looking-glass/client/main.c

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2017-10-31 08:07:16 +00:00
/*
KVMGFX Client - A KVM Client for VGA Passthrough
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
#include <GL/glu.h>
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#include "debug.h"
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#include "memcpySSE.h"
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#include "KVMGFXHeader.h"
#include "ivshmem/ivshmem.h"
#include "spice/spice.h"
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#include "kb.h"
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struct AppState
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{
bool hasBufferStorage;
bool running;
bool started;
bool windowChanged;
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SDL_Window * window;
SDL_Renderer * renderer;
struct KVMGFXHeader * shm;
};
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struct AppState state;
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inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2)
{
return
(s1.frameType != FRAME_TYPE_INVALID) &&
(s2.frameType != FRAME_TYPE_INVALID) &&
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(s1.version == s2.version ) &&
(s1.frameType == s2.frameType) &&
(s1.width == s2.width ) &&
(s1.height == s2.height );
}
int renderThread(void * unused)
{
struct KVMGFXHeader format;
SDL_Texture *texture = NULL;
GLuint vboID[2] = {0, 0};
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GLuint intFormat = 0;
GLuint vboFormat = 0;
GLuint vboTex = 0;
unsigned int texIndex = 0;
unsigned int texSize = 0;
uint8_t *pixels = (uint8_t*)state.shm;
uint8_t *texPixels[2] = {NULL, NULL};
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format.version = 1;
format.frameType = FRAME_TYPE_INVALID;
format.width = 0;
format.height = 0;
format.stride = 0;
// kick the guest early for our intial frame
// the guestID may be invalid, it doesn't matter
ivshmem_kick_irq(state.shm->guestID, 0);
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while(state.running)
{
// ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized
if (memcmp(state.shm->magic, KVMGFX_HEADER_MAGIC, sizeof(KVMGFX_HEADER_MAGIC)) != 0)
continue;
if (state.shm->version != KVMGFX_HEADER_VERSION)
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continue;
bool ready = false;
bool error = false;
while(state.running && !ready && !error)
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{
// kick the guest and wait for a frame
switch(ivshmem_wait_irq(0))
{
case IVSHMEM_WAIT_RESULT_OK:
ready = true;
break;
case IVSHMEM_WAIT_RESULT_TIMEOUT:
ivshmem_kick_irq(state.shm->guestID, 0);
ready = false;
break;
case IVSHMEM_WAIT_RESULT_ERROR:
error = true;
break;
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}
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}
if (error)
{
DEBUG_ERROR("error during wait for host");
break;
}
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// if the format is invalid or it has changed
if (!areFormatsSame(format, *state.shm))
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{
if (state.hasBufferStorage)
{
if (vboID[0])
{
if (vboTex)
{
glDeleteTextures(1, &vboTex);
vboTex = 0;
}
glUnmapBuffer(GL_TEXTURE_BUFFER);
glDeleteBuffers(2, vboID);
memset(vboID, 0, sizeof(vboID));
}
}
else
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{
if (texture)
{
SDL_DestroyTexture(texture);
texture = NULL;
}
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}
Uint32 sdlFormat;
unsigned int bpp;
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switch(state.shm->frameType)
{
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case FRAME_TYPE_ARGB:
sdlFormat = SDL_PIXELFORMAT_ARGB8888;
bpp = 4;
intFormat = GL_RGBA8;
vboFormat = GL_BGRA;
break;
case FRAME_TYPE_RGB:
sdlFormat = SDL_PIXELFORMAT_RGB24;
bpp = 3;
intFormat = GL_RGB8;
vboFormat = GL_BGR;
break;
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default:
format.frameType = FRAME_TYPE_INVALID;
continue;
}
// update the window size and create the render texture
SDL_SetWindowSize(state.window, state.shm->width, state.shm->height);
SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
if (state.hasBufferStorage)
{
// calculate the texture size in bytes
texSize = state.shm->width * state.shm->stride * bpp;
// setup two buffers so we don't have to use fences
glGenBuffers(2, vboID);
for (int i = 0; i < 2; ++i)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[i]);
glBufferStorage (GL_PIXEL_UNPACK_BUFFER, texSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
texPixels[i] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
if (!texPixels[i])
{
DEBUG_ERROR("Failed to map buffer range, turning off buffer storage");
state.hasBufferStorage = false;
texIndex = 0;
glDeleteBuffers(2, vboID);
