42b7b25ac3
* Add content script injector to sandboxed renderer * Fix 'getRenderProcessPreferences' binding to the wrong object * Pass getRenderProcessPreferences to content-scripts-injector * Emit document-start and document-end events in sandboxed renderer * Use GetContext from RendererClientBase * Prevent script context crash caused by lazily initialization * Remove frame filtering logic for onExit callback Since we're keeping track of which frames we've injected the bundle into, this logic is redundant. * Add initial content script tests * Add contextIsolation variants to content script tests * Add set include * Fix already loaded extension error * Add tests for content scripts 'run_at' options * Catch script injection eval error when CSP forbids it This can occur in a rendered sandbox when a CSP is enabled. We'll need to switch to using isolated worlds to fix this. * Fix content script tests not properly cleaning up extensions * Fix lint and type errors
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
// Copyright (c) 2016 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#ifndef ATOM_RENDERER_ATOM_SANDBOXED_RENDERER_CLIENT_H_
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#define ATOM_RENDERER_ATOM_SANDBOXED_RENDERER_CLIENT_H_
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "atom/renderer/renderer_client_base.h"
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#include "base/process/process_metrics.h"
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namespace atom {
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class AtomSandboxedRendererClient : public RendererClientBase {
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public:
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AtomSandboxedRendererClient();
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~AtomSandboxedRendererClient() override;
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void InitializeBindings(v8::Local<v8::Object> binding,
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v8::Local<v8::Context> context,
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bool is_main_frame);
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void InvokeIpcCallback(v8::Handle<v8::Context> context,
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const std::string& callback_name,
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std::vector<v8::Handle<v8::Value>> args);
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// atom::RendererClientBase:
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void DidCreateScriptContext(v8::Handle<v8::Context> context,
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content::RenderFrame* render_frame) override;
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void WillReleaseScriptContext(v8::Handle<v8::Context> context,
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content::RenderFrame* render_frame) override;
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void SetupMainWorldOverrides(v8::Handle<v8::Context> context,
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content::RenderFrame* render_frame) override;
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// content::ContentRendererClient:
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void RenderFrameCreated(content::RenderFrame*) override;
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void RenderViewCreated(content::RenderView*) override;
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void RunScriptsAtDocumentStart(content::RenderFrame* render_frame) override;
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void RunScriptsAtDocumentEnd(content::RenderFrame* render_frame) override;
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private:
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std::unique_ptr<base::ProcessMetrics> metrics_;
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// Getting main script context from web frame would lazily initializes
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// its script context. Doing so in a web page without scripts would trigger
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// assertion, so we have to keep a book of injected web frames.
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std::set<content::RenderFrame*> injected_frames_;
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DISALLOW_COPY_AND_ASSIGN(AtomSandboxedRendererClient);
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};
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} // namespace atom
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#endif // ATOM_RENDERER_ATOM_SANDBOXED_RENDERER_CLIENT_H_
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