looking-glass/client/decoders/h264.c

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "lg-decoder.h"
#include "debug.h"
#include "memcpySSE.h"
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL_syswm.h>
#include <va/va_glx.h>
#define SURFACE_NUM 3
#define NALU_AUD 9
#define SLICE_TYPE_P 0
#define SLICE_TYPE_B 1
#define SLICE_TYPE_I 2
struct Inst
{
LG_RendererFormat format;
SDL_Window * window;
VADisplay vaDisplay;
int vaMajorVer, vaMinorVer;
VASurfaceID vaSurfaceID[SURFACE_NUM];
VAConfigID vaConfigID;
VAContextID vaContextID;
int lastSID;
int currentSID;
VAPictureH264 curPic;
VAPictureH264 oldPic;
int frameNum;
int fieldCount;
VABufferID picBufferID[SURFACE_NUM];
VABufferID matBufferID[SURFACE_NUM];
VABufferID sliBufferID[SURFACE_NUM];
VABufferID datBufferID[SURFACE_NUM];
bool t2First;
int sliceType;
};
static const unsigned char MatrixBufferH264[] = {
//ScalingList4x4[6][16]
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
//ScalingList8x8[2][64]
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
static bool lgd_h264_create (void ** opaque);
static void lgd_h264_destroy (void * opaque);
static bool lgd_h264_initialize (void * opaque, const LG_RendererFormat format, SDL_Window * window);
static void lgd_h264_deinitialize (void * opaque);
static LG_OutFormat lgd_h264_get_out_format (void * opaque);
static unsigned int lgd_h264_get_frame_pitch (void * opaque);
static unsigned int lgd_h264_get_frame_stride(void * opaque);
static bool lgd_h264_decode (void * opaque, const uint8_t * src, size_t srcSize);
static bool lgd_h264_get_buffer (void * opaque, uint8_t * dst, size_t dstSize);
static bool lgd_h264_init_gl_texture (void * opaque, GLenum target, GLuint texture, void ** ref);
static void lgd_h264_free_gl_texture (void * opaque, void * ref);
static bool lgd_h264_update_gl_texture(void * opaque, void * ref);
#define check_surface(x, y, z) _check_surface(__LINE__, x, y, z)
static bool _check_surface(const unsigned int line, struct Inst * this, unsigned int sid, VASurfaceStatus *out)
{
VASurfaceStatus surfStatus;
VAStatus status = vaQuerySurfaceStatus(
this->vaDisplay,
this->vaSurfaceID[sid],
&surfStatus
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaQuerySurfaceStatus: %s", vaErrorStr(status));
return false;
}
#if 0
DEBUG_INFO("L%d: surface %u status: %d", line, sid, surfStatus);
#endif
if (out)
*out = surfStatus;
return true;
}
static bool lgd_h264_create(void ** opaque)
{
// create our local storage
*opaque = malloc(sizeof(struct Inst));
if (!*opaque)
{
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
return false;
}
memset(*opaque, 0, sizeof(struct Inst));
struct Inst * this = (struct Inst *)*opaque;
this->vaSurfaceID[0] = VA_INVALID_ID;
this->vaConfigID = VA_INVALID_ID;
this->vaContextID = VA_INVALID_ID;
for(int i = 0; i < SURFACE_NUM; ++i)
this->picBufferID[i] =
this->matBufferID[i] =
this->sliBufferID[i] =
this->datBufferID[i] = VA_INVALID_ID;
lgd_h264_deinitialize(this);
return true;
}
static void lgd_h264_destroy(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
lgd_h264_deinitialize(this);
free(this);
}
static bool lgd_h264_initialize(void * opaque, const LG_RendererFormat format, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
lgd_h264_deinitialize(this);
