looking-glass/client/renderers/EGL/dynprocs.h

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <SDL2/SDL_egl.h>
#include <GL/gl.h>
typedef void (*glEGLImageTargetTexture2DOES_t)(GLenum target, GLeglImageOES image);
struct EGLDynProcs
{
glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
};
extern struct EGLDynProcs g_dynprocs;
void egl_DynProcsInit(void);