looking-glass/host/Shaders/Vertex.hlsl

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2018-07-27 16:27:36 +00:00
struct VS
{
float4 pos : POSITION;
float2 tex : TEXCOORD;
};
struct PS
{
float4 pos : SV_Position;
float2 tex : TEXCOORD;
};
PS main(VS input)
{
return input;
}