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->window = window;
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
if (!SDL_GetWindowWMInfo(window, &wminfo))
{
DEBUG_ERROR("Failed to get SDL window WM Info");
return false;
}
switch(wminfo.subsystem)
{
case SDL_SYSWM_X11:
this->vaDisplay = vaGetDisplayGLX(wminfo.info.x11.display);
break;
default:
DEBUG_ERROR("Unsupported window subsystem");
return false;
}
VAStatus status;
status = vaInitialize(this->vaDisplay, &this->vaMajorVer, &this->vaMinorVer);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaInitialize Failed");
return false;
}
DEBUG_INFO("Vendor: %s", vaQueryVendorString(this->vaDisplay));
VAEntrypoint entryPoints[5];
int entryPointCount;
status = vaQueryConfigEntrypoints(
this->vaDisplay,
VAProfileH264Baseline,
entryPoints,
&entryPointCount
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaQueryConfigEntrypoints Failed");
return false;
}
int ep;
for(ep = 0; ep < entryPointCount; ++ep)
if (entryPoints[ep] == VAEntrypointVLD)
break;
if (ep == entryPointCount)
{
DEBUG_ERROR("Failed to find VAEntrypointVLD index");
return false;
}
VAConfigAttrib attrib;
attrib.type = VAConfigAttribRTFormat;
vaGetConfigAttributes(this->vaDisplay, VAProfileH264Baseline, VAEntrypointVLD, &attrib, 1);
if (!(attrib.value & VA_RT_FORMAT_YUV420))
{
DEBUG_ERROR("Failed to find desired YUV420 RT format");
return false;
}
status = vaCreateConfig(this->vaDisplay, VAProfileH264Baseline, VAEntrypointVLD, &attrib, 1, &this->vaConfigID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaCreateConfig");
return false;
}
status = vaCreateSurfaces(
this->vaDisplay,
VA_RT_FORMAT_YUV420,
this->format.width,
this->format.height,
this->vaSurfaceID,
SURFACE_NUM,
NULL,
0
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaCreateSurfaces");
return false;
}
for(int i = 0; i < SURFACE_NUM; ++i)
if (!check_surface(this, i, NULL))
return false;
status = vaCreateContext(
this->vaDisplay,
this->vaConfigID,
this->format.width,
this->format.height,
VA_PROGRESSIVE,
this->vaSurfaceID,
SURFACE_NUM,
&this->vaContextID
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaCreateContext");
return false;
}
this->currentSID = 0;
this->sliceType = 2;
this->t2First = true;
status = vaBeginPicture(this->vaDisplay, this->vaContextID, this->vaSurfaceID[0]);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaBeginPicture");
return false;
}
return true;
}
static void lgd_h264_deinitialize(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
for(int i = 0; i < SURFACE_NUM; ++i)
{
if (this->picBufferID[i] != VA_INVALID_ID)
vaDestroyBuffer(this->vaDisplay, this->picBufferID[i]);
if (this->matBufferID[i] != VA_INVALID_ID)
vaDestroyBuffer(this->vaDisplay, this->matBufferID[i]);
if (this->sliBufferID[i] != VA_INVALID_ID)
vaDestroyBuffer(this->vaDisplay, this->sliBufferID[i]);
if (this->datBufferID[i] != VA_INVALID_ID)
vaDestroyBuffer(this->vaDisplay, this->datBufferID[i]);
this->picBufferID[i] =
this->matBufferID[i] =
this->sliBufferID[i] =
this->datBufferID[i] = VA_INVALID_ID;
}
if (this->vaSurfaceID[0] != VA_INVALID_ID)
vaDestroySurfaces(this->vaDisplay, this->vaSurfaceID, SURFACE_NUM);
this->vaSurfaceID[0] = VA_INVALID_ID;
if (this->vaContextID != VA_INVALID_ID)
vaDestroyContext(this->vaDisplay, this->vaContextID);
