191 lines
		
	
	
	
		
			6.8 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
	
		
			6.8 KiB
			
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2020 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Modified from
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// chrome/browser/ui/views/frame/glass_browser_caption_button_container.cc
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#include "shell/browser/ui/views/win_caption_button_container.h"
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#include <memory>
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#include <utility>
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#include "shell/browser/ui/views/win_caption_button.h"
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#include "shell/browser/ui/views/win_frame_view.h"
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#include "ui/base/l10n/l10n_util.h"
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#include "ui/compositor/layer.h"
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#include "ui/strings/grit/ui_strings.h"
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#include "ui/views/background.h"
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#include "ui/views/layout/flex_layout.h"
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#include "ui/views/view_class_properties.h"
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namespace electron {
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namespace {
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std::unique_ptr<WinCaptionButton> CreateCaptionButton(
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    views::Button::PressedCallback callback,
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    WinFrameView* frame_view,
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    ViewID button_type,
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    int accessible_name_resource_id) {
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  return std::make_unique<WinCaptionButton>(
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      std::move(callback), frame_view, button_type,
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      l10n_util::GetStringUTF16(accessible_name_resource_id));
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}
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bool HitTestCaptionButton(WinCaptionButton* button, const gfx::Point& point) {
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  return button && button->GetVisible() && button->bounds().Contains(point);
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}
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}  // anonymous namespace
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WinCaptionButtonContainer::WinCaptionButtonContainer(WinFrameView* frame_view)
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    : frame_view_(frame_view),
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      minimize_button_(AddChildView(CreateCaptionButton(
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          base::BindRepeating(&views::Widget::Minimize,
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                              base::Unretained(frame_view_->frame())),
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          frame_view_,
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          VIEW_ID_MINIMIZE_BUTTON,
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          IDS_APP_ACCNAME_MINIMIZE))),
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      maximize_button_(AddChildView(CreateCaptionButton(
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          base::BindRepeating(&views::Widget::Maximize,
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                              base::Unretained(frame_view_->frame())),
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          frame_view_,
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          VIEW_ID_MAXIMIZE_BUTTON,
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          IDS_APP_ACCNAME_MAXIMIZE))),
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      restore_button_(AddChildView(CreateCaptionButton(
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          base::BindRepeating(&views::Widget::Restore,
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                              base::Unretained(frame_view_->frame())),
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          frame_view_,
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          VIEW_ID_RESTORE_BUTTON,
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          IDS_APP_ACCNAME_RESTORE))),
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      close_button_(AddChildView(CreateCaptionButton(
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          base::BindRepeating(&views::Widget::CloseWithReason,
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                              base::Unretained(frame_view_->frame()),
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                              views::Widget::ClosedReason::kCloseButtonClicked),
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          frame_view_,
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          VIEW_ID_CLOSE_BUTTON,
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          IDS_APP_ACCNAME_CLOSE))) {
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  // Layout is horizontal, with buttons placed at the trailing end of the view.
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  // This allows the container to expand to become a faux titlebar/drag handle.
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  auto* const layout = SetLayoutManager(std::make_unique<views::FlexLayout>());
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  layout->SetOrientation(views::LayoutOrientation::kHorizontal)
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      .SetMainAxisAlignment(views::LayoutAlignment::kEnd)
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      .SetCrossAxisAlignment(views::LayoutAlignment::kStart)
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      .SetDefault(
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          views::kFlexBehaviorKey,
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          views::FlexSpecification(views::LayoutOrientation::kHorizontal,
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                                   views::MinimumFlexSizeRule::kPreferred,
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                                   views::MaximumFlexSizeRule::kPreferred,
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                                   /* adjust_width_for_height */ false,
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                                   views::MinimumFlexSizeRule::kScaleToZero));
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}
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WinCaptionButtonContainer::~WinCaptionButtonContainer() {}
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int WinCaptionButtonContainer::NonClientHitTest(const gfx::Point& point) const {
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  DCHECK(HitTestPoint(point))
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      << "should only be called with a point inside this view's bounds";
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  if (HitTestCaptionButton(minimize_button_, point)) {
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    return HTMINBUTTON;
