looking-glass/client/lg-decoder.h

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "lg-renderer.h"
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <GL/gl.h>
typedef enum LG_OutFormat
{
LG_OUTPUT_INVALID,
LG_OUTPUT_BGRA,
LG_OUTPUT_RGBA,
LG_OUTPUT_RGBA10,
LG_OUTPUT_YUV420
}
LG_OutFormat;
typedef bool (* LG_DecoderCreate )(void ** opaque);
typedef void (* LG_DecoderDestroy )(void * opaque);
typedef bool (* LG_DecoderInitialize )(void * opaque, const LG_RendererFormat format, SDL_Window * window);
typedef void (* LG_DecoderDeInitialize )(void * opaque);
typedef LG_OutFormat (* LG_DecoderGetOutFormat )(void * opaque);
typedef unsigned int (* LG_DecoderGetFramePitch )(void * opaque);
typedef unsigned int (* LG_DecoderGetFrameStride)(void * opaque);
typedef bool (* LG_DecoderDecode )(void * opaque, const uint8_t * src, size_t srcSize);
typedef const uint8_t * (* LG_DecoderGetBuffer )(void * opaque);
typedef bool (* LG_DecoderInitGLTexture )(void * opaque, GLenum target, GLuint texture, void ** ref);
typedef void (* LG_DecoderFreeGLTexture )(void * opaque, void * ref);
typedef bool (* LG_DecoderUpdateGLTexture)(void * opaque, void * ref);
typedef struct LG_Decoder
{
// mandatory support
const char * name;
LG_DecoderCreate create;
LG_DecoderDestroy destroy;
LG_DecoderInitialize initialize;
LG_DecoderDeInitialize deinitialize;
LG_DecoderGetOutFormat get_out_format;
LG_DecoderGetFramePitch get_frame_pitch;
LG_DecoderGetFrameStride get_frame_stride;
LG_DecoderDecode decode;
LG_DecoderGetBuffer get_buffer;
// optional support
const bool has_gl;
LG_DecoderInitGLTexture init_gl_texture;
LG_DecoderFreeGLTexture free_gl_texture;
LG_DecoderUpdateGLTexture update_gl_texture;
}
LG_Decoder;