this->vaContextID = VA_INVALID_ID;
if (this->vaConfigID != VA_INVALID_ID)
vaDestroyConfig(this->vaDisplay, this->vaConfigID);
this->vaConfigID = VA_INVALID_ID;
if (this->vaDisplay)
vaTerminate(this->vaDisplay);
this->vaDisplay = NULL;
}
static LG_OutFormat lgd_h264_get_out_format(void * opaque)
{
return LG_OUTPUT_YUV420;
}
static unsigned int lgd_h264_get_frame_pitch(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
return this->format.width * 4;
}
static unsigned int lgd_h264_get_frame_stride(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
return this->format.width;
}
static bool get_buffer(struct Inst * this, const VABufferType type, const unsigned int size, VABufferID * buf_id)
{
if (*buf_id != VA_INVALID_ID)
return true;
VAStatus status = vaCreateBuffer(this->vaDisplay, this->vaContextID, type, size, 1, NULL, buf_id);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("Failed to create buffer: %s", vaErrorStr(status));
return false;
}
if (!check_surface(this, this->currentSID, NULL))
return false;
return true;
}
static void set_slice_parameter_buffer(VASliceParameterBufferH264 *p)
{
memset(p, 0, sizeof(VASliceParameterBufferH264));
p->slice_data_size = 0;
p->slice_data_bit_offset = 64;
p->slice_alpha_c0_offset_div2 = 2;
p->slice_beta_offset_div2 = 2;
p->chroma_weight_l0_flag = 1;
p->chroma_weight_l0[0][0] = 1;
p->chroma_offset_l0[0][0] = 0;
p->chroma_weight_l0[0][1] = 1;
p->chroma_offset_l0[0][1] = 0;
p->luma_weight_l1_flag = 1;
p->chroma_weight_l1_flag = 1;
p->luma_weight_l0[0] = 0x01;
for (int i = 0; i < 32; i++)
p->RefPicList0[i].flags =
p->RefPicList1[i].flags = VA_PICTURE_H264_INVALID;
p->RefPicList1[0].picture_id = 0xffffffff;
}
static void set_slice_parameter_buffer_t2(VASliceParameterBufferH264 *p, const bool first)
{
memset(p, 0, sizeof(VASliceParameterBufferH264));
p->slice_data_size = 0;
p->slice_data_bit_offset = 64;
p->slice_alpha_c0_offset_div2 = 2;
p->slice_beta_offset_div2 = 2;
p->slice_type = 2;
if (first)
{
p->luma_weight_l0_flag = 1;
p->chroma_weight_l0_flag = 1;
p->luma_weight_l1_flag = 1;
p->chroma_weight_l1_flag = 1;
}
else
{
p->chroma_weight_l0_flag = 1;
p->chroma_weight_l0[0][0] = 1;
p->chroma_offset_l0[0][0] = 0;
p->chroma_weight_l0[0][1] = 1;
p->chroma_offset_l0[0][1] = 0;
p->luma_weight_l1_flag = 1;
p->chroma_weight_l1_flag = 1;
p->luma_weight_l0[0] = 0x01;
}
for (int i = 0; i < 32; i++)
p->RefPicList0[i].flags =
p->RefPicList1[i].flags = VA_PICTURE_H264_INVALID;
p->RefPicList1[0].picture_id =
p->RefPicList0[0].picture_id = 0xffffffff;
}
static bool setup_pic_buffer(struct Inst * this)
{
VAStatus status;
VABufferID * picBufferID = &this->picBufferID[this->currentSID];
if (!get_buffer(this, VAPictureParameterBufferType, sizeof(VAPictureParameterBufferH264), picBufferID))
{
DEBUG_ERROR("get picBuffer failed");
return false;
}
VAPictureParameterBufferH264 *p;
status = vaMapBuffer(this->vaDisplay, *picBufferID, (void **)&p);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
return false;
}
memset(p, 0, sizeof(VAPictureParameterBufferH264));
p->picture_width_in_mbs_minus1 = (this->format.width + 15) / 16;
p->picture_width_in_mbs_minus1 = (this->format.height + 15) / 16;
p->num_ref_frames = 1;
p->seq_fields.value = 145;
p->pic_fields.value = 0x501;
p->frame_num = this->frameNum % 16;