memset(vboID, 0, sizeof(vboID));
break;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
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if (!state.hasBufferStorage)
continue;
// create the texture
glGenTextures(1, &vboTex);
glBindTexture(GL_TEXTURE_2D, vboTex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(
GL_TEXTURE_2D,
0,
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intFormat,
state.shm->width, state.shm->height,
0,
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vboFormat,
GL_UNSIGNED_BYTE,
(void*)0
);
glBindTexture(GL_TEXTURE_2D, 0);
}
else
{
texture = SDL_CreateTexture(state.renderer, sdlFormat, SDL_TEXTUREACCESS_STREAMING, state.shm->width, state.shm->height);
if (!texture)
{
DEBUG_ERROR("Failed to create a texture");
break;
}
}
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memcpy(&format, state.shm, sizeof(format));
state.windowChanged = true;
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}
if (state.hasBufferStorage)
{
// copy the buffer to the texture and let the guest advance
memcpySSE(texPixels[texIndex], pixels + state.shm->dataPos, texSize);
ivshmem_kick_irq(state.shm->guestID, 0);
// update the texture
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, vboTex);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex ? 0 : 1]);
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0, 0,
state.shm->width, state.shm->height,
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vboFormat,
GL_UNSIGNED_BYTE,
(void*)0
);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
// draw the screen
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f , 0.0f );
glTexCoord2f(1.0f, 0.0f); glVertex2f(state.shm->width, 0.0f );
glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f , state.shm->height);
glTexCoord2f(1.0f, 1.0f); glVertex2f(state.shm->width, state.shm->height);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
// update our texture index
if (++texIndex == 2)
texIndex = 0;
}
else
{
int pitch;
if (SDL_LockTexture(texture, NULL, (void**)&texPixels[0], &pitch) != 0)
{
DEBUG_ERROR("Failed to lock the texture for update");
break;
}
texSize = state.shm->height * pitch;
// copy the buffer to the texture and let the guest advance
memcpySSE(texPixels[texIndex], pixels + state.shm->dataPos, texSize);
ivshmem_kick_irq(state.shm->guestID, 0);
SDL_UnlockTexture(texture);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
}
SDL_RenderPresent(state.renderer);
state.started = true;
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}
state.running = false;
if (state.hasBufferStorage)
{
glDeleteTextures(1, &vboTex );
glUnmapBuffer (GL_TEXTURE_BUFFER);
glDeleteBuffers (2, vboID );
}
else
if (texture)
SDL_DestroyTexture(texture);
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return 0;
}
int ivshmemThread(void * arg)
{
while(state.running)
if (!ivshmem_process())
{
if (state.running)
{
state.running = false;
DEBUG_ERROR("failed to process ivshmem messages");
}
break;
}
return 0;
}
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int spiceThread(void * arg)
{
while(state.running)
if (!spice_process())
{
if (state.running)
{
state.running = false;
DEBUG_ERROR("failed to process spice messages");
}
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break;
}
spice_disconnect();
return 0;
}
static inline const uint32_t mapScancode(SDL_Scancode scancode)
{
uint32_t ps2;
if (scancode > (sizeof(usb_to_ps2) / sizeof(uint32_t)) || (ps2 = usb_to_ps2[scancode]) == 0)
{
DEBUG_WARN("Unable to map USB scan code: %x\n", scancode);
return 0;
}
return ps2;
}
int eventThread(void * arg)
{
bool serverMode = false;
bool realignGuest = true;
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// ensure mouse acceleration is identical in server mode
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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while(state.running)
{
SDL_Event event;
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while(SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
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{
state.running = false;
break;
}
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if (!state.started)
continue;
switch(event.type)
{
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case SDL_KEYDOWN:
{
SDL_Scancode sc = event.key.keysym.scancode;
if (sc == SDL_SCANCODE_SCROLLLOCK)
{
if (event.key.repeat)
break;
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serverMode = !serverMode;
spice_mouse_mode(serverMode);
SDL_SetRelativeMouseMode(serverMode);
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if (!serverMode)
realignGuest = true;
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break;
}
uint32_t scancode = mapScancode(sc);
if (scancode == 0)
break;
if (!spice_key_down(scancode))
{
DEBUG_ERROR("SDL_KEYDOWN: failed to send message");
break;
}
