electron/atom/common/native_mate_converters/gfx_converter.cc
Shelley Vohr bf276ecc69 feat: add new components to Display structure (#16870)
* feat: add new components to Display structure

* add internal property

* expose colorDepth

* add specs
2019-02-12 05:34:42 -10:00

160 lines
5.3 KiB
C++

// Copyright (c) 2015 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/common/native_mate_converters/gfx_converter.h"
#include "native_mate/dictionary.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
namespace mate {
v8::Local<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
const gfx::Point& val) {
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
dict.SetHidden("simple", true);
dict.Set("x", val.x());
dict.Set("y", val.y());
return dict.GetHandle();
}
bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
v8::Local<v8::Value> val,
gfx::Point* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
double x, y;
if (!dict.Get("x", &x) || !dict.Get("y", &y))
return false;
*out = gfx::Point(static_cast<int>(std::round(x)),
static_cast<int>(std::round(y)));
return true;
}
v8::Local<v8::Value> Converter<gfx::PointF>::ToV8(v8::Isolate* isolate,
const gfx::PointF& val) {
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
dict.SetHidden("simple", true);
dict.Set("x", val.x());
dict.Set("y", val.y());
return dict.GetHandle();
}
bool Converter<gfx::PointF>::FromV8(v8::Isolate* isolate,
v8::Local<v8::Value> val,
gfx::PointF* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
float x, y;
if (!dict.Get("x", &x) || !dict.Get("y", &y))
return false;
*out = gfx::PointF(x, y);
return true;
}
v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
const gfx::Size& val) {
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
dict.SetHidden("simple", true);
dict.Set("width", val.width());
dict.Set("height", val.height());
return dict.GetHandle();
}
bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
v8::Local<v8::Value> val,
gfx::Size* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int width, height;
if (!dict.Get("width", &width) || !dict.Get("height", &height))
return false;
*out = gfx::Size(width, height);
return true;
}
v8::Local<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
const gfx::Rect& val) {
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
dict.SetHidden("simple", true);
dict.Set("x", val.x());
dict.Set("y", val.y());
dict.Set("width", val.width());
dict.Set("height", val.height());
return dict.GetHandle();
}
bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
v8::Local<v8::Value> val,
gfx::Rect* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int x, y, width, height;
if (!dict.Get("x", &x) || !dict.Get("y", &y) || !dict.Get("width", &width) ||
!dict.Get("height", &height))
return false;
*out = gfx::Rect(x, y, width, height);
return true;
}
template <>
struct Converter<display::Display::AccelerometerSupport> {
static v8::Local<v8::Value> ToV8(
v8::Isolate* isolate,
const display::Display::AccelerometerSupport& val) {
switch (val) {
case display::Display::AccelerometerSupport::AVAILABLE:
return StringToV8(isolate, "available");
case display::Display::AccelerometerSupport::UNAVAILABLE:
return StringToV8(isolate, "unavailable");
default:
return StringToV8(isolate, "unknown");
}
}
};
template <>
struct Converter<display::Display::TouchSupport> {
static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
const display::Display::TouchSupport& val) {
switch (val) {
case display::Display::TouchSupport::AVAILABLE:
return StringToV8(isolate, "available");
case display::Display::TouchSupport::UNAVAILABLE:
return StringToV8(isolate, "unavailable");
default:
return StringToV8(isolate, "unknown");
}
}
};
v8::Local<v8::Value> Converter<display::Display>::ToV8(
v8::Isolate* isolate,
const display::Display& val) {
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
dict.SetHidden("simple", true);
dict.Set("id", val.id());
dict.Set("bounds", val.bounds());
dict.Set("workArea", val.work_area());
dict.Set("accelerometerSupport", val.accelerometer_support());
dict.Set("monochrome", val.is_monochrome());
dict.Set("colorDepth", val.color_depth());
dict.Set("depthPerComponent", val.depth_per_component());
dict.Set("size", val.size());
dict.Set("workAreaSize", val.work_area_size());
dict.Set("scaleFactor", val.device_scale_factor());
dict.Set("rotation", val.RotationAsDegree());
dict.Set("internal", val.IsInternal());
dict.Set("touchSupport", val.touch_support());
return dict.GetHandle();
}
} // namespace mate