for(int i = 0; i < 16; ++i)
{
p->ReferenceFrames[i].flags = VA_PICTURE_H264_INVALID;
p->ReferenceFrames[i].picture_id = 0xFFFFFFFF;
}
this->curPic.picture_id = this->vaSurfaceID[this->currentSID];
this->curPic.frame_idx = p->frame_num;
this->curPic.flags = 0;
this->curPic.BottomFieldOrderCnt = this->fieldCount;
this->curPic.TopFieldOrderCnt = this->fieldCount;
memcpy(&p->CurrPic, &this->curPic, sizeof(VAPictureH264));
if (this->sliceType != 2)
{
memcpy(&p->ReferenceFrames[0], &this->oldPic, sizeof(VAPictureH264));
p->ReferenceFrames[0].flags = 0;
}
status = vaUnmapBuffer(this->vaDisplay, *picBufferID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool setup_mat_buffer(struct Inst * this)
{
VAStatus status;
VABufferID * matBufferID = &this->matBufferID[this->currentSID];
if (!get_buffer(this, VAIQMatrixBufferType, sizeof(VAIQMatrixBufferH264), matBufferID))
{
DEBUG_ERROR("get matBuffer failed");
return false;
}
VAIQMatrixBufferH264 * m;
status = vaMapBuffer(this->vaDisplay, *matBufferID, (void **)&m);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
return false;
}
memcpy(m, MatrixBufferH264, sizeof(MatrixBufferH264));
status = vaUnmapBuffer(this->vaDisplay, *matBufferID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool setup_sli_buffer(struct Inst * this, size_t srcSize)
{
VAStatus status;
VABufferID * sliBufferID = &this->sliBufferID[this->currentSID];
if (!get_buffer(this, VASliceParameterBufferType, sizeof(VASliceParameterBufferH264), sliBufferID))
{
DEBUG_ERROR("get sliBuffer failed");
return false;
}
VASliceParameterBufferH264 * s;
status = vaMapBuffer(this->vaDisplay, *sliBufferID, (void **)&s);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
return false;
}
if (this->sliceType == 2)
{
set_slice_parameter_buffer_t2(s, this->t2First);
this->t2First = false;
}
else
{
set_slice_parameter_buffer(s);
memcpy(&s->RefPicList0[0], &this->oldPic, sizeof(VAPictureH264));
s->RefPicList0[0].flags = 0;
}
s->slice_data_bit_offset = 0;
s->slice_data_size = srcSize;
status = vaUnmapBuffer(this->vaDisplay, *sliBufferID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool setup_dat_buffer(struct Inst * this, const uint8_t * src, size_t srcSize)
{
VAStatus status;
VABufferID * datBufferID = &this->datBufferID[this->currentSID];
if (!get_buffer(this, VASliceDataBufferType, srcSize, datBufferID))
{
DEBUG_ERROR("get datBuffer failed");
return false;
}
uint8_t * d;
status = vaMapBuffer(this->vaDisplay, *datBufferID, (void **)&d);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
return false;
}
memcpySSE(d, src, srcSize);
status = vaUnmapBuffer(this->vaDisplay, *datBufferID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool parse_nalu(struct Inst * this, const uint8_t * src, size_t size)
{
static const uint8_t startCode[4] = {0x00, 0x00, 0x00, 0x01};
if (memcmp(src, startCode, sizeof(startCode)) != 0)
{
DEBUG_ERROR("Missing start code");
return false;
}
src += 4;
if (*src & 0x80)
{
DEBUG_ERROR("forbidden_zero_bit is set");
return false;
}
// uint8_t nal_ref_idc = (*src & 0x60) >> 5;
uint8_t nal_ref_unit_type = (*src & 0x1F);
++src;
if (nal_ref_unit_type == NALU_AUD)
{
static const int pic_type_to_slice_type[3] =
{
SLICE_TYPE_I,
SLICE_TYPE_P,
SLICE_TYPE_B
};
const uint8_t primary_pic_type = (*src & 0xE0) >> 5;
