pixFmt,
|
||||
desktop->width,
|
||||
desktop->height,
|
||||
desktop->pitch,
|
||||
pixFmt,
|
||||
format.width,
|
||||
format.height,
|
||||
format.pitch,
|
||||
true // streaming texture
|
||||
))
|
||||
{
|
||||
egl_unlock(desktop->egl);
|
||||
DEBUG_ERROR("Failed to setup the desktop texture");
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
egl_unlock(desktop->egl);
|
||||
}
|
||||
|
||||
if (desktop->update)
|
||||
if (!egl_texture_update_from_frame(desktop->texture, frame))
|
||||
return false;
|
||||
|
||||
egl_lock(desktop->egl);
|
||||
enum EGL_TexStatus status;
|
||||
if ((status = egl_texture_process(desktop->texture)) != EGL_TEX_STATUS_OK)
|
||||
{
|
||||
desktop->update = false;
|
||||
egl_texture_update_from_frame(desktop->texture, desktop->frame);
|
||||
if (status != EGL_TEX_STATUS_NOTREADY)
|
||||
{
|
||||
DEBUG_ERROR("Failed to process the desktop texture");
|
||||
egl_unlock(desktop->egl);
|
||||
}
|
||||
}
|
||||
egl_unlock(desktop->egl);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest)
|
||||
{
|
||||
if (!desktop->shader)
|
||||
return false;
|
||||
|
||||
if (egl_texture_process(desktop->texture) != EGL_TEX_STATUS_OK)
|
||||
return false;
|
||||
|
||||
const struct DesktopShader * shader = desktop->shader;
|
||||
egl_shader_use(shader->shader);
|
||||
glUniform4f(shader->uDesktopPos , x, y, scaleX, scaleY);
|
||||
|
|
|
@ -25,9 +25,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||
|
||||
typedef struct EGL_Desktop EGL_Desktop;
|
||||
|
||||
bool egl_desktop_init(EGL_Desktop ** desktop);
|
||||
bool egl_desktop_init(void * egl, EGL_Desktop ** desktop);
|
||||
void egl_desktop_free(EGL_Desktop ** desktop);
|
||||
|
||||
bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
|
||||
void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
|
||||
bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
|
||||
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
|
|
@ -23,6 +23,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
|||
#include "common/option.h"
|
||||
#include "common/sysinfo.h"
|
||||
#include "common/time.h"
|
||||
#include "common/locking.h"
|
||||
#include "utils.h"
|
||||
#include "dynamic/fonts.h"
|
||||
|
||||
|
@ -58,7 +59,8 @@ struct Inst
|
|||
EGLDisplay display;
|
||||
EGLConfig configs;
|
||||
EGLSurface surface;
|
||||
EGLContext context;
|
||||
LG_Lock lock;
|
||||
EGLContext context, frameContext;
|
||||
|
||||
EGL_Desktop * desktop; // the desktop
|
||||
EGL_Cursor * cursor; // the mouse cursor
|
||||
|
@ -67,7 +69,6 @@ struct Inst
|
|||
EGL_Alert * alert; // the alert display
|
||||
|
||||
LG_RendererFormat format;
|
||||
bool sourceChanged;
|
||||
uint64_t waitFadeTime;
|
||||
bool waitDone;
|
||||
|
||||
|
@ -170,6 +171,7 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
|
|||
this->scaleY = 1.0f;
|
||||
this->screenScaleX = 1.0f;
|
||||
this->screenScaleY = 1.0f;
|
||||
LG_LOCK_INIT(this->lock);
|
||||
|
||||
this->font = LG_Fonts[0];
|
||||
if (!this->font->create(&this->fontObj, NULL, 16))
|
||||
|
@ -220,6 +222,8 @@ void egl_deinitialize(void * opaque)
|
|||
egl_splash_free (&this->splash);
|
||||
egl_alert_free (&this->alert );
|
||||
|
||||
LG_LOCK_FREE(this->lock);
|
||||
|
||||
free(this);
|
||||
}
|
||||
|
||||
|
@ -296,25 +300,52 @@ bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const in
|
|||
return true;
|
||||
}
|
||||
|
||||
void egl_lock(void * opaque)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
LG_LOCK(this->lock);
|
||||
eglMakeCurrent(this->display, this->surface, this->surface, this->frameContext);
|
||||
}
|
||||
|
||||
void egl_unlock(void * opaque)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
LG_UNLOCK(this->lock);
|
||||
}
|
||||
|
||||
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
this->sourceChanged = (
|
||||
this->sourceChanged ||
|
||||
const bool sourceChanged = (
|
||||
this->format.type != format.type ||
|
||||
this->format.width != format.width ||
|
||||
this->format.height != format.height ||
|
||||
this->format.pitch != format.pitch
|
||||
);
|
||||
|
||||
if (this->sourceChanged)
|
||||
if (sourceChanged)
|
||||
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
||||
|
||||
this->useNearest = this->width < format.width || this->height < format.height;
|
||||
|
||||
if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, frame))
|
||||
if (!this->frameContext)
|
||||
{
|
||||
DEBUG_INFO("Failed to prepare to update the desktop");
|
||||
static EGLint attrs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
|
||||
{
|
||||
DEBUG_ERROR("Failed to create the frame context");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
|
||||
{
|
||||
DEBUG_INFO("Failed to to update the desktop");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -470,7 +501,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
|
|||
|
||||
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
|
||||
|
||||
if (!egl_desktop_init(&this->desktop))
|
||||
if (!egl_desktop_init(this, &this->desktop))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the desktop");
|
||||
return false;
|
||||
|
@ -503,6 +534,21 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool egl_render_begin(void * opaque, SDL_Window * window)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
LG_LOCK(this->lock);
|
||||
return eglMakeCurrent(this->display, this->surface, this->surface, this->context);
|
||||
}
|
||||
|
||||
bool egl_render_end(void * opaque, SDL_Window * window)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
