koreader/frontend/apps/reader/modules/readertoc.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

402 lines
11 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local GestureRange = require("ui/gesturerange")
local Button = require("ui/widget/button")
local UIManager = require("ui/uimanager")
local Menu = require("ui/widget/menu")
local Geom = require("ui/geometry")
local Screen = require("device").screen
local Device = require("device")
local Event = require("ui/event")
local Font = require("ui/font")
local DEBUG = require("dbg")
local _ = require("gettext")
local ReaderToc = InputContainer:new{
toc = nil,
ticks = {},
toc_indent = " ",
collapsed_toc = {},
collapse_depth = 2,
expanded_nodes = {},
toc_menu_title = _("Table of contents"),
}
function ReaderToc:init()
if Device:hasKeyboard() then
self.key_events = {
ShowToc = {
{ "T" },
doc = "show Table of Content menu" },
}
end
if Device:isTouchDevice() then
self.ges_events = {
ShowToc = {
GestureRange:new{
ges = "two_finger_swipe",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
},
direction = "east"
}
},
}
end
self:resetToc()
self.ui.menu:registerToMainMenu(self)
end
function ReaderToc:cleanUpTocTitle(title)
return (title:gsub("\13", ""))
end
function ReaderToc:onSetDimensions(dimen)
self.dimen = dimen
end
function ReaderToc:resetToc()
self.toc = nil
self.ticks = {}
self.collapsed_toc = {}
end
function ReaderToc:onUpdateToc()
self:resetToc()
return true
end
function ReaderToc:onPageUpdate(pageno)
self.pageno = pageno
end
function ReaderToc:fillToc()
if self.toc and #self.toc > 0 then return end
self.toc = self.ui.document:getToc()
end
function ReaderToc:getTocTitleByPage(pn_or_xp)
self:fillToc()
if #self.toc == 0 then return "" end
local pageno = pn_or_xp
if type(pn_or_xp) == "string" then
pageno = self.ui.document:getPageFromXPointer(pn_or_xp)
end
local pre_entry = self.toc[1]
for _k,_v in ipairs(self.toc) do
if _v.page > pageno then
break
end
pre_entry = _v
end
return self:cleanUpTocTitle(pre_entry.title)
end
function ReaderToc:getTocTitleOfCurrentPage()
return self:getTocTitleByPage(self.pageno)
end
function ReaderToc:getMaxDepth()
self:fillToc()
local max_depth = 0
for _, v in ipairs(self.toc) do
if v.depth > max_depth then
max_depth = v.depth
end
end
return max_depth
end
--[[
TOC ticks is a list of page number in ascending order of TOC nodes at certain level
positive level counts nodes of the depth level (level 1 for depth 1)
negative level counts nodes of reversed depth level (level -1 for max_depth)
zero level counts leaf nodes of the toc tree
--]]
function ReaderToc:getTocTicks(level)
if self.ticks[level] then return self.ticks[level] end
-- build toc ticks if not found
self:fillToc()
local ticks = {}
if #self.toc > 0 then
if level == 0 then
local depth = 0
for i = #self.toc, 1, -1 do
local v = self.toc[i]
if v.depth >= depth then
table.insert(ticks, v.page)
end
depth = v.depth
end
else
local depth = nil
if level > 0 then
depth = level
else
depth = self:getMaxDepth() + level + 1
end
for _, v in ipairs(self.toc) do
if v.depth == depth then
table.insert(ticks, v.page)
end
end
end
-- normally the ticks are sorted already but in rare cases
-- toc nodes may be not in ascending order
table.sort(ticks)
-- cache ticks only if ticks are available
self.ticks[level] = ticks
end
return ticks
end
function ReaderToc:getNextChapter(cur_pageno, level)
local ticks = self:getTocTicks(level)
local next_chapter = nil
for i = 1, #ticks do
if ticks[i] > cur_pageno then
next_chapter = ticks[i]
break
end
end
return next_chapter
end
function ReaderToc:getPreviousChapter(cur_pageno, level)
local ticks = self:getTocTicks(level)
local previous_chapter = nil
for i = 1, #ticks do
if ticks[i] >= cur_pageno then
break
end
previous_chapter = ticks[i]
end
return previous_chapter
end
function ReaderToc:isChapterBegin(cur_pageno, level)
local ticks = self:getTocTicks(level)
local _begin = false
for i = 1, #ticks do
if ticks[i] == cur_pageno then
_begin = true
break
end
end
return _begin
end
function ReaderToc:isChapterEnd(cur_pageno, level)
local ticks = self:getTocTicks(level)
local _end= false
for i = 1, #ticks do
if ticks[i] - 1 == cur_pageno then
_end = true
break
end
end
return _end
end
function ReaderToc:getChapterPagesLeft(pageno, level)
--if self:isChapterEnd(pageno, level) then return 0 end
local next_chapter = self:getNextChapter(pageno, level)
if next_chapter then
next_chapter = next_chapter - pageno - 1
end
return next_chapter
end