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break;
}
case SDL_KEYUP:
{
SDL_Scancode sc = event.key.keysym.scancode;
if (sc == SDL_SCANCODE_SCROLLLOCK)
break;
uint32_t scancode = mapScancode(sc);
if (scancode == 0)
break;
if (!spice_key_up(scancode))
{
DEBUG_ERROR("SDL_KEYUP: failed to send message");
break;
}
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break;
}
case SDL_MOUSEWHEEL:
if (
!spice_mouse_press (event.wheel.y == 1 ? 4 : 5) ||
!spice_mouse_release(event.wheel.y == 1 ? 4 : 5)
)
{
DEBUG_ERROR("SDL_MOUSEWHEEL: failed to send messages");
break;
}
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break;
case SDL_MOUSEMOTION:
{
int x = 0;
int y = 0;
if (realignGuest || state.windowChanged)
{
x = event.motion.x - state.shm->mouseX;
y = event.motion.y - state.shm->mouseY;
realignGuest = false;
state.windowChanged = false;
}
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else
{
x = event.motion.xrel;
y = event.motion.yrel;
}
if (x != 0 || y != 0)
if (!spice_mouse_motion(x, y))
{
DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message");
break;
}
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break;
}
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case SDL_MOUSEBUTTONDOWN:
if (
!spice_mouse_position(event.button.x, event.button.y) ||
!spice_mouse_press(event.button.button)
)
{
DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message");
break;
}
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break;
case SDL_MOUSEBUTTONUP:
if (
!spice_mouse_position(event.button.x, event.button.y) ||
!spice_mouse_release(event.button.button)
)
{
DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message");
break;
}
break;
case SDL_WINDOWEVENT:
{
switch(event.window.event)
{
case SDL_WINDOWEVENT_ENTER:
realignGuest = true;
break;
}
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break;
}
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default:
break;
}
}
usleep(1000);
}
return 0;
}
int main(int argc, char * argv[])
{
memset(&state, 0, sizeof(state));
state.running = true;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
DEBUG_ERROR("SDL_Init Failed");
return -1;
}
state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS);
if (!state.window)
{
DEBUG_ERROR("failed to create window");
return -1;
}
// work around SDL_ShowCursor being non functional
SDL_Cursor *cursor = NULL;
int32_t cursorData[2] = {0, 0};
cursor = SDL_CreateCursor((uint8_t*)cursorData, (uint8_t*)cursorData, 8, 8, 4, 4);
SDL_SetCursor(cursor);
SDL_ShowCursor(SDL_DISABLE);
state.renderer = SDL_CreateRenderer(state.window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
const GLubyte * extensions = glGetString(GL_EXTENSIONS);
if (gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
{
DEBUG_INFO("Using GL_ARB_buffer_storage");
state.hasBufferStorage = true;
}
if (!state.renderer)
{
DEBUG_ERROR("failed to create window");
return -1;
}
int shm_fd = 0;
SDL_Thread *t_ivshmem = NULL;
SDL_Thread *t_spice = NULL;
SDL_Thread *t_event = NULL;
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while(1)
{
if (!ivshmem_connect("/tmp/ivshmem_socket"))
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{
DEBUG_ERROR("failed to connect to the ivshmem server");
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break;
}
if (!(t_ivshmem = SDL_CreateThread(ivshmemThread, "ivshmemThread", NULL)))
{
DEBUG_ERROR("ivshmem create thread failed");
break;
}
state.shm = (struct KVMGFXHeader *)ivshmem_get_map();
if (!state.shm)
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{
DEBUG_ERROR("Failed to map memory");
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break;
}
state.shm->hostID = ivshmem_get_id();
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if (!spice_connect("127.0.0.1", 5900, ""))
{
DEBUG_ERROR("Failed to connect to spice server");
return 0;
}
while(state.running && !spice_ready())
if (!spice_process())
{
state.running = false;
DEBUG_ERROR("Failed to process spice messages");
break;
}
if (!(t_spice = SDL_CreateThread(spiceThread, "spiceThread", NULL)))
{
DEBUG_ERROR("spice create thread failed");
break;
}
if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL)))
{
DEBUG_ERROR("gpu create thread failed");
break;
}
while(state.running)
renderThread(NULL);
break;
}
state.running = false;
if (t_event)
SDL_WaitThread(t_event, NULL);
// this needs to happen here to abort any waiting reads
// as ivshmem uses recvmsg which has no timeout
ivshmem_disconnect();
if (t_ivshmem)
SDL_WaitThread(t_ivshmem, NULL);
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if (t_spice)
SDL_WaitThread(t_spice, NULL);
if (state.renderer)
SDL_DestroyRenderer(state.renderer);
if (state.window)
SDL_DestroyWindow(state.window);
if (cursor)
SDL_FreeCursor(cursor);
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if (shm_fd)
close(shm_fd);
SDL_Quit();
return 0;
}