bool ret = eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
LG_UNLOCK(this->lock);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool egl_render(void * opaque, SDL_Window * window)
|
||||
{
|
||||
struct Inst * this = (struct Inst *)opaque;
|
||||
|
@ -554,11 +600,6 @@ bool egl_render(void * opaque, SDL_Window * window)
|
|||
|
||||
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
|
||||
eglSwapBuffers(this->display, this->surface);
|
||||
|
||||
// defer texture uploads until after the flip to avoid stalling
|
||||
egl_desktop_perform_update(this->desktop, this->sourceChanged);
|
||||
|
||||
this->sourceChanged = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -584,6 +625,8 @@ struct LG_Renderer LGR_EGL =
|
|||
.on_frame_event = egl_on_frame_event,
|
||||
.on_alert = egl_on_alert,
|
||||
.render_startup = egl_render_startup,
|
||||
.render_begin = egl_render_begin,
|
||||
.render_end = egl_render_end,
|
||||
.render = egl_render,
|
||||
.update_fps = egl_update_fps
|
||||
};
|
||||
|
|
28
client/renderers/EGL/egl.h
Normal file
28
client/renderers/EGL/egl.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
/*
|
||||
Looking Glass - KVM FrameRelay (KVMFR) Client
|
||||
Copyright (C) 2017-2020 Geoffrey McRae <geoff@hostfission.com>
|
||||
https://looking-glass.hostfission.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software
|
||||
Foundation; either version 2 of the License, or (at your option) any later
|
||||
version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with
|
||||
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
||||
Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "interface/renderer.h"
|
||||
|
||||
/* helpers to lock and make current the secondary context for the desktop */
|
||||
void egl_lock(void * opaque);
|
||||
void egl_unlock(void * opaque);
|
|
@ -119,6 +119,41 @@ void egl_texture_free(EGL_Texture ** texture)
|
|||
*texture = NULL;
|
||||
}
|
||||
|
||||
static bool egl_texture_map(EGL_Texture * texture)
|
||||
{
|
||||
// release old PBOs and delete and re-create the buffers
|
||||
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
||||
texture->tex[i].map = glMapBufferRange(
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
0,
|
||||
texture->pboBufferSize,
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_UNSYNCHRONIZED_BIT |
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT
|
||||
);
|
||||
|
||||
if (!texture->tex[i].map)
|
||||
{
|
||||
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void egl_texture_unmap(EGL_Texture * texture)
|
||||
{
|
||||
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
}
|
||||
}
|
||||
|
||||
bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
|
||||
{
|
||||
int planeCount;
|
||||
|
@ -232,8 +267,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (streaming)
|
||||
{
|
||||
egl_texture_unmap(texture);
|
||||
|
||||
// release old PBOs and delete and re-create the buffers
|
||||
for(int i = 0; i < TEXTURE_COUNT; ++i)
|
||||
{
|
||||
|
@ -252,28 +287,12 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
|||
GL_PIXEL_UNPACK_BUFFER,
|
||||
texture->pboBufferSize,
|
||||
NULL,
|
||||
GL_MAP_PERSISTENT_BIT |
|
||||
GL_MAP_WRITE_BIT
|
||||
);
|
||||
}
|
||||
|
||||
texture->tex[i].map = glMapBufferRange(
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
0,
|
||||
texture->pboBufferSize,
|
||||
GL_MAP_PERSISTENT_BIT |
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_UNSYNCHRONIZED_BIT |
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT
|
||||
);
|
||||
|
||||
if (!texture->tex[i].map)
|
||||
{
|
||||
EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
|
||||
if (!egl_texture_map(texture))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -295,8 +314,6 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
|||
{
|
||||
if (texture->streaming)
|
||||
{
|
||||
/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
|
||||
|
||||
union TexState s;
|
||||
s.v = atomic_load_explicit(&texture->state.v, memory_order_acquire);
|
||||
|
||||
|
@ -368,6 +385,7 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
||||
|
||||
/* update the texture */
|
||||
egl_texture_unmap(texture);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
|
||||
for(int p = 0; p < texture->planeCount; ++p)
|
||||
{
|
||||
|
@ -377,7 +395,6 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||
texture->format, texture->dataType, (const void *)texture->offsets[p]);
|
||||
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
/* create a fence to prevent usage before the update is complete */
|
||||
texture->tex[s.u].sync =
|
||||
|
@ -385,6 +402,9 @@ enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
|||
|
||||
atomic_store_explicit(&texture->state.u, nextu, memory_order_release);
|
||||
|
||||
/* remap the for the next update */
|
||||
egl_texture_map(texture);
|
||||
|
||||
texture->ready = true;
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
|
|
@ -180,6 +180,10 @@ static int renderThread(void * unused)
|
|||
}
|
||||
}
|
||||
|
||||
if (state.lgr->render_begin && !state.lgr->render_begin(state.lgrData,
|
||||
state.window))
|
||||
break;
|
||||
|
||||
if (state.lgrResize)
|
||||
{
|
||||
if (state.lgr)
|
||||
|
@ -209,6 +213,10 @@ static int renderThread(void * unused)
|
|||
}
|
||||
}
|
||||
|
||||
if (state.lgr->render_end && !state.lgr->render_end(state.lgrData,
|
||||
state.window))
|
||||
break;
|
||||
|
||||
if (!state.resizeDone && state.resizeTimeout < microtime())
|
||||
{
|
||||
SDL_SetWindowSize(
|
||||
|
|
Loading…
Reference in a new issue