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  }
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  if (HitTestCaptionButton(maximize_button_, point)) {
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    return HTMAXBUTTON;
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  }
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  if (HitTestCaptionButton(restore_button_, point)) {
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    return HTMAXBUTTON;
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  }
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  if (HitTestCaptionButton(close_button_, point)) {
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    return HTCLOSE;
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  }
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  return HTCAPTION;
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}
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gfx::Size WinCaptionButtonContainer::GetButtonSize() const {
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  // Close button size is set the same as all the buttons
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  return close_button_->GetSize();
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}
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void WinCaptionButtonContainer::SetButtonSize(gfx::Size size) {
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  minimize_button_->SetSize(size);
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  maximize_button_->SetSize(size);
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  restore_button_->SetSize(size);
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  close_button_->SetSize(size);
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}
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void WinCaptionButtonContainer::ResetWindowControls() {
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  minimize_button_->SetState(views::Button::STATE_NORMAL);
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  maximize_button_->SetState(views::Button::STATE_NORMAL);
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  restore_button_->SetState(views::Button::STATE_NORMAL);
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  close_button_->SetState(views::Button::STATE_NORMAL);
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  InvalidateLayout();
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}
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void WinCaptionButtonContainer::AddedToWidget() {
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  views::Widget* const widget = GetWidget();
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  DCHECK(!widget_observation_.IsObserving());
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  widget_observation_.Observe(widget);
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  UpdateButtons();
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  if (frame_view_->window()->IsWindowControlsOverlayEnabled()) {
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    UpdateBackground();
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  }
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}
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void WinCaptionButtonContainer::RemovedFromWidget() {
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  DCHECK(widget_observation_.IsObserving());
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  widget_observation_.Reset();
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}
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void WinCaptionButtonContainer::OnWidgetBoundsChanged(
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    views::Widget* widget,
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    const gfx::Rect& new_bounds) {
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  UpdateButtons();
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}
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void WinCaptionButtonContainer::UpdateBackground() {
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  const SkColor bg_color = frame_view_->window()->overlay_button_color();
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  const SkAlpha theme_alpha = SkColorGetA(bg_color);
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  SetBackground(views::CreateSolidBackground(bg_color));
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  SetPaintToLayer();
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  if (theme_alpha < SK_AlphaOPAQUE)
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    layer()->SetFillsBoundsOpaquely(false);
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}
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void WinCaptionButtonContainer::UpdateButtons() {
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  const bool is_maximized = frame_view_->frame()->IsMaximized();
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  restore_button_->SetVisible(is_maximized);
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  maximize_button_->SetVisible(!is_maximized);
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  const bool minimizable = frame_view_->window()->IsMinimizable();
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  minimize_button_->SetEnabled(minimizable);
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  minimize_button_->SetVisible(minimizable);
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  // In touch mode, windows cannot be taken out of fullscreen or tiled mode, so
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  // the maximize/restore button should be disabled.
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  const bool is_touch = ui::TouchUiController::Get()->touch_ui();
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  restore_button_->SetEnabled(!is_touch);
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  // In touch mode, windows cannot be taken out of fullscreen or tiled mode, so
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  // the maximize/restore button should be disabled, unless the window is not
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  // maximized.
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  const bool maximizable = frame_view_->window()->IsMaximizable();
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  maximize_button_->SetEnabled(!(is_touch && is_maximized) && maximizable);
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  const bool closable = frame_view_->window()->IsClosable();
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  close_button_->SetEnabled(closable);
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  // If all three of closable, maximizable, and minimizable are disabled,
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  // Windows natively only shows the disabled closable button. Copy that
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  // behavior here.
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  if (!maximizable && !closable && !minimizable) {
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    minimize_button_->SetVisible(false);
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    maximize_button_->SetVisible(false);
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  }
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  InvalidateLayout();
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}
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}  // namespace electron
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