This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
402 lines
11 KiB
Lua
402 lines
11 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local GestureRange = require("ui/gesturerange")
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local Button = require("ui/widget/button")
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local UIManager = require("ui/uimanager")
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local Menu = require("ui/widget/menu")
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local Geom = require("ui/geometry")
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local Screen = require("device").screen
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local Device = require("device")
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local Event = require("ui/event")
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local Font = require("ui/font")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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local ReaderToc = InputContainer:new{
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toc = nil,
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ticks = {},
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toc_indent = " ",
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collapsed_toc = {},
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collapse_depth = 2,
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expanded_nodes = {},
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toc_menu_title = _("Table of contents"),
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}
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function ReaderToc:init()
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if Device:hasKeyboard() then
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self.key_events = {
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ShowToc = {
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{ "T" },
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doc = "show Table of Content menu" },
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}
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end
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if Device:isTouchDevice() then
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self.ges_events = {
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ShowToc = {
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GestureRange:new{
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ges = "two_finger_swipe",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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},
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direction = "east"
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}
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},
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}
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end
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self:resetToc()
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self.ui.menu:registerToMainMenu(self)
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end
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function ReaderToc:cleanUpTocTitle(title)
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return (title:gsub("\13", ""))
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end
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function ReaderToc:onSetDimensions(dimen)
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self.dimen = dimen
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end
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function ReaderToc:resetToc()
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self.toc = nil
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self.ticks = {}
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self.collapsed_toc = {}
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end
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function ReaderToc:onUpdateToc()
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self:resetToc()
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return true
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end
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function ReaderToc:onPageUpdate(pageno)
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self.pageno = pageno
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end
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function ReaderToc:fillToc()
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if self.toc and #self.toc > 0 then return end
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self.toc = self.ui.document:getToc()
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end
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function ReaderToc:getTocTitleByPage(pn_or_xp)
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self:fillToc()
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if #self.toc == 0 then return "" end
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local pageno = pn_or_xp
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if type(pn_or_xp) == "string" then
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pageno = self.ui.document:getPageFromXPointer(pn_or_xp)
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end
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local pre_entry = self.toc[1]
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for _k,_v in ipairs(self.toc) do
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if _v.page > pageno then
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break
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end
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pre_entry = _v
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end
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return self:cleanUpTocTitle(pre_entry.title)
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end
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function ReaderToc:getTocTitleOfCurrentPage()
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return self:getTocTitleByPage(self.pageno)
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end
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function ReaderToc:getMaxDepth()
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self:fillToc()
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local max_depth = 0
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for _, v in ipairs(self.toc) do
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if v.depth > max_depth then
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max_depth = v.depth
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end
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end
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return max_depth
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end
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--[[
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TOC ticks is a list of page number in ascending order of TOC nodes at certain level
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positive level counts nodes of the depth level (level 1 for depth 1)
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negative level counts nodes of reversed depth level (level -1 for max_depth)
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zero level counts leaf nodes of the toc tree
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--]]
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function ReaderToc:getTocTicks(level)
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if self.ticks[level] then return self.ticks[level] end
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-- build toc ticks if not found
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self:fillToc()
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local ticks = {}
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if #self.toc > 0 then
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if level == 0 then
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local depth = 0
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for i = #self.toc, 1, -1 do
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local v = self.toc[i]
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if v.depth >= depth then
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table.insert(ticks, v.page)
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end
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depth = v.depth
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end
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else
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local depth = nil
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if level > 0 then
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depth = level
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else
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depth = self:getMaxDepth() + level + 1
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end
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for _, v in ipairs(self.toc) do
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if v.depth == depth then
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table.insert(ticks, v.page)
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end
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end
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end
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-- normally the ticks are sorted already but in rare cases
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-- toc nodes may be not in ascending order
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table.sort(ticks)
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-- cache ticks only if ticks are available
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self.ticks[level] = ticks
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end
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return ticks
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end
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function ReaderToc:getNextChapter(cur_pageno, level)
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local ticks = self:getTocTicks(level)
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local next_chapter = nil
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for i = 1, #ticks do
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if ticks[i] > cur_pageno then
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next_chapter = ticks[i]
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break
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end
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end
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return next_chapter
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end
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function ReaderToc:getPreviousChapter(cur_pageno, level)
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local ticks = self:getTocTicks(level)
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local previous_chapter = nil
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for i = 1, #ticks do
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if ticks[i] >= cur_pageno then
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break
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end
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previous_chapter = ticks[i]
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end
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return previous_chapter
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end
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function ReaderToc:isChapterBegin(cur_pageno, level)
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local ticks = self:getTocTicks(level)
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local _begin = false
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for i = 1, #ticks do
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if ticks[i] == cur_pageno then
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_begin = true
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break
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end
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end
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return _begin
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end
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function ReaderToc:isChapterEnd(cur_pageno, level)
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local ticks = self:getTocTicks(level)
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local _end= false
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for i = 1, #ticks do
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if ticks[i] - 1 == cur_pageno then
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_end = true
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break
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end
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end
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return _end
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end
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function ReaderToc:getChapterPagesLeft(pageno, level)
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--if self:isChapterEnd(pageno, level) then return 0 end
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local next_chapter = self:getNextChapter(pageno, level)