this->sliceType = pic_type_to_slice_type[primary_pic_type];
return true;
}
return false;
}
static bool lgd_h264_decode(void * opaque, const uint8_t * src, size_t srcSize)
{
VAStatus status;
struct Inst * this = (struct Inst *)opaque;
if (!parse_nalu(this, src, srcSize))
{
DEBUG_ERROR("Failed to parse required information");
return false;
}
// don't start until we have an I-FRAME
if (this->frameNum == 0 && this->sliceType != SLICE_TYPE_I)
return true;
{
if (!setup_pic_buffer(this)) return false;
if (!setup_mat_buffer(this)) return false;
VABufferID bufferIDs[] =
{
this->picBufferID[this->currentSID],
this->matBufferID[this->currentSID]
};
status = vaRenderPicture(this->vaDisplay, this->vaContextID, bufferIDs, 2);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaRenderPicture: %s", vaErrorStr(status));
return false;
}
// intel broke the ABI here, see:
// https://github.com/01org/libva/commit/3eb038aa13bdd785808286c0a4995bd7a1ef07e9
// the buffers are released by vaRenderPicture in old versions
if (this->vaMajorVer == 0 && this->vaMinorVer < 40)
{
this->picBufferID[this->currentSID] =
this->matBufferID[this->currentSID] = VA_INVALID_ID;
}
}
{
if (!setup_sli_buffer(this, srcSize )) return false;
if (!setup_dat_buffer(this, src, srcSize)) return false;
VABufferID bufferIDs[] =
{
this->sliBufferID[this->currentSID],
this->datBufferID[this->currentSID]
};
status = vaRenderPicture(this->vaDisplay, this->vaContextID, bufferIDs, 2);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaRenderPicture: %s", vaErrorStr(status));
return false;
}
// intel broke the ABI here, see:
// https://github.com/01org/libva/commit/3eb038aa13bdd785808286c0a4995bd7a1ef07e9
// the buffers are released by vaRenderPicture in old versions
if (this->vaMajorVer == 0 && this->vaMinorVer < 40)
{
this->sliBufferID[this->currentSID] =
this->datBufferID[this->currentSID] = VA_INVALID_ID;
}
}
status = vaEndPicture(this->vaDisplay, this->vaContextID);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaEndPicture: %s", vaErrorStr(status));
return false;
}
// advance to the next surface and save the old picture info
this->lastSID = this->currentSID;
if (++this->currentSID == SURFACE_NUM)
this->currentSID = 0;
this->frameNum += 1;
this->fieldCount += 2;
memcpy(&this->oldPic, &this->curPic, sizeof(VAPictureH264));
// prepare the next surface
status = vaBeginPicture(this->vaDisplay, this->vaContextID, this->vaSurfaceID[this->currentSID]);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaBeginPicture: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool lgd_h264_get_buffer(void * opaque, uint8_t * dst, size_t dstSize)
{
struct Inst * this = (struct Inst *)opaque;
VAStatus status;
// don't return anything until we have some data
if (this->frameNum == 0)
return true;
// ensure the surface is ready
status = vaSyncSurface(this->vaDisplay, this->vaSurfaceID[this->lastSID]);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaSyncSurface: %s", vaErrorStr(status));
return false;
}
#if 0
// this doesn't work on my system, seems the vdpau va driver is bugged
VASurfaceStatus surfStatus;
if (!check_surface(this, this->lastSID, &surfStatus))
return false;
if (surfStatus != VASurfaceReady)
{
DEBUG_ERROR("vaSyncSurface didn't block, the surface is not ready!");
return false;
