This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
44 lines
1.3 KiB
Lua
44 lines
1.3 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local ImageWidget = require("ui/widget/imagewidget")
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local GestureRange = require("ui/gesturerange")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local Screen = require("device").screen
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local Event = require("ui/event")
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local ReaderFlipping = InputContainer:new{
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orig_reflow_mode = 0,
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}
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function ReaderFlipping:init()
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local widget = ImageWidget:new{
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file = "resources/icons/appbar.book.open.png",
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}
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self[1] = LeftContainer:new{
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dimen = Geom:new{w = Screen:getWidth(), h = widget:getSize().h},
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widget,
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}
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if Device:isTouchDevice() then
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self.ges_events = {
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Tap = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = Screen:getWidth()*DTAP_ZONE_FLIPPING.x,
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y = Screen:getHeight()*DTAP_ZONE_FLIPPING.y,
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w = Screen:getWidth()*DTAP_ZONE_FLIPPING.w,
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h = Screen:getHeight()*DTAP_ZONE_FLIPPING.h
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}
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}
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}
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}
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end
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end
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function ReaderFlipping:onTap()
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self.ui:handleEvent(Event:new("TogglePageFlipping"))
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return true
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end
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return ReaderFlipping
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