electron/common/node_bindings_mac.h
Cheng Zhao 855b42551d Improve the way to integrate libuv.
Now we poll libuv's events in embed thread by adding main loop's backend
fd to a new kqueue fd, instead of directly polling on main loop's
backend fd. In this way we can avoid dealing with one shot events
overselves.
2013-04-19 21:21:04 +08:00

55 lines
1.3 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ATOM_COMMON_NODE_BINDINGS_MAC_
#define ATOM_COMMON_NODE_BINDINGS_MAC_
#include "base/compiler_specific.h"
#include "common/node_bindings.h"
#include "vendor/node/deps/uv/include/uv.h"
namespace atom {
class NodeBindingsMac : public NodeBindings {
public:
explicit NodeBindingsMac(bool is_browser);
virtual ~NodeBindingsMac();
virtual void PrepareMessageLoop() OVERRIDE;
virtual void RunMessageLoop() OVERRIDE;
private:
// Run the libuv loop for once.
void UvRunOnce();
// Thread to poll uv events.
static void EmbedThreadRunner(void *arg);
// Called when uv's watcher queue changes.
static void OnWatcherQueueChanged(uv_loop_t* loop);
// Main thread's loop.
uv_loop_t* loop_;
// Kqueue to poll for uv's backend fd.
int kqueue_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Whether we're done.
bool embed_closed_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
DISALLOW_COPY_AND_ASSIGN(NodeBindingsMac);
};
} // namespace atom
#endif // ATOM_COMMON_NODE_BINDINGS_MAC_