This does not change the overall license of the git-annex program, which
was already AGPL due to a number of sources files being AGPL already.
Legally speaking, I'm adding a new license under which these files are
now available; I already released their current contents under the GPL
license. Now they're dual licensed GPL and AGPL. However, I intend
for all my future changes to these files to only be released under the
AGPL license, and I won't be tracking the dual licensing status, so I'm
simply changing the license statement to say it's AGPL.
(In some cases, others wrote parts of the code of a file and released it
under the GPL; but in all cases I have contributed a significant portion
of the code in each file and it's that code that is getting the AGPL
license; the GPL license of other contributors allows combining with
AGPL code.)
The expensive transfer scan now scans a whole set of remotes in one pass.
So at startup, or when network comes up, it will run only once.
Note that this can result in transfers from/to higher cost remotes being
queued before other transfers of other content from/to lower cost remotes.
Before, low cost remotes were scanned first and all their transfers came
first. When multiple transfers are queued for a key, the lower cost ones
are still queued first. However, this could result in transfers from slow
remotes running for a long time while transfers of other data from faster
remotes waits.
I expect to make the transfer queue smarter about ordering
and/or make it allow multiple transfers at a time, which should eliminate
this annoyance. (Also, it was already possible to get into that situation,
for example if the network was up, lots of transfers from slow remotes
might be queued, and then a disk is mounted and its faster transfers have
to wait.)
Also note that this means I don't need to improve the code in
Assistant.Sync that currently checks if any of the reconnected remotes
have diverged, and if so, queues scans of all of them. That had been very
innefficient, but now doesn't matter.
The TMVar is supposed to be left empty once the map is empty, but the code
neglected to do that, so the next time takeMVar got an empty map, which
is not handled since that was supposed to never happen..
Also, avoid any possibility of this crash. If an empty map somehow creeps
in, just retry.