82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// Copyright (c) 2017 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/renderer/atom_render_frame_observer.h"
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#include "content/public/renderer/render_frame.h"
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#include "third_party/WebKit/public/web/WebDocument.h"
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#include "third_party/WebKit/public/web/WebLocalFrame.h"
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#include "third_party/WebKit/public/web/WebScriptSource.h"
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namespace atom {
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AtomRenderFrameObserver::AtomRenderFrameObserver(
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content::RenderFrame* frame,
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RendererClientBase* renderer_client)
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: content::RenderFrameObserver(frame),
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render_frame_(frame),
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renderer_client_(renderer_client) {}
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void AtomRenderFrameObserver::DidClearWindowObject() {
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renderer_client_->DidClearWindowObject(render_frame_);
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}
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void AtomRenderFrameObserver::DidCreateScriptContext(
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v8::Handle<v8::Context> context,
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int world_id) {
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if (ShouldNotifyClient(world_id))
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renderer_client_->DidCreateScriptContext(context, render_frame_);
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if (renderer_client_->isolated_world() && IsMainWorld(world_id)
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&& render_frame_->IsMainFrame()) {
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CreateIsolatedWorldContext();
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renderer_client_->SetupMainWorldOverrides(context);
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}
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}
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void AtomRenderFrameObserver::WillReleaseScriptContext(
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v8::Local<v8::Context> context,
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int world_id) {
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if (ShouldNotifyClient(world_id))
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renderer_client_->WillReleaseScriptContext(context, render_frame_);
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}
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void AtomRenderFrameObserver::OnDestruct() {
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delete this;
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}
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void AtomRenderFrameObserver::CreateIsolatedWorldContext() {
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auto frame = render_frame_->GetWebFrame();
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// This maps to the name shown in the context combo box in the Console tab
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// of the dev tools.
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frame->SetIsolatedWorldHumanReadableName(
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World::ISOLATED_WORLD,
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blink::WebString::FromUTF8("Electron Isolated Context"));
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// Setup document's origin policy in isolated world
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frame->SetIsolatedWorldSecurityOrigin(
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World::ISOLATED_WORLD, frame->GetDocument().GetSecurityOrigin());
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// Create initial script context in isolated world
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blink::WebScriptSource source("void 0");
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frame->ExecuteScriptInIsolatedWorld(World::ISOLATED_WORLD, &source, 1);
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}
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bool AtomRenderFrameObserver::IsMainWorld(int world_id) {
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return world_id == World::MAIN_WORLD;
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}
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bool AtomRenderFrameObserver::IsIsolatedWorld(int world_id) {
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return world_id == World::ISOLATED_WORLD;
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}
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bool AtomRenderFrameObserver::ShouldNotifyClient(int world_id) {
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if (renderer_client_->isolated_world() && render_frame_->IsMainFrame())
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return IsIsolatedWorld(world_id);
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else
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return IsMainWorld(world_id);
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}
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} // namespace atom
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