}
#endif
// get the decoded data
VAImage decoded =
{
.image_id = VA_INVALID_ID,
.buf = VA_INVALID_ID
};
status = vaDeriveImage(this->vaDisplay, this->vaSurfaceID[this->lastSID], &decoded);
if (status == VA_STATUS_ERROR_OPERATION_FAILED)
{
VAImageFormat format =
{
.fourcc = VA_FOURCC_NV12,
.byte_order = VA_LSB_FIRST,
.bits_per_pixel = 12
};
status = vaCreateImage(
this->vaDisplay,
&format,
this->format.width,
this->format.height,
&decoded
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaCreateImage: %s", vaErrorStr(status));
return false;
}
status = vaPutImage(
this->vaDisplay,
this->vaSurfaceID[this->lastSID],
decoded.image_id,
0 , 0 ,
this->format.width, this->format.height,
0 , 0 ,
this->format.width, this->format.height
);
if (status != VA_STATUS_SUCCESS)
{
vaDestroyImage(this->vaDisplay, decoded.image_id);
DEBUG_ERROR("vaPutImage: %s", vaErrorStr(status));
return false;
}
}
else
{
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaDeriveImage: %s", vaErrorStr(status));
return false;
}
}
uint8_t * d;
status = vaMapBuffer(this->vaDisplay, decoded.buf, (void **)&d);
if (status != VA_STATUS_SUCCESS)
{
vaDestroyImage(this->vaDisplay, decoded.image_id);
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
return false;
}
memcpySSE(dst, d, decoded.data_size);
status = vaUnmapBuffer(this->vaDisplay, decoded.buf);
if (status != VA_STATUS_SUCCESS)
{
vaDestroyImage(this->vaDisplay, decoded.image_id);
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
return false;
}
status = vaDestroyImage(this->vaDisplay, decoded.image_id);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaDestroyImage: %s", vaErrorStr(status));
return false;
}
return true;
}
static bool lgd_h264_init_gl_texture(void * opaque, GLenum target, GLuint texture, void ** ref)
{
struct Inst * this = (struct Inst *)opaque;
VAStatus status;
status = vaCreateSurfaceGLX(this->vaDisplay, target, texture, ref);
if (status != VA_STATUS_SUCCESS)
{
*ref = NULL;
DEBUG_ERROR("vaCreateSurfaceGLX: %s", vaErrorStr(status));
return false;
}
return true;
}
static void lgd_h264_free_gl_texture(void * opaque, void * ref)
{
struct Inst * this = (struct Inst *)opaque;
VAStatus status;
status = vaDestroySurfaceGLX(this->vaDisplay, ref);
if (status != VA_STATUS_SUCCESS)
DEBUG_ERROR("vaDestroySurfaceGLX: %s", vaErrorStr(status));
}
static bool lgd_h264_update_gl_texture(void * opaque, void * ref)
{
struct Inst * this = (struct Inst *)opaque;
VAStatus status;
// don't return anything until we have some data
if (this->frameNum == 0)
return true;
status = vaCopySurfaceGLX(
this->vaDisplay,
ref,
this->vaSurfaceID[this->lastSID],
0
);
if (status != VA_STATUS_SUCCESS)
{
DEBUG_ERROR("vaCopySurfaceGLX: %s", vaErrorStr(status));
return false;
}
return true;
}
const LG_Decoder LGD_H264 =
{
.name = "H.264",
.create = lgd_h264_create,
.destroy = lgd_h264_destroy,
.initialize = lgd_h264_initialize,
.deinitialize = lgd_h264_deinitialize,
.get_out_format = lgd_h264_get_out_format,
.get_frame_pitch = lgd_h264_get_frame_pitch,
.get_frame_stride = lgd_h264_get_frame_stride,
.decode = lgd_h264_decode,
.get_buffer = lgd_h264_get_buffer,
.has_gl = true,
.init_gl_texture = lgd_h264_init_gl_texture,
.free_gl_texture = lgd_h264_free_gl_texture,
.update_gl_texture = lgd_h264_update_gl_texture
};