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if next_chapter then
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next_chapter = next_chapter - pageno - 1
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end
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return next_chapter
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end
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function ReaderToc:getChapterPagesDone(pageno, level)
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if self:isChapterBegin(pageno, level) then return 0 end
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local previous_chapter = self:getPreviousChapter(pageno, level)
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if previous_chapter then
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previous_chapter = pageno - previous_chapter
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end
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return previous_chapter
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end
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function ReaderToc:updateCurrentNode()
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if #self.collapsed_toc > 0 then
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for i, v in ipairs(self.collapsed_toc) do
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if v.page > self.pageno then
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self.collapsed_toc.current = i > 1 and i - 1 or 1
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break
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end
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end
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end
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end
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function ReaderToc:onShowToc()
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self:fillToc()
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local max_depth = self:getMaxDepth()
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-- build menu items
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if #self.toc > 0 and not self.toc[1].text then
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for _,v in ipairs(self.toc) do
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v.text = self.toc_indent:rep(v.depth-1)..self:cleanUpTocTitle(v.title)
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v.mandatory = v.page
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end
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end
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-- update collapsible state
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self.expand_button = Button:new{
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icon = "resources/icons/appbar.control.expand.png",
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width = Screen:scaleByDPI(30),
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bordersize = 0,
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show_parent = self,
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}
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self.collapse_button = Button:new{
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icon = "resources/icons/appbar.control.collapse.png",
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width = Screen:scaleByDPI(30),
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bordersize = 0,
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show_parent = self,
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}
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if #self.toc > 0 and #self.collapsed_toc == 0 then
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local depth = 0
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for i = #self.toc, 1, -1 do
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local v = self.toc[i]
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-- node v has child node(s)
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if v.depth < depth then
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v.state = self.expand_button:new{
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callback = function() self:expandToc(i) end,
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indent = self.toc_indent:rep(v.depth-1),
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}
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end
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if v.depth < self.collapse_depth then
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table.insert(self.collapsed_toc, 1, v)
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end
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depth = v.depth
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end
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end
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self:updateCurrentNode()
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local button_size = self.expand_button:getSize()
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local toc_menu = Menu:new{
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title = _("Table of Contents"),
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item_table = self.collapsed_toc,
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state_size = button_size,
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ui = self.ui,
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is_borderless = true,
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width = Screen:getWidth(),
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height = Screen:getHeight(),
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cface = Font:getFace("cfont", 20),
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on_close_ges = {
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GestureRange:new{
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ges = "two_finger_swipe",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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},
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direction = "west"
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}
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}
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}
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local menu_container = CenterContainer:new{
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dimen = Screen:getSize(),
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toc_menu,
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}
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function toc_menu:onMenuSelect(item, pos)
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-- if toc item has expand/collapse state and tap select on the left side
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-- the state switch action is triggered, otherwise goto the linked page
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if item.state and pos.x < 0.3 then
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item.state.callback()
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else
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toc_menu:close_callback()
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self.ui:handleEvent(Event:new("GotoPage", item.page))
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end
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end
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toc_menu.close_callback = function()
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UIManager:close(menu_container)
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end
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toc_menu.show_parent = menu_container
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self.toc_menu = toc_menu
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UIManager:show(menu_container)
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return true
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end
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-- expand TOC node of index in raw toc table
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function ReaderToc:expandToc(index)
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table.insert(self.expanded_nodes, index)
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local cur_node = self.toc[index]
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local cur_depth = cur_node.depth
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local collapsed_index = nil
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for i, v in ipairs(self.collapsed_toc) do
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if v.page == cur_node.page and v.depth == cur_depth
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and v.text == cur_node.text then
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collapsed_index = i
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break
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end
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end
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for i = index + 1, #self.toc do
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local v = self.toc[i]
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if v.depth == cur_depth + 1 then
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collapsed_index = collapsed_index + 1
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table.insert(self.collapsed_toc, collapsed_index, v)
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elseif v.depth <= cur_depth then
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break
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end
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end
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-- change state of current node to expanded
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cur_node.state = self.collapse_button:new{
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callback = function() self:collapseToc(index) end,
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indent = self.toc_indent:rep(cur_depth-1),
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}
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self:updateCurrentNode()
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self.toc_menu:swithItemTable(nil, self.collapsed_toc, -1)
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end
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-- collapse TOC node of index in raw toc table
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function ReaderToc:collapseToc(index)
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local cur_node = self.toc[index]
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local cur_depth = cur_node.depth
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local i = 1
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local is_child_node = false
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while i <= #self.collapsed_toc do
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local v = self.collapsed_toc[i]
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if v.page > cur_node.page and v.depth <= cur_depth then
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is_child_node = false
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end
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if is_child_node then
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table.remove(self.collapsed_toc, i)
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else
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i = i + 1
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end
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if v.page == cur_node.page and v.depth == cur_depth
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and v.text == cur_node.text then
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is_child_node = true
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end
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end
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-- change state of current node to collapsed
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cur_node.state = self.expand_button:new{
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callback = function() self:expandToc(index) end,
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indent = self.toc_indent:rep(cur_depth-1),
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}
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self:updateCurrentNode()
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self.toc_menu:swithItemTable(nil, self.collapsed_toc, -1)
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end
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function ReaderToc:addToMainMenu(tab_item_table)
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-- insert table to main reader menu
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table.insert(tab_item_table.navi, 1, {
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text = self.toc_menu_title,
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callback = function()
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self:onShowToc()
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end,
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})
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end
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return ReaderToc
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