008b8d404d
Since we are going to use embeding thread to implement message integration on all platforms, we do not need to separate renderer and browser anymore.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "renderer/atom_renderer_client.h"
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#include "common/node_bindings.h"
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#include "renderer/atom_render_view_observer.h"
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#include "vendor/node/src/node_internals.h"
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namespace webkit {
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extern void SetGetNodeContext(v8::Handle<v8::Context> (*)());
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}
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namespace atom {
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namespace {
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v8::Handle<v8::Context> GetNodeContext() {
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return node::g_context;
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}
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} // namespace
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AtomRendererClient::AtomRendererClient()
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: node_bindings_(NodeBindings::Create(false)) {
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}
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AtomRendererClient::~AtomRendererClient() {
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}
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void AtomRendererClient::RenderThreadStarted() {
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node_bindings_->Initialize();
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// Interact with dirty workarounds of extra node context in WebKit.
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webkit::SetGetNodeContext(GetNodeContext);
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node_bindings_->Load();
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node_bindings_->PrepareMessageLoop();
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node_bindings_->RunMessageLoop();
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}
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void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) {
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new AtomRenderViewObserver(render_view, this);
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}
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} // namespace atom
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