function ReaderToc:getChapterPagesDone(pageno, level)
if self:isChapterBegin(pageno, level) then return 0 end
local previous_chapter = self:getPreviousChapter(pageno, level)
if previous_chapter then
previous_chapter = pageno - previous_chapter
end
return previous_chapter
end
function ReaderToc:updateCurrentNode()
if #self.collapsed_toc > 0 then
for i, v in ipairs(self.collapsed_toc) do
if v.page > self.pageno then
self.collapsed_toc.current = i > 1 and i - 1 or 1
break
end
end
end
end
function ReaderToc:onShowToc()
self:fillToc()
local max_depth = self:getMaxDepth()
-- build menu items
if #self.toc > 0 and not self.toc[1].text then
for _,v in ipairs(self.toc) do
v.text = self.toc_indent:rep(v.depth-1)..self:cleanUpTocTitle(v.title)
v.mandatory = v.page
end
end
-- update collapsible state
self.expand_button = Button:new{
icon = "resources/icons/appbar.control.expand.png",
width = Screen:scaleByDPI(30),
bordersize = 0,
show_parent = self,
}
self.collapse_button = Button:new{
icon = "resources/icons/appbar.control.collapse.png",
width = Screen:scaleByDPI(30),
bordersize = 0,
show_parent = self,
}
if #self.toc > 0 and #self.collapsed_toc == 0 then
local depth = 0
for i = #self.toc, 1, -1 do
local v = self.toc[i]
-- node v has child node(s)
if v.depth < depth then
v.state = self.expand_button:new{
callback = function() self:expandToc(i) end,
indent = self.toc_indent:rep(v.depth-1),
}
end
if v.depth < self.collapse_depth then
table.insert(self.collapsed_toc, 1, v)
end
depth = v.depth
end
end
self:updateCurrentNode()
local button_size = self.expand_button:getSize()
local toc_menu = Menu:new{
title = _("Table of Contents"),
item_table = self.collapsed_toc,
state_size = button_size,
ui = self.ui,
is_borderless = true,
width = Screen:getWidth(),
height = Screen:getHeight(),
cface = Font:getFace("cfont", 20),
on_close_ges = {
GestureRange:new{
ges = "two_finger_swipe",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
},
direction = "west"
}
}
}
local menu_container = CenterContainer:new{
dimen = Screen:getSize(),
toc_menu,
}
function toc_menu:onMenuSelect(item, pos)
-- if toc item has expand/collapse state and tap select on the left side
-- the state switch action is triggered, otherwise goto the linked page
if item.state and pos.x < 0.3 then
item.state.callback()
else
toc_menu:close_callback()
self.ui:handleEvent(Event:new("GotoPage", item.page))
end
end
toc_menu.close_callback = function()
UIManager:close(menu_container)
end
toc_menu.show_parent = menu_container
self.toc_menu = toc_menu
UIManager:show(menu_container)
return true
end
-- expand TOC node of index in raw toc table
function ReaderToc:expandToc(index)
table.insert(self.expanded_nodes, index)
local cur_node = self.toc[index]
local cur_depth = cur_node.depth
local collapsed_index = nil
for i, v in ipairs(self.collapsed_toc) do
if v.page == cur_node.page and v.depth == cur_depth
and v.text == cur_node.text then
collapsed_index = i
break
end
end
for i = index + 1, #self.toc do
local v = self.toc[i]
if v.depth == cur_depth + 1 then
collapsed_index = collapsed_index + 1
table.insert(self.collapsed_toc, collapsed_index, v)
elseif v.depth <= cur_depth then
break
end
end
-- change state of current node to expanded
cur_node.state = self.collapse_button:new{
callback = function() self:collapseToc(index) end,
indent = self.toc_indent:rep(cur_depth-1),
}
self:updateCurrentNode()
self.toc_menu:swithItemTable(nil, self.collapsed_toc, -1)
end
-- collapse TOC node of index in raw toc table
function ReaderToc:collapseToc(index)
local cur_node = self.toc[index]
local cur_depth = cur_node.depth
local i = 1
local is_child_node = false
while i <= #self.collapsed_toc do
local v = self.collapsed_toc[i]
if v.page > cur_node.page and v.depth <= cur_depth then
is_child_node = false
end
if is_child_node then
table.remove(self.collapsed_toc, i)
else
i = i + 1
end
if v.page == cur_node.page and v.depth == cur_depth
and v.text == cur_node.text then
is_child_node = true
end
end
-- change state of current node to collapsed
cur_node.state = self.expand_button:new{
callback = function() self:expandToc(index) end,
indent = self.toc_indent:rep(cur_depth-1),
}
self:updateCurrentNode()
self.toc_menu:swithItemTable(nil, self.collapsed_toc, -1)
end
function ReaderToc:addToMainMenu(tab_item_table)
-- insert table to main reader menu
table.insert(tab_item_table.navi, 1, {
text = self.toc_menu_title,
callback = function()
self:onShowToc()
end,
})
end
return ReaderToc