looking-glass/idd/LGIdd/CSwapChainProcessor.h

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#pragma once
#include "Direct3DDevice.h"
#include <Windows.h>
#include <wrl.h>
#include <IddCx.h>
#include <memory>
class CSwapChainProcessor
{
private:
IDDCX_SWAPCHAIN m_hSwapChain;
std::shared_ptr<Direct3DDevice> m_device;
HANDLE m_newFrameEvent;
Microsoft::WRL::Wrappers::HandleT<
Microsoft::WRL::Wrappers::HandleTraits::HANDLENullTraits> m_thread;
Microsoft::WRL::Wrappers::Event m_terminateEvent;
static DWORD CALLBACK RunThread(LPVOID argument);
void Run();
void RunCore();
public:
CSwapChainProcessor(IDDCX_SWAPCHAIN hSwapChain,
std::shared_ptr<Direct3DDevice> device, HANDLE newFrameEvent);
~CSwapChainProcessor();
};