electron/shell/common/node_bindings.h

224 lines
7 KiB
C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#ifndef ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#define ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#include <memory>
#include <string>
#include <type_traits>
#include <vector>
#include "base/files/file_path.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/weak_ptr.h"
#include "gin/public/context_holder.h"
#include "gin/public/gin_embedders.h"
#include "shell/common/node_includes.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "uv.h" // NOLINT(build/include_directory)
#include "v8/include/v8.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace electron {
// A helper class to manage uv_handle_t types, e.g. uv_async_t.
//
// As per the uv docs: "uv_close() MUST be called on each handle before
// memory is released. Moreover, the memory can only be released in
// close_cb or after it has returned." This class encapsulates the work
// needed to follow those requirements.
template <typename T,
typename std::enable_if<
// these are the C-style 'subclasses' of uv_handle_t
std::is_same<T, uv_async_t>::value ||
std::is_same<T, uv_check_t>::value ||
std::is_same<T, uv_fs_event_t>::value ||
std::is_same<T, uv_fs_poll_t>::value ||
std::is_same<T, uv_idle_t>::value ||
std::is_same<T, uv_pipe_t>::value ||
std::is_same<T, uv_poll_t>::value ||
std::is_same<T, uv_prepare_t>::value ||
std::is_same<T, uv_process_t>::value ||
std::is_same<T, uv_signal_t>::value ||
std::is_same<T, uv_stream_t>::value ||
std::is_same<T, uv_tcp_t>::value ||
std::is_same<T, uv_timer_t>::value ||
std::is_same<T, uv_tty_t>::value ||
std::is_same<T, uv_udp_t>::value>::type* = nullptr>
class UvHandle {
public:
UvHandle() : t_(new T) {}
~UvHandle() { reset(); }
T* get() { return t_; }
uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
void reset() {
auto* h = handle();
if (h != nullptr) {
DCHECK_EQ(0, uv_is_closing(h));
uv_close(h, OnClosed);
t_ = nullptr;
}
}
private:
static void OnClosed(uv_handle_t* handle) {
delete reinterpret_cast<T*>(handle);
}
RAW_PTR_EXCLUSION T* t_ = {};
};
class NodeBindings {
public:
enum class BrowserEnvironment { kBrowser, kRenderer, kUtility, kWorker };
static NodeBindings* Create(BrowserEnvironment browser_env);
static void RegisterBuiltinBindings();
static bool IsInitialized();
virtual ~NodeBindings();
// Setup V8, libuv.
void Initialize(v8::Local<v8::Context> context);
std::vector<std::string> ParseNodeCliFlags();
// Create the environment and load node.js.
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform,
std::vector<std::string> args,
std::vector<std::string> exec_args,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
std::shared_ptr<node::Environment> CreateEnvironment(
v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform,
absl::optional<base::RepeatingCallback<void()>> on_app_code_ready =
absl::nullopt);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare embed thread for message loop integration.
void PrepareEmbedThread();
// Notify embed thread to start polling after environment is loaded.
void StartPolling();
node::IsolateData* isolate_data(v8::Local<v8::Context> context) const {
if (context->GetNumberOfEmbedderDataFields() <=
kElectronContextEmbedderDataIndex) {
return nullptr;
}
auto* isolate_data = static_cast<node::IsolateData*>(
context->GetAlignedPointerFromEmbedderData(
kElectronContextEmbedderDataIndex));
CHECK(isolate_data);
CHECK(isolate_data->event_loop());
return isolate_data;
}
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
node::Environment* uv_env() const { return uv_env_; }
[[nodiscard]] constexpr uv_loop_t* uv_loop() { return uv_loop_; }
// disable copy
NodeBindings(const NodeBindings&) = delete;
NodeBindings& operator=(const NodeBindings&) = delete;
// Blocks until app code is signaled to be loaded via |SetAppCodeLoaded|.
// Only has an effect if called in the browser process
void JoinAppCode();
protected:
explicit NodeBindings(BrowserEnvironment browser_env);
// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
private:
static uv_loop_t* InitEventLoop(BrowserEnvironment browser_env,
uv_loop_t* worker_loop);
// Run the libuv loop for once.
void UvRunOnce();
[[nodiscard]] constexpr bool in_worker_loop() const {
return browser_env_ == BrowserEnvironment::kWorker;
}
// Which environment we are running.
const BrowserEnvironment browser_env_;
// Loop used when constructed in WORKER mode
uv_loop_t worker_loop_;
// Current thread's libuv loop.
// depends-on: worker_loop_
const raw_ptr<uv_loop_t> uv_loop_;
// Current thread's MessageLoop.
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Choose a reasonable unique index that's higher than any Blink uses
// and thus unlikely to collide with an existing index.
static constexpr int kElectronContextEmbedderDataIndex =
static_cast<int>(gin::kPerContextDataStartIndex) +
static_cast<int>(gin::kEmbedderElectron);
// Thread to poll uv events.
static void EmbedThreadRunner(void* arg);
// Default callback to indicate when the node environment has finished
// initializing and the primary import chain is fully resolved and executed
void SetAppCodeLoaded();
// Indicates whether polling thread has been created.
bool initialized_ = false;
// Indicates whether the app code has finished loading
// for ESM this is async after the module is loaded
bool app_code_loaded_ = false;
// Whether the libuv loop has ended.
bool embed_closed_ = false;
// Dummy handle to make uv's loop not quit.
UvHandle<uv_async_t> dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
raw_ptr<node::Environment> uv_env_ = nullptr;
// Isolate data used in creating the environment
raw_ptr<node::IsolateData> isolate_data_ = nullptr;
base::WeakPtrFactory<NodeBindings> weak_factory_{this};
};
} // namespace electron
#endif // ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_