looking-glass/idd/LGIdd/CIndirectMonitorContext.cpp

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#include "CIndirectMonitorContext.h"
#include "Direct3DDevice.h"
CIndirectMonitorContext::CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor) :
m_monitor(monitor)
{
}
CIndirectMonitorContext::~CIndirectMonitorContext()
{
m_thread.reset();
}
void CIndirectMonitorContext::AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent)
{
m_thread.reset();
auto device = std::make_shared<Direct3DDevice>(renderAdapter);
if (FAILED(device->Init()))
{
WdfObjectDelete(swapChain);
return;
}
m_thread.reset(new CSwapChainProcessor(swapChain, device, newFrameEvent));
}
void CIndirectMonitorContext::UnassignSwapChain()
{
m_thread.reset();
}