On Windows, that does not support long paths
https://github.com/jacobstanley/unix-compat/issues/56
Instead, use System.Directory.renamePath, which does support long paths.
Sponsored-by: Dartmouth College's Datalad project
9cb250f7be got the ones in RawFilePath,
but there were others that used the one from unix-compat, which fails at
runtime on windows. To avoid this,
import System.PosixCompat.Files hiding removeLink
This commit was sponsored by Ethan Aubin.
Lots of nice wins from this in avoiding unncessary work, and I think
nothing got slower.
This commit was sponsored by Boyd Stephen Smith Jr. on Patreon.
Only done on those calls to getFileStatus that had a RawFilePath, not a
FilePath. The others would probably be just as fast if converted to use
it with toRawFilePath, but I'm not 100% sure.
Note that genInodeCache' uses fromRawFilePath, but that value only gets
used on Windows, so on unix the thunk will never be evaluated.
Eliminated some dead code. In other cases, exported a currently unused
function, since it was a logical part of the API.
Of course this improves the API documentation. It may also sometimes
let ghc optimize code better, since it can know a function is internal
to a module.
364 modules still to go, according to
git grep -E 'module [A-Za-z.]+ where'
Avoid using fileSize which maxes out at just 2 gb on Windows.
Instead, use hFileSize, which doesn't have a bounded size.
Fixes support for files > 2 gb on Windows.
Note that the InodeCache code only needs to compare a file size,
so it doesn't matter it the file size wraps. So it has been
left as-is. This was necessary both to avoid invalidating existing inode
caches, and because the code passed FileStatus around and would have become
more expensive if it called getFileSize.
This commit was sponsored by Christian Dietrich.